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Returning 35 results for 'preside awakens and his cause'.
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preside awaken and his cause
Monsters
Bigby Presents: Glory of the Giants
. Hit: 35 (4d12 + 9);{"diceNotation":"4d12+9", "rollType":"damage", "rollAction":"Crystal Club", "rollDamageType":"bludgeoning"} bludgeoning damage. Hit or Miss: The scion can cause the club to flare with
are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the mountain, the cradle of the stone scion;cradle awakens as a bipedal mass of stone and
Monsters
Bigby Presents: Glory of the Giants
vaguely giant-shaped form consisting of air, water, and ice whirling in fury.
If the cradle is destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the
’s not particularly interested in Humanoids or other little creatures—either in conversing with them or in protecting them from harm it might cause.
If the scion is threatened, it unleashes
Monsters
Bigby Presents: Glory of the Giants
inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t
from harm it might cause.
If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray. The targeted creature must make a
actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:
A 50-foot square area of ground within 120 feet of the
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the death tyrant can take one lair action to cause one of the following effects:
An area that is a 50-foot
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
, organized, and unified around a common cause. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Chimagua. If the fragment of the Sleeping Stone is restored to the whole, the crystal glows in a rainbow of colors. Chimagua awakens with full awareness of what the characters have done, having dreamed
the characters’ adventures. The spirit thanks the characters and awards them a lesser version of the Hammock of Worlds. This magic item functions as a well of many worlds, but the user can cause it to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Chimagua. If the fragment of the Sleeping Stone is restored to the whole, the crystal glows in a rainbow of colors. Chimagua awakens with full awareness of what the characters have done, having dreamed
the characters’ adventures. The spirit thanks the characters and awards them a lesser version of the Hammock of Worlds. This magic item functions as a well of many worlds, but the user can cause it to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contains Shaxan Kazraat, a Netherese mummy lord that awakens and attacks its liberators. The mummy lord was spirited from its tomb by Iymrith and can’t take lair actions or cause regional effects to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Catching Kettlesteam Kettlesteam (see the accompanying stat block) snoops around the carnival under the cover of a disguise self spell, looking to cause trouble. The kenku has stolen the voice of a
unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.
Talking with Kettlesteam If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Catching Kettlesteam Kettlesteam (see the accompanying stat block) snoops around the carnival under the cover of a disguise self spell, looking to cause trouble. The kenku has stolen the voice of a
unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.
Talking with Kettlesteam If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contains Shaxan Kazraat, a Netherese mummy lord that awakens and attacks its liberators. The mummy lord was spirited from its tomb by Iymrith and can’t take lair actions or cause regional effects to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
them, she seems confused and scared, saying she can’t. If she’s coerced, or if a character investigates the pile of limbs, the soul shaker awakens. Soul Shaker. When the characters try to leave the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the
them, she seems confused and scared, saying she can’t. If she’s coerced, or if a character investigates the pile of limbs, the soul shaker awakens. Soul Shaker. When the characters try to leave the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sinister Sunbeams At some point, the hags attempt to trap the characters—so that they can then facilitate their rescue. To do so, they cause the sunbeams shining through the trees to subtly shift
to automatically cross a sunbeam, which awakens Grandfather Oak. This corrupted treant has several myconids grafted onto its body. Grandfather Oak uses the treant stat block with the following change
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sinister Sunbeams At some point, the hags attempt to trap the characters—so that they can then facilitate their rescue. To do so, they cause the sunbeams shining through the trees to subtly shift
to automatically cross a sunbeam, which awakens Grandfather Oak. This corrupted treant has several myconids grafted onto its body. Grandfather Oak uses the treant stat block with the following change
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This
Actions When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This
Actions When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving
(losing initiative ties), the death tyrant can take one lair action to cause one of the following effects: An area that is a 50-foot cube within 120 feet of the tyrant is filled with spectral eyes and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
error, Extremiton either takes steps to correct it or tries to draw attention away from it. For example, it doesn’t know Dwarvish well enough to cause the residents of Alterdeep to speak it fluently, so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
error, Extremiton either takes steps to correct it or tries to draw attention away from it. For example, it doesn’t know Dwarvish well enough to cause the residents of Alterdeep to speak it fluently, so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving
(losing initiative ties), the death tyrant can take one lair action to cause one of the following effects: An area that is a 50-foot cube within 120 feet of the tyrant is filled with spectral eyes and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens. Hill Scion Warren Mahy A slumbering scion of
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
Cold
Temperate Lightning
Tropical Poison
Level 14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens. Hill Scion Warren Mahy A slumbering scion of
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
Cold
Temperate Lightning
Tropical Poison
Level 14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkened by severe judges and their righteous verdicts. Any of the following three judges might preside over a trial in the Grand Court: Dadras, a planetar with a powdered wig and a fiery temper. The
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkened by severe judges and their righteous verdicts. Any of the following three judges might preside over a trial in the Grand Court: Dadras, a planetar with a powdered wig and a fiery temper. The
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The noise of moving the boulder that closes the place off from the rest of the complex awakens a mated pair of young white dragons that are kept here, along with a great pile of treasure. If they
the party will cause her to fulfill her obligation as quickly as possible and depart. By contrast, she might strike up a long-term friendship with a party of good-aligned characters. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that he can sway the mighty to pledge their loyalty to him in return for power over others. He finds the hunger for power that exists in every mortal heart and awakens it with carefully crafted
vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that he can sway the mighty to pledge their loyalty to him in return for power over others. He finds the hunger for power that exists in every mortal heart and awakens it with carefully crafted
vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The noise of moving the boulder that closes the place off from the rest of the complex awakens a mated pair of young white dragons that are kept here, along with a great pile of treasure. If they
the party will cause her to fulfill her obligation as quickly as possible and depart. By contrast, she might strike up a long-term friendship with a party of good-aligned characters. Treasure. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that form the beanstalk’s base.
The tower above is area P51. Zybilna’s quasit, Iggrik, used a potion from his mistress’s laboratory (area P42) to grow the beanstalk and cause the tower to be lifted to
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who