Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 29 results for 'presented arguments and his calling'.
Other Suggestions:
presence armaments and his calling
present armaments and his calling
presence augments and his calling
present argument and his calling
present augments and his calling
Species
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Backgrounds
Sword Coast Adventurer's Guide
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Backgrounds
Baldur’s Gate: Descent into Avernus
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
, calling them “tiny,” “insignificant,” “babies,” “pests,” “vermin,” or similar terms. 6 The giant won’t speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
, calling them “tiny,” “insignificant,” “babies,” “pests,” “vermin,” or similar terms. 6 The giant won’t speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
deserve. (Evil) 5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral) 6 Destiny. Nothing and no one can steer me away from my higher calling. (Any) d6 Bond 1 I have a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
deserve. (Evil) 5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral) 6 Destiny. Nothing and no one can steer me away from my higher calling. (Any) d6 Bond 1 I have a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
deserve. (Evil) 5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral) 6 Destiny. Nothing and no one can steer me away from my higher calling. (Any) d6 Bond 1 I have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
deserve. (Evil) 5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral) 6 Destiny. Nothing and no one can steer me away from my higher calling. (Any) d6 Bond 1 I have a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
them without attribution to the whole group. For example, the players could write their limits on index cards for you to read aloud. However these limits are presented, it would be useful for you or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
them without attribution to the whole group. For example, the players could write their limits on index cards for you to read aloud. However these limits are presented, it would be useful for you or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, that’s clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril is quite attached to her chain shirt, but she’s not unreasonable when presented with good arguments
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, that’s clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril is quite attached to her chain shirt, but she’s not unreasonable when presented with good arguments
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Civic Festhall. Factol Erin Montgomery weaves masterful arguments in the Hall of Speakers, where she sways naysayers with one guiding principle: they might not recall what you said, but they always
remember how you made them feel. Clerks’ Ward Locations Presented here are some noteworthy sites in the Clerks’ Ward. Civic Festhall Jared Blando Map 2.1: Elloweth Theater in the Civic Festhall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Civic Festhall. Factol Erin Montgomery weaves masterful arguments in the Hall of Speakers, where she sways naysayers with one guiding principle: they might not recall what you said, but they always
remember how you made them feel. Clerks’ Ward Locations Presented here are some noteworthy sites in the Clerks’ Ward. Civic Festhall Jared Blando Map 2.1: Elloweth Theater in the Civic Festhall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
consent to receive a signed and sealed letter of admittance. The wax seal must be intact and unbroken when the letter is presented to the Keeper of the Emerald Door. The Keeper determines the letter’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
consent to receive a signed and sealed letter of admittance. The wax seal must be intact and unbroken when the letter is presented to the Keeper of the Emerald Door. The Keeper determines the letter’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Michel Sigil citizens prepare for trial on the steps of the High Courts, where the law is sacred Presented here are some noteworthy sites in the Lady’s Ward. Armory The Doomguard is headquartered in
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Michel Sigil citizens prepare for trial on the steps of the High Courts, where the law is sacred Presented here are some noteworthy sites in the Lady’s Ward. Armory The Doomguard is headquartered in
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
therefore falls to Qarbo to interrogate any guests or recruits. If the characters are presented to him (perhaps because they claim they want to join), Qarbo questions them to determine how committed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
therefore falls to Qarbo to interrogate any guests or recruits. If the characters are presented to him (perhaps because they claim they want to join), Qarbo questions them to determine how committed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Spell Descriptions The spells are presented in alphabetical order. Arboreal Curse Level 7 Transmutation (Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a cup of sap)
Duration
. [Tooltip Not Found] Illusion Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: S, M (a stamp carved like the mark left by your calling card)
Duration