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Returning 35 results for 'preside access and his color'.
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Monsters
Fizban's Treasury of Dragons
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Monsters
Fizban's Treasury of Dragons
amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
Monsters
Fizban's Treasury of Dragons
bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
open until no more movement is detected. Some doors are color coded and require a key card to open. A creature carrying the appropriate key card can open a locked door by standing within 10 feet of the
door and uttering the command word “open” in Infernal. Doors that require key cards to unlock are color coded on map 17.2 and called out in the text. The color of the door indicates the type of key
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
open until no more movement is detected. Some doors are color coded and require a key card to open. A creature carrying the appropriate key card can open a locked door by standing within 10 feet of the
door and uttering the command word “open” in Infernal. Doors that require key cards to unlock are color coded on map 17.2 and called out in the text. The color of the door indicates the type of key
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
; each card unlocks doors of its color and the colors below it. Automatons aboard the ship have integrated key cards that allow them to access areas appropriate for their functions. Integrated key
cards can’t be removed. Key Card Access Key Card Color Role Platinum Ship commanders and top officials Green Botanists, engineers, and scientists Red Security personnel Yellow Medical officers Violet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
; each card unlocks doors of its color and the colors below it. Automatons aboard the ship have integrated key cards that allow them to access areas appropriate for their functions. Integrated key
cards can’t be removed. Key Card Access Key Card Color Role Platinum Ship commanders and top officials Green Botanists, engineers, and scientists Red Security personnel Yellow Medical officers Violet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
administration to collect their uniforms. To access higher security levels, academy cadets and personnel must request a security helmet: a rigid leather cap dyed in the appropriate color. Security
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
administration to collect their uniforms. To access higher security levels, academy cadets and personnel must request a security helmet: a rigid leather cap dyed in the appropriate color. Security
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skin the color of a drowned corpse walks out of swamp at the south edge of the island.
“Welcome, visitors! I am Jijibisha Manivarshi—I’m sure you’ve heard of me. I know you’ve come to steal my
!”
Jijibisha Manivarshi uses the ultroloth stat block, but she has access to only the wall of fire spell and the at-will spells from her Innate Spellcasting trait. Despite her fiendish powers, she looks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skin the color of a drowned corpse walks out of swamp at the south edge of the island.
“Welcome, visitors! I am Jijibisha Manivarshi—I’m sure you’ve heard of me. I know you’ve come to steal my
!”
Jijibisha Manivarshi uses the ultroloth stat block, but she has access to only the wall of fire spell and the at-will spells from her Innate Spellcasting trait. Despite her fiendish powers, she looks
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that, when addressed directly, answers every question with a question referencing forgotten civilizations
4 A set of filigreed gold claw covers set with gems that change color according to the
wearer’s mood
5 A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched
6 A painting of a caldera island with unique fauna that shows how to access
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
toward the lowlands. The lair has the following features: Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of the other tarn
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that, when addressed directly, answers every question with a question referencing forgotten civilizations
4 A set of filigreed gold claw covers set with gems that change color according to the
wearer’s mood
5 A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched
6 A painting of a caldera island with unique fauna that shows how to access
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
toward the lowlands. The lair has the following features: Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of the other tarn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
access to the War domain. Deep Duerra. Laduguer’s mortal daughter who then ascended, Deep Duerra is the goddess of cooperation and dominance. War is her domain as well. Diirinka. The patron of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
access to the War domain. Deep Duerra. Laduguer’s mortal daughter who then ascended, Deep Duerra is the goddess of cooperation and dominance. War is her domain as well. Diirinka. The patron of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Furygale Repository When the characters arrive at the Furygale Repository, they find a warehouse-like structure with walls that slowly change shape and color, as if melting and reforming. Floating
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Furygale Repository When the characters arrive at the Furygale Repository, they find a warehouse-like structure with walls that slowly change shape and color, as if melting and reforming. Floating
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the Doomvault and find the entrance to the phylactery vault, they could strike a deathblow to Szass Tam’s hold on power. She can provide them access and a little bit of guidance, but the bulk of the
color, with magic as their only alliance and moral compass. The dungeon might exist underneath a ruined Tower of High Sorcery, or it could be a haunt of Fistandantilus before his failed attempt at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the Doomvault and find the entrance to the phylactery vault, they could strike a deathblow to Szass Tam’s hold on power. She can provide them access and a little bit of guidance, but the bulk of the
color, with magic as their only alliance and moral compass. The dungeon might exist underneath a ruined Tower of High Sorcery, or it could be a haunt of Fistandantilus before his failed attempt at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
preside over the market. The throne has been draped with animal skins and festooned with monster skulls and trinkets twisted up in wire. Treasure. The goblin guards have a total of 25 cp and 20 sp
attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
preside over the market. The throne has been draped with animal skins and festooned with monster skulls and trinkets twisted up in wire. Treasure. The goblin guards have a total of 25 cp and 20 sp
attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb. With Golcuus less dangerous, the fanatics secured access to the maze’s farthest chamber and inscribed their bolstering rune. The characters can access the Labyrinth of Eyes from area X10 in
-end room. One ends at a cup the size of an eyeball, while the others all have jagged ends. The stone floor beneath the rods is stained a sickly pink color.
Golcuus built this magical observation
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb. With Golcuus less dangerous, the fanatics secured access to the maze’s farthest chamber and inscribed their bolstering rune. The characters can access the Labyrinth of Eyes from area X10 in
-end room. One ends at a cup the size of an eyeball, while the others all have jagged ends. The stone floor beneath the rods is stained a sickly pink color.
Golcuus built this magical observation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ochre jelly of unusual color trapped in magical stasis.)
Wall Carvings. Black mildew drips from lidless eyes and gaping mouths carved into the walls. (The wall carvings represent the all-consuming
bored tunnels through the collapsed sections, granting access to dungeon hallways south and east of here. The floor is covered with dust and debris, but the room contains nothing of interest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. Because of these wonders, Eston is an irresistible attraction for treasure hunters hoping to access the vaults of House Cannith. Reports suggest, however, that it has become a strange and deadly
light can sometimes be seen in its dark depths. Toward the edges of the plateau, the glass becomes lighter in color and more transparent, appearing almost pale white along the jagged cliffs at the edge