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Returning 35 results for 'presented alert and his clan'.
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Monsters
Mythic Odysseys of Theros
":"piercing"} piercing damage.The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra's temples. But as others have been created, some have
been used as nimble scouts, always on alert for danger.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
.
5
A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6
A young dragon turtle likes to feast on giant crocodile;giant crocodiles' eggs.
Fire
backgrounds
thralls. You were one of those taken by the clans because you had skills that the clan lacked in their cold northern home. Once you arrived, you were given a choice: join the clan or find your own way home
threats, hiding when danger presented itself. No place is safe, and you must take every opportunity to advance toward your goals.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Prisoner Ability Scores: Dexterity, Constitution, Charisma
Feat: Alert
Skill Proficiencies: Deception and Sleight of Hand
Tool Proficiency: Thieves’ Tools
Equipment: Choose A or B: (A) Dagger
many things: food, goods, weapons, and thralls. You were one of those taken by the clans because you had skills that the clan lacked in their cold northern home. Once you arrived, you were given a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Parts of a Feat The description of a feat contains the following parts, which are presented after the feat’s name. Category. A feat is a member of a category, which is noted in the feat. If you’re
benefits. Repeatable. A feat can be taken only once unless its description states otherwise in a “Repeatable” subsection. Feat List Feat Category Ability Score Improvement* General Alert Origin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prisoners in tow. A sample group of prisoners is presented here, but you can create others. The prisoners are 1d4 + 2 strongheart halfling commoners belonging to the Woodhew clan. The oldest among them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the names of important residents, such as the speaker of each town, as well as the information in each town’s nutshell description (as presented later in this chapter). They also know the names of the
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
must have the vault key or know where it is, but every magical method Clan Axebreaker has tried to locate the key has failed. Varrin presumes Prisoner 13 would give up the key only in exchange for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prisoners in tow. A sample group of prisoners is presented here, but you can create others. The prisoners are 1d4 + 2 strongheart halfling commoners belonging to the Woodhew clan. The oldest among them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the names of important residents, such as the speaker of each town, as well as the information in each town’s nutshell description (as presented later in this chapter). They also know the names of the
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Using the Treks Side treks presented in this chapter are summarized in this section, along with their level. Options for involving the characters are presented in the next section and in the side
Cult of the Black Earth sets a trap for the characters by spreading rumors of a fire witch terrorizing the Nettlebee halfling clan. This adventure is designed for 6th-level characters. Vale of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Using the Treks Side treks presented in this chapter are summarized in this section, along with their level. Options for involving the characters are presented in the next section and in the side
Cult of the Black Earth sets a trap for the characters by spreading rumors of a fire witch terrorizing the Nettlebee halfling clan. This adventure is designed for 6th-level characters. Vale of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
in the camp: Chieftain. Roll a d6. On a 6, replace the chieftain with the tribe’s king or queen (described in appendix C). Otherwise, the chieftain of this clan is a gladiator in hide armor who speaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
in the camp: Chieftain. Roll a d6. On a 6, replace the chieftain with the tribe’s king or queen (described in appendix C). Otherwise, the chieftain of this clan is a gladiator in hide armor who speaks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Parts of a Feat The description of a feat contains the following parts, which are presented after the feat’s name. Category. A feat is a member of a category, which is noted in the feat. If you’re
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Parts of a Feat The description of a feat contains the following parts, which are presented after the feat’s name. Category. A feat is a member of a category, which is noted in the feat. If you’re
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Snibbly spits up a hairball in disgust. “The dwarves of Clan Horn would kill you immediately, is what I’m saying. As such, Omin Dran has requested that I offer my assistance. Have you ever heard of the
the characters make use of Flabbergast’s ritual to enter Horn Enclave, but the information presented on the enclave is easily adaptable to other approaches. As such, the players and characters are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Snibbly spits up a hairball in disgust. “The dwarves of Clan Horn would kill you immediately, is what I’m saying. As such, Omin Dran has requested that I offer my assistance. Have you ever heard of the
the characters make use of Flabbergast’s ritual to enter Horn Enclave, but the information presented on the enclave is easily adaptable to other approaches. As such, the players and characters are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
baron
2 An eccentric noble (Aurum)
3 A local crimelord (Boromar Clan)
4 A nefarious necromancer (Emerald Claw)
5 A sinister cultist (Dragon Below)
6 A misguided paladin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
baron
2 An eccentric noble (Aurum)
3 A local crimelord (Boromar Clan)
4 A nefarious necromancer (Emerald Claw)
5 A sinister cultist (Dragon Below)
6 A misguided paladin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
of her clan, but she warns the way might be uncomfortable for larger folk. The Migan Clan If the characters agree to go with Grasha, she leads them to a small passage near the cave’s entrance. Medium
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
of her clan, but she warns the way might be uncomfortable for larger folk. The Migan Clan If the characters agree to go with Grasha, she leads them to a small passage near the cave’s entrance. Medium
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the “Wedding Guests” section above, assigning each guest to a random
iron golems, allowing entrance to the Hall of War. The carriages remain outside the Hall of War, and dwarves of Clan Horn approach to help with the cargo and lead the guests to the vault. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the “Wedding Guests” section above, assigning each guest to a random
iron golems, allowing entrance to the Hall of War. The carriages remain outside the Hall of War, and dwarves of Clan Horn approach to help with the cargo and lead the guests to the vault. If the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clan seeks to establish here. Threats to the livelihood of the dwarves earn her wrath. Flaw. Manistrad has little patience; she tends to push for quick results over a more measured approach. The
on alert and forcing Eliander to call out the militia. The traditionalists chafe under his orders. 11–12 A mass breakout allows a crew of smugglers to escape the dungeons, increasing tension in town
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clan seeks to establish here. Threats to the livelihood of the dwarves earn her wrath. Flaw. Manistrad has little patience; she tends to push for quick results over a more measured approach. The
on alert and forcing Eliander to call out the militia. The traditionalists chafe under his orders. 11–12 A mass breakout allows a crew of smugglers to escape the dungeons, increasing tension in town
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
SANDNER) Bronze Sable The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra’s temples. But as others have been created, some have been used
as nimble scouts, always on alert for danger. Bronze Sable
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Well of Dragons is on alert, and its defensive forces include flights of dragons that prowl the skies above the site. The characters should be made to understand that attacking with a large allied force
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Well of Dragons is on alert, and its defensive forces include flights of dragons that prowl the skies above the site. The characters should be made to understand that attacking with a large allied force