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Returning 32 results for 'preserved active and his consist'.
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Backgrounds
Sword Coast Adventurer's Guide
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and
Warlock
Legacy
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
especially active periods, the waters surge up into the nearest halls and corridors before draining away. Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
especially active periods, the waters surge up into the nearest halls and corridors before draining away. Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
soldiers are preserved just as they fell, with no sign of rot or decay. Thousands upon thousands of corpses lie scattered across the field, facedown in the dirt or staring lifelessly at the gray sky. Even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
soldiers are preserved just as they fell, with no sign of rot or decay. Thousands upon thousands of corpses lie scattered across the field, facedown in the dirt or staring lifelessly at the gray sky. Even
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the temple. They can leave the same way, as long as the archway is still active (see area 6). Otherwise, they are stranded here unless they have some way to teleport out. When the characters pass
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the temple. They can leave the same way, as long as the archway is still active (see area 6). Otherwise, they are stranded here unless they have some way to teleport out. When the characters pass
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
north will force Trieltans to seriously consider putting up an active defense of their lands for the first time in generations.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
north will force Trieltans to seriously consider putting up an active defense of their lands for the first time in generations.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Investigation) check. The trap can be disabled by the dispel magic spell. A character who tries to open the chest while the trap is active must make a DC 18 Dexterity saving throw, taking 27 (5d10) lightning
a collapsed wall. To the northwest, a door leads to a small balcony overlooking the patio. O10: Master Bedroom This bedroom is well preserved, with a four-poster bed, a desk, and a small chest. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Investigation) check. The trap can be disabled by the dispel magic spell. A character who tries to open the chest while the trap is active must make a DC 18 Dexterity saving throw, taking 27 (5d10) lightning
a collapsed wall. To the northwest, a door leads to a small balcony overlooking the patio. O10: Master Bedroom This bedroom is well preserved, with a four-poster bed, a desk, and a small chest. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
of one is known to few people other than members of that tribe. Almost all of the original tribes of the Uthgardt are active in the North today. Even a tribe thought to be lost or destroyed might be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
of one is known to few people other than members of that tribe. Almost all of the original tribes of the Uthgardt are active in the North today. Even a tribe thought to be lost or destroyed might be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved holy water. Each font holds the equivalent of four flasks of holy water. T3: Tower Monitoring Two long consoles jut from the walls of this room, covered in levers, colored stones, and dull glass
active, the controls indicate something is malfunctioning. If the character wishes, they can use the console to diminish the power of this magic, but they can’t deactivate it completely. Diminished Magic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved holy water. Each font holds the equivalent of four flasks of holy water. T3: Tower Monitoring Two long consoles jut from the walls of this room, covered in levers, colored stones, and dull glass
active, the controls indicate something is malfunctioning. If the character wishes, they can use the console to diminish the power of this magic, but they can’t deactivate it completely. Diminished Magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
by mysterious magic on the Day of Mourning. The Mournland’s magic has preserved their bodies, which a character can determine by examining the corpses and succeeding on a DC 15 Intelligence (Arcana
magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
by mysterious magic on the Day of Mourning. The Mournland’s magic has preserved their bodies, which a character can determine by examining the corpses and succeeding on a DC 15 Intelligence (Arcana
magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
beneath a deadly layer of clear gelatinous ooze — perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
does not control it. If still active, the kraken’s tentacles work to defend its engine. Kwalish developed a process of using living and undead creatures as a control module for powerful constructs
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
beneath a deadly layer of clear gelatinous ooze — perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
does not control it. If still active, the kraken’s tentacles work to defend its engine. Kwalish developed a process of using living and undead creatures as a control module for powerful constructs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
writings of Xanthoria. A preserved oak leaf serves as a bookmark, and sketches of Thunderwing and Bunny Blossom are drawn in the margins. See area L11 for more information on how seeing this book
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
writings of Xanthoria. A preserved oak leaf serves as a bookmark, and sketches of Thunderwing and Bunny Blossom are drawn in the margins. See area L11 for more information on how seeing this book
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crosses the threshold into this room. The walls here consist of worked stone, but the thirty-foot-high ceiling of this broad chamber features rough rock hung with jagged stalactites. Seams in the floor
deactivates the gravity trap for 1 minute. Once deactivated, characters can move freely across the room for 1 minute before the trap reactivates. If the trap is active, any creature that enters the room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crosses the threshold into this room. The walls here consist of worked stone, but the thirty-foot-high ceiling of this broad chamber features rough rock hung with jagged stalactites. Seams in the floor
deactivates the gravity trap for 1 minute. Once deactivated, characters can move freely across the room for 1 minute before the trap reactivates. If the trap is active, any creature that enters the room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roasted and preserved in oil, pickled chicken livers, and eggs both fresh and pickled. Key NPC. Minny has the demeanor of a kindly old dodderer, but she is sharper than she appears. Among other things
pot-bellied and usually jovial whirlwind of a woman, is one of the Believers. She is worried about the moving stones in the hidden chambers below Red Larch being more active lately, but she is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roasted and preserved in oil, pickled chicken livers, and eggs both fresh and pickled. Key NPC. Minny has the demeanor of a kindly old dodderer, but she is sharper than she appears. Among other things
pot-bellied and usually jovial whirlwind of a woman, is one of the Believers. She is worried about the moving stones in the hidden chambers below Red Larch being more active lately, but she is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Chemical Storage. The majority of the chemicals stored in this room are no longer active or have no use to those ignorant of advanced chemistry. Useful items include three vials of acid, a flask of
alchemist’s fire, and a jar containing Dust of Sneezing and Choking. S25: Library Rows of boxy, peculiar kiosks line this surprisingly well-preserved chamber. Small fixed tables and comfortable-looking chairs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Chemical Storage. The majority of the chemicals stored in this room are no longer active or have no use to those ignorant of advanced chemistry. Useful items include three vials of acid, a flask of
alchemist’s fire, and a jar containing Dust of Sneezing and Choking. S25: Library Rows of boxy, peculiar kiosks line this surprisingly well-preserved chamber. Small fixed tables and comfortable-looking chairs