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Returning 35 results for 'press arcane and his craft'.
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Equipment
Ability: Intelligence Utilize: Discern a gem’s value (DC 15) Craft: Arcane Focus, Holy Symbol
If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make
Equipment
Ability: Dexterity Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink
Monsters
Curse of Strahd
descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
Backgrounds
Baldur’s Gate: Descent into Avernus
with opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
Classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility’s hireling to craft an Arcane Focus. The work takes 7 days and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility’s hireling to craft an Arcane Focus. The work takes 7 days and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus or a tool as a Spellcasting Focus Craft 5 Armory None Trade 5 Barrack None Recruit 5 Garden None Harvest 5 Library None Research 5 Sanctuary Ability to use a Holy Symbol or Druidic Focus as a
prerequisites and orders. Some facilities confer additional benefits, specified in their descriptions. Special Facilities Level Special Facility Prerequisite Order 5 Arcane Study Ability to use an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus or a tool as a Spellcasting Focus Craft 5 Armory None Trade 5 Barrack None Recruit 5 Garden None Harvest 5 Library None Research 5 Sanctuary Ability to use a Holy Symbol or Druidic Focus as a
prerequisites and orders. Some facilities confer additional benefits, specified in their descriptions. Special Facilities Level Special Facility Prerequisite Order 5 Arcane Study Ability to use an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
issues of the Sharn Inquisitive pasted on the walls of a burnt-out bookstore. But what if you’re right? Hmm?
3 You’re with the press. You’re a freelance chronicler for the Sharn Inquisitive, always
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
issues of the Sharn Inquisitive pasted on the walls of a burnt-out bookstore. But what if you’re right? Hmm?
3 You’re with the press. You’re a freelance chronicler for the Sharn Inquisitive, always
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mournland Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. It was the center of the kingdom’s wealth, a monument to its artistic and arcane achievements
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mournland Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. It was the center of the kingdom’s wealth, a monument to its artistic and arcane achievements
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Background In centuries long past, a common scholar named Kwalish took an unlikely path to becoming one of the most powerful arcane inventors of all time, after his discovery of strange magic in the
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Background In centuries long past, a common scholar named Kwalish took an unlikely path to becoming one of the most powerful arcane inventors of all time, after his discovery of strange magic in the
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, sage, or artificer, you might have learned your craft here. Fairhaven The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders
wizardry that serve as home to Aundair’s Arcane Congress—a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, sage, or artificer, you might have learned your craft here. Fairhaven The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders
wizardry that serve as home to Aundair’s Arcane Congress—a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of