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Returning 35 results for 'presented agents and his creating'.
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Species
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical
Monsters
Fizban's Treasury of Dragons
dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.
Emerald
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
Species
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
Species
Spelljammer: Adventures in Space
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Species
Spelljammer: Adventures in Space
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Species
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
Species
Fizban's Treasury of Dragons
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what
Species
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
Monsters
Fizban's Treasury of Dragons
. These gem dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
Species
Spelljammer: Adventures in Space
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Species
Spelljammer: Adventures in Space
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
Monsters
Fizban's Treasury of Dragons
often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.
Emerald dragons&rsquo
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
Monsters
Fizban's Treasury of Dragons
together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.
Emerald dragons’ preference for
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
.
Creating a Cleric
As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. The Gods of the Multiverse section
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sample Artifacts The artifacts presented here have appeared in one or more of D&D worlds. Use them as guides when creating your own artifacts, or modify them as you see fit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sample Artifacts The artifacts presented here have appeared in one or more of D&D worlds. Use them as guides when creating your own artifacts, or modify them as you see fit.
races
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.
Creating Your Character
At 1st level, you choose whether your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Villains Klothys emerged from the Underworld in order to restore the natural order on Theros, creating a number of Nyxborn agents to aid her. Virtually anyone could end up a target of the
god or her agents if they stand in opposition to destiny. Various monsters rose from the Underworld when Klothys entered the mortal realm, and her most zealous followers often see them as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Villains Klothys emerged from the Underworld in order to restore the natural order on Theros, creating a number of Nyxborn agents to aid her. Virtually anyone could end up a target of the
god or her agents if they stand in opposition to destiny. Various monsters rose from the Underworld when Klothys entered the mortal realm, and her most zealous followers often see them as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
boons, such as audiences with powerful figures or exceptions from certain laws. Specific perks are presented in the description of each group patron. The DM should not feel limited to providing only the
perks noted in each group patron’s description. Patrons give a party access to solutions and support they wouldn’t have otherwise, and a patron can use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
boons, such as audiences with powerful figures or exceptions from certain laws. Specific perks are presented in the description of each group patron. The DM should not feel limited to providing only the
perks noted in each group patron’s description. Patrons give a party access to solutions and support they wouldn’t have otherwise, and a patron can use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Master’s Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Master’s Guide. This approach uses the same math that underlies the rules presented in that book, but it makes a few adjustments to the way that math is presented to produce a more flexible system. This
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Creating a Campaign These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Creating a Campaign These adventures can be strung together as a complete dragon-themed campaign. Simply guide your players through the adventures in the order presented in this book and award story
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Raid Against the Machine Immediately after the missing components are installed and Lum is presented, the other agent launches a surprise raid against the first agent’s manor. Read the following
dozen servants (use the cultist stat block). During the raid, both agents attempt to attune to the Infernal Machine. You can decide which one is successful or allow chance to decide (see “Complications
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Raid Against the Machine Immediately after the missing components are installed and Lum is presented, the other agent launches a surprise raid against the first agent’s manor. Read the following
dozen servants (use the cultist stat block). During the raid, both agents attempt to attune to the Infernal Machine. You can decide which one is successful or allow chance to decide (see “Complications
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
the benefits described in each group patron’s description, patrons can also grant additional favors. If your party is in good standing with your patron—proving yourselves reliable agents who fulfill
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, to more extraordinary boons, like audiences with powerful figures or exceptions from certain laws. Specific benefits are presented in more detail in the benefits section of each group patron. Beyond
the benefits described in each group patron’s description, patrons can also grant additional favors. If your party is in good standing with your patron—proving yourselves reliable agents who fulfill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mortuary Basement The basement of the Mortuary is a collection of musty chambers where the Heralds of Dust, also known as the Dusters, process Sigil’s dead. Cheerless faction agents prowl its halls
whenever possible. Heralds of Dust abhor resurrection magic, decrying it as anathema to their work. The Mortuary has other floors besides the one presented in this chapter. See chapter 2 of Sigil and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mortuary Basement The basement of the Mortuary is a collection of musty chambers where the Heralds of Dust, also known as the Dusters, process Sigil’s dead. Cheerless faction agents prowl its halls
whenever possible. Heralds of Dust abhor resurrection magic, decrying it as anathema to their work. The Mortuary has other floors besides the one presented in this chapter. See chapter 2 of Sigil and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest physically in Eberron, but they have other options. They can possess willing humanoids, creating agents known as the Inspired (see chapter 6). They can also manipulate the dreams of mortals. The
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.