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Returning 35 results for 'preside access and his crushing'.
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Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Backgrounds
Baldur’s Gate: Descent into Avernus
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Suggested Characteristics
The horrors of war
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
skull and the dust from its other bones.
In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps can make a DC 18 Intelligence check to interpret the inscription. A failed attempt results in a crushing headache and requires the creature to succeed on a DC 11 Wisdom saving throw or
. If magic is unavailable, a locked door can be forced open with a successful DC 30 Strength (Athletics) check.
Clever adventurers might discover that a decapitated mind flayer head, animated through an animate dead spell, can be used to access the locks.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps can make a DC 18 Intelligence check to interpret the inscription. A failed attempt results in a crushing headache and requires the creature to succeed on a DC 11 Wisdom saving throw or
. If magic is unavailable, a locked door can be forced open with a successful DC 30 Strength (Athletics) check.
Clever adventurers might discover that a decapitated mind flayer head, animated through an animate dead spell, can be used to access the locks.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Others seek to exploit their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power. Gem
greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Others seek to exploit their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power. Gem
greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave
, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave
, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its other bones. In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and
battlefield. To this day, I will never leave a friend behind. 3 My honor is my life. 4 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. 5 Those who fight beside me
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its other bones. In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its lair has a challenge rating
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and
battlefield. To this day, I will never leave a friend behind. 3 My honor is my life. 4 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. 5 Those who fight beside me
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
master docent — a true docent recovered from Xen’drik — the whole network fed information back to the operator. Several smaller “hubs” of the network gave other operators access to the relevant parts of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
master docent — a true docent recovered from Xen’drik — the whole network fed information back to the operator. Several smaller “hubs” of the network gave other operators access to the relevant parts of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
or lower on the d20 as a 10. Level 6: Cosmic Omen Whenever you finish a Long Rest, you can consult your Star Map for omens and roll a die. Until you finish your next Long Rest, you gain access to a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
or lower on the d20 as a 10. Level 6: Cosmic Omen Whenever you finish a Long Rest, you can consult your Star Map for omens and roll a die. Until you finish your next Long Rest, you gain access to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
damaged, riddled with cracks after crashing into the doorway. The party can spend a few minutes clearing the rubble away to gain access to the exit. Alternatively, a character who makes a successful DC
downward-sloping passage running south from the crossroads near the torture chamber (area 50) provide access to this section. These doors can be barred from the outside with bronze bars set in brackets
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
damaged, riddled with cracks after crashing into the doorway. The party can spend a few minutes clearing the rubble away to gain access to the exit. Alternatively, a character who makes a successful DC
downward-sloping passage running south from the crossroads near the torture chamber (area 50) provide access to this section. These doors can be barred from the outside with bronze bars set in brackets
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Colcook encourages them to play and win at the Platinum Rooms’ games to gain access to Shemeshka’s chambers with minimum disruption. Platinum Room Portals. Three portals here connect to the gaming events
area P1. Chris Seaman Shemeshka’s uniformed bodyguards, a maelephant and an eater of knowledge, defend the House of Liars P5: Shemeshka’s Guard Characters can only access this area if the portal here is