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Returning 35 results for 'preserved aid and his common'.
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Monsters
Vecna: Eve of Ruin
. Suffer not their presence; destroy rose bearers on sight.”
—Common saying among the Knights of Solamnia
A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Monsters
Waterdeep: Dragon Heist
Ziraj's prey, or Ziraj might come to their aid to eliminate a common enemy. He's the strong, silent type.
The City Watch has received reports of a figure who haunts the rooftops of Waterdeep — a
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Backgrounds
Sword Coast Adventurer's Guide
to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Backgrounds
Tomb of Annihilation
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
Monsters
Fizban's Treasury of Dragons
emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Monsters
Fizban's Treasury of Dragons
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
Monsters
Infernal Machine Rebuild
turns, ending the effect on itself on a success.This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively
Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that
races
common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in
comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste, while the other is consecrated as their sibling’s spirit guide
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brains in Iron (The Council) This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively operate a new
constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that adventure). The brains
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brains in Iron (The Council) This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively operate a new
constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that adventure). The brains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bodies safe and preserved, and resurrecting them when trouble has died down, sometimes years or decades later. Travelers from across the multiverse flood the city, whose establishments cater to a
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bodies safe and preserved, and resurrecting them when trouble has died down, sometimes years or decades later. Travelers from across the multiverse flood the city, whose establishments cater to a
diverse clientele. Taverns and inns are common, their taprooms shaped by the fantastical folk who own them—angels, githzerai, and a host of friendly monsters who scrape by in the City of Doors. No matter where a visitor is from, they can find familiar comforts in Sigil.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Death—and win the wyrm’s aid in conquering the region. Elakdras never emerged from Shivering Death’s lair.“ But Challidax is known to turn her foes into frozen trophies. Elakdras’s body—and his ritual
—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the ritual
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Death—and win the wyrm’s aid in conquering the region. Elakdras never emerged from Shivering Death’s lair.“ But Challidax is known to turn her foes into frozen trophies. Elakdras’s body—and his ritual
—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the ritual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rarity Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful. Some legendary items, such as the
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research.
3 A murderous, jaundiced whale is hunting Ludendorf’s ships. The superstitious Captain Furschter of
well-preserved bog mummies dating back to Lamordia’s ancient druidic peoples. They seek help when the mummies vanish and undead animals begin terrorizing their camp.
8 Baron von Aubrecker writes to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research.
3 A murderous, jaundiced whale is hunting Ludendorf’s ships. The superstitious Captain Furschter of
well-preserved bog mummies dating back to Lamordia’s ancient druidic peoples. They seek help when the mummies vanish and undead animals begin terrorizing their camp.
8 Baron von Aubrecker writes to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
bone, and so on. The preserved hand of a drowned person is thought to be a particularly holy object, and some of her few clerics use such severed hands as holy symbols. Umberlee does have a large number
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
bone, and so on. The preserved hand of a drowned person is thought to be a particularly holy object, and some of her few clerics use such severed hands as holy symbols. Umberlee does have a large number
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
prevent fiendish incursions into the plane, while others try to align the Outlands closer to goodly philosophies. Outlands Celestials d4 Encounter 1 An empyrean calls for aid in taking back a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
eat. 3 A storm giant seeks the characters’ help in finding an offering of significant worth and size to impress the god Annam. 4 A jade-skinned oni from Bytopia has become separated from the spirit she was bound to protect. She requests aid in catching up to her lost ward.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
eat. 3 A storm giant seeks the characters’ help in finding an offering of significant worth and size to impress the god Annam. 4 A jade-skinned oni from Bytopia has become separated from the spirit she was bound to protect. She requests aid in catching up to her lost ward.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
prevent fiendish incursions into the plane, while others try to align the Outlands closer to goodly philosophies. Outlands Celestials d4 Encounter 1 An empyrean calls for aid in taking back a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
temple denizens have racial tics that are difficult to mimic and they speak in a patois that combines the Common and Draconic tongues. To avoid drawing suspicion when talking, a human character
pretending to be a yuan-ti pureblood must succeed on a DC 15 Charisma (Deception) check. Nonhumans have a much harder time fooling the yuan-ti without the aid of magic. Nonhuman characters attempting to pose as yuan-ti purebloods have disadvantage on any ability checks made to act in disguise.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
temple denizens have racial tics that are difficult to mimic and they speak in a patois that combines the Common and Draconic tongues. To avoid drawing suspicion when talking, a human character
pretending to be a yuan-ti pureblood must succeed on a DC 15 Charisma (Deception) check. Nonhumans have a much harder time fooling the yuan-ti without the aid of magic. Nonhuman characters attempting to pose as yuan-ti purebloods have disadvantage on any ability checks made to act in disguise.