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Returning 35 results for 'preserved access and his core'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess the living and use unwilling
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can
spells
You consume the brain of a dead creature, gaining access to its memories. The creature must have a brain and can’t be Undead. The spell fails if the creature has been dead (and not preserved
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
carried blue key cards to access delicate machinery or important research data. A blue key card unlocks blue and red doors. Yellow Key Cards. Only the chief engineers carried yellow key cards, which grant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
carried blue key cards to access delicate machinery or important research data. A blue key card unlocks blue and red doors. Yellow Key Cards. Only the chief engineers carried yellow key cards, which grant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
every robot Aphelion deployed to finish her off. Unwilling to sacrifice its remaining automatons to the creature, the supercomputer has reached an impasse. Core Systems The crash severely damaged
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
every robot Aphelion deployed to finish her off. Unwilling to sacrifice its remaining automatons to the creature, the supercomputer has reached an impasse. Core Systems The crash severely damaged
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spellcasting possible. She provides and tends the Weave, the conduit through which mortal spellcasters and magical crafters can safely access the raw force of magic. The faith of Mystra is pervasive in
Mystran temples count wizards and sorcerers among their numbers, as well as the occasional bard. The goal of Mystra’s faithful is simple: that magic be preserved and promulgated throughout the Realms. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spellcasting possible. She provides and tends the Weave, the conduit through which mortal spellcasters and magical crafters can safely access the raw force of magic. The faith of Mystra is pervasive in
Mystran temples count wizards and sorcerers among their numbers, as well as the occasional bard. The goal of Mystra’s faithful is simple: that magic be preserved and promulgated throughout the Realms. It
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that stands at the end of the Way of the Lion, the only road that provides access to and from the outside world. The route follows a lonely path across the peninsula where Candlekeep stands. Those who
knowledge preserved in Candlekeep is of historical importance. The library holds thousands upon thousands of lost recipes, old songs, collections of folklore, and journals written by folks whose time has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that stands at the end of the Way of the Lion, the only road that provides access to and from the outside world. The route follows a lonely path across the peninsula where Candlekeep stands. Those who
knowledge preserved in Candlekeep is of historical importance. The library holds thousands upon thousands of lost recipes, old songs, collections of folklore, and journals written by folks whose time has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
wearer’s mood
5 A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched
6 A painting of a caldera island with unique fauna that shows how to access
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
wearer’s mood
5 A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched
6 A painting of a caldera island with unique fauna that shows how to access
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The hold’s 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
, with stone stairs along the inside walls leading between floors. Tower doors shown on the map allow access from ground level. All towers also have doors that open onto the walkways of adjoining curtain walls, as well as trapdoors that open onto the towers’ roofs.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The hold’s 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
, with stone stairs along the inside walls leading between floors. Tower doors shown on the map allow access from ground level. All towers also have doors that open onto the walkways of adjoining curtain walls, as well as trapdoors that open onto the towers’ roofs.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
Coins in exchange for access to Dragon’s Pride. Cheating in the Red Belvedere
Cheating by magical means is nearly impossible within the casino. Magical effects that enhance personal skill, such as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
Coins in exchange for access to Dragon’s Pride. Cheating in the Red Belvedere
Cheating by magical means is nearly impossible within the casino. Magical effects that enhance personal skill, such as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
soldiers are preserved just as they fell, with no sign of rot or decay. Thousands upon thousands of corpses lie scattered across the field, facedown in the dirt or staring lifelessly at the gray sky. Even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
soldiers are preserved just as they fell, with no sign of rot or decay. Thousands upon thousands of corpses lie scattered across the field, facedown in the dirt or staring lifelessly at the gray sky. Even
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
secret door provides access to area K38. Treasure The real treasure here is Strahd’s collection of books—over one thousand unique tomes in all. The collection is worth 80,000 gp. Transporting it would be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
secret door provides access to area K38. Treasure The real treasure here is Strahd’s collection of books—over one thousand unique tomes in all. The collection is worth 80,000 gp. Transporting it would be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess
frightened, and his Divisive Whispers bonus action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Sourcebooks Beyond the three core rulebooks, a plethora of additional content is available from Wizards of the Coast and other publishers. Adventures provide hooks, plots, maps, and encounters you can use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
wreck allows easy access to a darkened cavern that opens up beneath broken slabs of stone — the remains of the seals that once blocked the opening of the pit. As the characters enter the wreck, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a combination of Persuasion, Intimidation, and Insight, the Face takes the lead in conducting interviews or talking the group’s way past obstacles. A character with access to enchantment magic (such
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess
frightened, and his Divisive Whispers bonus action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The