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Returning 35 results for 'preserved allows and his commoners'.
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can prove their undoing. Heroes are Fighters who bring out the best in humanity. They are the beacons of hope rallying commoners against a shared threat. While their blades are deadly to their enemies
, their words are encouragement to their allies, and their unflappable demeanor allows their companions to find the courage and strength they never knew they had.
classes
can prove their undoing. Heroes are Fighters who bring out the best in humanity. They are the beacons of hope rallying commoners against a shared threat. While their blades are deadly to their enemies
, their words are encouragement to their allies, and their unflappable demeanor allows their companions to find the courage and strength they never knew they had.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.
Aasimar Names
Most aasimar
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
prisoners (commoners) escaping from the monastery look to the characters for aid. They are pursued by monks (five cultists led by a cult fanatic). If the prisoners are aided, they can supply some
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters’ journey. 5 Roving outlaws (five to ten thugs led by a bandit captain) heading to
prisoners (commoners) escaping from the monastery look to the characters for aid. They are pursued by monks (five cultists led by a cult fanatic). If the prisoners are aided, they can supply some
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbiotic relationship with Bimbi, the flumph in area 17. Bimbi brings Q’zar’ktan preserved brains to eat. In exchange, Q’zar’ktan allows the flumph to harmlessly siphon some of the mind flayer’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbiotic relationship with Bimbi, the flumph in area 17. Bimbi brings Q’zar’ktan preserved brains to eat. In exchange, Q’zar’ktan allows the flumph to harmlessly siphon some of the mind flayer’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
. (The wraith doesn’t explain what a spectator is. It merely points toward area 15.) Once it receives its gift, the wraith allows characters to peruse its books and keep the secret map in one of them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
. (The wraith doesn’t explain what a spectator is. It merely points toward area 15.) Once it receives its gift, the wraith allows characters to peruse its books and keep the secret map in one of them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
, dresses, or caftans to stay cool. The region’s deserts provide limited opportunities for agriculture. While spices and preserved foods are frequently imported, ocean-caught whitefish and locally grown
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
, dresses, or caftans to stay cool. The region’s deserts provide limited opportunities for agriculture. While spices and preserved foods are frequently imported, ocean-caught whitefish and locally grown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
commoners (neutral), and the nonhuman ones have darkvision out to a range of 60 feet. They are as follows: Elemic the Excellent (a male human from the world of Toril) sobs in his bunk. Diamanda Mistriddle
.” “The hag’s greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
commoners (neutral), and the nonhuman ones have darkvision out to a range of 60 feet. They are as follows: Elemic the Excellent (a male human from the world of Toril) sobs in his bunk. Diamanda Mistriddle
.” “The hag’s greatest contraption is the Orrery of Tragedies, which allows her to glimpse many possible futures. Time and again, she has foreseen her own demise and taken measures to delay it for as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which the book binds the Princess of the Shadow Glass, even as it allows her to magically mark the book’s readers and others near and dear to them.
Princess of the Shadow Glass. Commune and divination
crowns, wisdom was preserved in deep places. In that depth was a great deed done, the quill named, and the scrivener showed his cunning.”
Great Reader Teles Ahvoste Teles Ahvoste (a human archmage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which the book binds the Princess of the Shadow Glass, even as it allows her to magically mark the book’s readers and others near and dear to them.
Princess of the Shadow Glass. Commune and divination
crowns, wisdom was preserved in deep places. In that depth was a great deed done, the quill named, and the scrivener showed his cunning.”
Great Reader Teles Ahvoste Teles Ahvoste (a human archmage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wreck allows easy access to a darkened cavern that opens up beneath broken slabs of stone — the remains of the seals that once blocked the opening of the pit. As the characters enter the wreck, a
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wreck allows easy access to a darkened cavern that opens up beneath broken slabs of stone — the remains of the seals that once blocked the opening of the pit. As the characters enter the wreck, a
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
giant, frost-covered morningstar.
This chamber allows communion with a divine proxy of Annam the All-Father. It’s called the Eye of Annam because ancient giants thought the chamber enabled them to gain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
giant, frost-covered morningstar.
This chamber allows communion with a divine proxy of Annam the All-Father. It’s called the Eye of Annam because ancient giants thought the chamber enabled them to gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
the commoners that dwell in his residence. Thrakkus is belligerent and not eager to give up his Zhent friends. A charm person spell or similar magic is needed to compel him to talk. His squatters are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
the commoners that dwell in his residence. Thrakkus is belligerent and not eager to give up his Zhent friends. A charm person spell or similar magic is needed to compel him to talk. His squatters are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
they and Belak are quite fond of. Two goblin commoners currently stand barefoot in the mashing-tun, squashing roots and fungi into pulp. A dirty straining bin stands nearby, as well as ten 2-gallon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
pallets currently hold a sleeping goblin and two goblin commoners (like those in area 40). Southwest Chamber. The goblins use a crude mashing, straining, and casking facility to create goblin wine, which
they and Belak are quite fond of. Two goblin commoners currently stand barefoot in the mashing-tun, squashing roots and fungi into pulp. A dirty straining bin stands nearby, as well as ten 2-gallon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
fill out the ranks of aspirants and initiates. Since members of the group are drawn from all walks of life, virtually any Humanoid stat block can serve the same purpose, from commoners and thugs to