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Returning 35 results for 'preserved allow and his crushing'.
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Monsters
Vecna: Eve of Ruin
corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator.
A false lich often gradually gains a sense of self-identity. While many
the false lich is reduced to 0 hit points, it is destroyed and disintegrates, leaving behind the gems. Crushing a gem releases any souls trapped within, at which point the soul’s body re-forms in an unoccupied space nearest to the gem and in the same state as it was when its soul was trapped.
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Monsters
Fizban's Treasury of Dragons
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
monsters
effects.Multiattack. The greater star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Crushing Fist
"}, reach 20 ft. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6", "rollType":"damage", "rollAction":"Crushing Fist", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Spellcasting. The greater star-spawn of
monsters
effects.Multiattack. The lesser star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Fist"}, reach 15
ft. Hit: 22 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Crushing Fist", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Spellcasting. The lesser star-spawn of Cthulhu
Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
.
TENETS OF THE ANCIENTS
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
creatures can’t teleport into or out of the tomb’s area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel work within the tomb as long as they
monsters
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
give way to twisted, misshapen creatures “blessed” by Shub-Niggurath. Her dark young walk the land, crushing anyone who would defy the cult. The corruption spreads, eventually reaching
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane. The tritons, driven by a sense of duty and responsibility, would not allow their foes to escape so
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane. The tritons, driven by a sense of duty and responsibility, would not allow their foes to escape so
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists sometimes identify themselves with a symbolic hand sign: holding one hand in a fist, thumb up, and laying the other hand over the fist as if to cover the bowl but allow the flame to show
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dungeon.
The following tables allow you to generate random tricks. Roll first to determine an object that the trick is placed on, then roll to determine the nature of the trick. Some tricks are
permanent effects that can’t be dispelled; others are temporary or can be neutralized with a dispel magic spell. You decide which is which.
Trick Objects d20 Object 1 Book 2 Brain preserved in a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Steading Giants live in larger groups when circumstances allow it. Such circumstances might include an abundant food supply, a charismatic or powerful leader who can unite multiple families, or a
source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil’s previous appearance thousands of years ago. 3 Giants raided a village
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dungeon.
The following tables allow you to generate random tricks. Roll first to determine an object that the trick is placed on, then roll to determine the nature of the trick. Some tricks are
permanent effects that can’t be dispelled; others are temporary or can be neutralized with a dispel magic spell. You decide which is which.
Trick Objects d20 Object 1 Book 2 Brain preserved in a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Steading Giants live in larger groups when circumstances allow it. Such circumstances might include an abundant food supply, a charismatic or powerful leader who can unite multiple families, or a
source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil’s previous appearance thousands of years ago. 3 Giants raided a village
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists sometimes identify themselves with a symbolic hand sign: holding one hand in a fist, thumb up, and laying the other hand over the fist as if to cover the bowl but allow the flame to show
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
hippogriffs, one skyweaver, one hurricane, and five bugbears One Dark Tide knight mounted on a giant crocodile, one fathomer, one Crushing Wave priest, and six bandits One burrowshark mounted on a bulette
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
hippogriffs, one skyweaver, one hurricane, and five bugbears One Dark Tide knight mounted on a giant crocodile, one fathomer, one Crushing Wave priest, and six bandits One burrowshark mounted on a bulette
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their onset or allow the characters to choose to avoid them. Difficulty. During chapters 3 and 4, use the “Early Travels” random encounter table. During chapter 5, use the “Later Travels” table. At any
in combat. At the end of that time the helmed horror wanders off again. Water Cult Marauders. A marauder gang of the water cult consists of 2d6 Crushing Wave reavers, a Crushing Wave priest, and 1d2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their onset or allow the characters to choose to avoid them. Difficulty. During chapters 3 and 4, use the “Early Travels” random encounter table. During chapter 5, use the “Later Travels” table. At any
in combat. At the end of that time the helmed horror wanders off again. Water Cult Marauders. A marauder gang of the water cult consists of 2d6 Crushing Wave reavers, a Crushing Wave priest, and 1d2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, not annihilate them, so it mainly uses its tentacles to crush the Morkoth and pull it into the depths. Under no circumstances does the kraken allow the ship to fall into enemy hands. As
kraken’s siege monster feature. Assuming the ship has all its hit points when Slarkrethel attacks, the vessel is destroyed after the kraken’s second turn in combat. While crushing the ship, the kraken
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, not annihilate them, so it mainly uses its tentacles to crush the Morkoth and pull it into the depths. Under no circumstances does the kraken allow the ship to fall into enemy hands. As
kraken’s siege monster feature. Assuming the ship has all its hit points when Slarkrethel attacks, the vessel is destroyed after the kraken’s second turn in combat. While crushing the ship, the kraken
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers. Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers. Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inside is a magically preserved, leather-bound journal. The journal’s contents are written in a cipher. A character who spends at least 1 hour examining the text can make a successful DC 30 Intelligence
the Characters. If the characters confront Kas before chapter 9, allow the battle to play out using the stat block for Kas in appendix B. If Kas defeats the characters, he kills them and absconds to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inside is a magically preserved, leather-bound journal. The journal’s contents are written in a cipher. A character who spends at least 1 hour examining the text can make a successful DC 30 Intelligence
the Characters. If the characters confront Kas before chapter 9, allow the battle to play out using the stat block for Kas in appendix B. If Kas defeats the characters, he kills them and absconds to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tomb’s area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel work within the tomb as long as they aren’t used to leave or enter the tomb’s area. If the
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
such as ankhegs or bulettes, normally too stupid and ravenous to be trained, submit to the will of the Black Earth. The monsters allow themselves to be herded or ridden into battle against the enemies of
Eternal Flame followers, but also find them maddeningly inconstant. Black Earth cultists ally most often with the Crushing Wave, since they admire the patience and pragmatism of the water cultists.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world. Tenets of the Ancients The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair