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Returning 35 results for 'pressed character'.
Other Suggestions:
passed character
backgrounds
Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.
Crimson Aspirant Story Threads
1d6
Thread
1
way to bring them back.
Crimson Aspirant Trinkets. When you make your character, you can roll once on the Crimson Aspirant Trinkets table instead of on the normal starting Trinkets table
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
deal 11 (2d10) piercing damage. New spikes will come up out of the floor every time if the plate is pressed more than once. A character who succeeds on a DC 20 Wisdom (Perception) check discovers the
pressure plate. It can then be wedged shut by a character who is adjacent to the plate and succeeds on a DC 20 Dexterity check while using thieves’ tools. On a failed check, it’s apparent that the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
events, take a few minutes to do the following: Character Introductions. Encourage the players to introduce their characters to each other if they haven’t done so already. Connection to Gundren. Ask the
players to think about how their characters came to know the dwarf Gundren Rockseeker, if applicable. Let the players concoct their own stories. If a player is hard-pressed to think of anything
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
events, take a few minutes to do the following: Character Introductions. Encourage the players to introduce their characters to each other if they haven’t done so already. Connection to Gundren. Ask the
players to think about how their characters came to know the dwarf Gundren Rockseeker, if applicable. Let the players concoct their own stories. If a player is hard-pressed to think of anything
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
deal 11 (2d10) piercing damage. New spikes will come up out of the floor every time if the plate is pressed more than once. A character who succeeds on a DC 20 Wisdom (Perception) check discovers the
pressure plate. It can then be wedged shut by a character who is adjacent to the plate and succeeds on a DC 20 Dexterity check while using thieves’ tools. On a failed check, it’s apparent that the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
is touched, and it clears a minute later. A detect magic spell reveals the shard emanates an aura of enchantment magic. A character who succeeds on a DC 20 Intelligence (Arcana) check realizes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
5. The Arch of Mist One section of the path shown on the floor leads directly into a stone archway. If any character stands within 2 feet of the entranceway upon the path, read: The stone archway
the area, until the glowing stones are pressed in the proper sequence: yellow, blue, orange. If this is done, the vapors disappear, and the path appears to go eastward. If the archway is entered when it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
5. The Arch of Mist One section of the path shown on the floor leads directly into a stone archway. If any character stands within 2 feet of the entranceway upon the path, read: The stone archway
the area, until the glowing stones are pressed in the proper sequence: yellow, blue, orange. If this is done, the vapors disappear, and the path appears to go eastward. If the archway is entered when it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
withholding information. If he is pressed on this, he admits that he saw the dragon kill his wife and is wracked by guilt that he could not save her. A follow-up successful DC 16 Wisdom (Insight) check
reveals that even this isn’t the whole truth, but Galin takes umbrage if the character ply him with any more questions.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
is touched, and it clears a minute later. A detect magic spell reveals the shard emanates an aura of enchantment magic. A character who succeeds on a DC 20 Intelligence (Arcana) check realizes the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
withholding information. If he is pressed on this, he admits that he saw the dragon kill his wife and is wracked by guilt that he could not save her. A follow-up successful DC 16 Wisdom (Insight
) check reveals that even this isn’t the whole truth, but Galin takes umbrage if the character ply him with any more questions.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yeonido Customs A character who wants to understand more about Yeonido’s customs related to gwishin and the dead can learn the following by asking the city’s residents or by succeeding on a DC 12
—particularly the popular Queen Jin-Mi—is to betray a profound trust. If a distasteful topic is broached with a citizen of Yeonido, conversation turns awkward. Most people try to change the subject unless they are pressed, and then they speak vaguely or in hypotheticals.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
withholding information. If he is pressed on this, he admits that he saw the dragon kill his wife and is wracked by guilt that he could not save her. A follow-up successful DC 16 Wisdom (Insight
) check reveals that even this isn’t the whole truth, but Galin takes umbrage if the character ply him with any more questions.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Undertakers A gang of neutral evil human bandits calling themselves the Undertakers prey on gullible adventurers, demanding a toll of 10 gp per character for safe passage through this level of
, the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see “Xanathar Guild” below). If they encounter adventurers whom they can’t extort or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Undertakers A gang of neutral evil human bandits calling themselves the Undertakers prey on gullible adventurers, demanding a toll of 10 gp per character for safe passage through this level of
, the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see “Xanathar Guild” below). If they encounter adventurers whom they can’t extort or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yeonido Customs A character who wants to understand more about Yeonido’s customs related to gwishin and the dead can learn the following by asking the city’s residents or by succeeding on a DC 12
—particularly the popular Queen Jin-Mi—is to betray a profound trust. If a distasteful topic is broached with a citizen of Yeonido, conversation turns awkward. Most people try to change the subject unless they are pressed, and then they speak vaguely or in hypotheticals.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
withholding information. If he is pressed on this, he admits that he saw the dragon kill his wife and is wracked by guilt that he could not save her. A follow-up successful DC 16 Wisdom (Insight) check
reveals that even this isn’t the whole truth, but Galin takes umbrage if the character ply him with any more questions.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, scrubbing flagstones, and other mundane activities. Dark Tidings. With a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made to quietly search or inspect the area, a character
). Creatures. If the check result is 14 or higher, a character catches sight or warning of magically animated leather faces (from area M7, the leather works) lurking around the most shadowy corners of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand in wide alcoves to the north and south.
A character who succeeds on a DC 20 Intelligence (Investigation) check can ascertain that the scorch marks on the walls and pillars were made by a blue
dragon’s breath weapon. Years ago, Halaster lured a dracolich named Lynnorax to Shadowdusk Hold. Dezmyr and Zalthar pressed the dracolich into service. The dracolich waits for intruders in area 40 and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the scene, they find themselves literally being drawn into it. Each character drawn into the scene temporarily becomes one of the yuan-ti fighting the wounded Hexacali. The character gains the
damage is real. A character free of the vision can free another character from it by using an action to shake or slap them. If the characters defeat Hexacali, their last collective memory is of pinning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand in wide alcoves to the north and south.
A character who succeeds on a DC 20 Intelligence (Investigation) check can ascertain that the scorch marks on the walls and pillars were made by a blue
dragon’s breath weapon. Years ago, Halaster lured a dracolich named Lynnorax to Shadowdusk Hold. Dezmyr and Zalthar pressed the dracolich into service. The dracolich waits for intruders in area 40 and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, scrubbing flagstones, and other mundane activities. Dark Tidings. With a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made to quietly search or inspect the area, a character
). Creatures. If the check result is 14 or higher, a character catches sight or warning of magically animated leather faces (from area M7, the leather works) lurking around the most shadowy corners of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
them further.
Gathering Clues The characters can glean the following clues in or around the ruined confectionery.
Andrew Kolb
Burnt Roll. A character who takes the Search action and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the scene, they find themselves literally being drawn into it. Each character drawn into the scene temporarily becomes one of the yuan-ti fighting the wounded Hexacali. The character gains the
damage is real. A character free of the vision can free another character from it by using an action to shake or slap them. If the characters defeat Hexacali, their last collective memory is of pinning
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
doesn’t believe Awa’s story. If any of the creatures had survived the purge, their hunger for gold would have revealed the creatures long ago. If pressed to suggest what else might be in the mine
sight of interesting details in the notes spread around the room. The notes suggest Kedjou is researching a unique conjuration spell. A character can steal a page from the notes by succeeding on a DC
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, have each character roll initiative. Effect. On initiative count 20, each character aboard the spinning ship must make a DC 15 Dexterity saving throw. On a failed save, the character takes 7 (2d6
) bludgeoning damage and is knocked prone. On a successful save, the character takes half as much damage and isn’t knocked prone. Countermeasures. Characters can contend with the trap in various ways
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. He’s wary of the characters and won’t do anything they say unless a character does it
Fellik on his way out of the city. If pressed, Valder explains that he refuses to leave Curst, as he fears the Mercykillers are still hunting for him and he doesn’t want to put Fellik in danger by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
them further.
Gathering Clues The characters can glean the following clues in or around the ruined confectionery.
Andrew Kolb
Burnt Roll. A character who takes the Search action and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, have each character roll initiative. Effect. On initiative count 20, each character aboard the spinning ship must make a DC 15 Dexterity saving throw. On a failed save, the character takes 7 (2d6
) bludgeoning damage and is knocked prone. On a successful save, the character takes half as much damage and isn’t knocked prone. Countermeasures. Characters can contend with the trap in various ways
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
doesn’t believe Awa’s story. If any of the creatures had survived the purge, their hunger for gold would have revealed the creatures long ago. If pressed to suggest what else might be in the mine
sight of interesting details in the notes spread around the room. The notes suggest Kedjou is researching a unique conjuration spell. A character can steal a page from the notes by succeeding on a DC
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
was the last miner out before the entrance collapsed. No one else from his crew escaped. If pressed, Awa can detail the creature that attacked him further (see the “Aurumvoraxes” section at the end of
this adventure). A character who succeeds on a DC 16 Intelligence (Arcana or Nature) check recognizes the creature as an aurumvorax, a predator that eats precious metals but is thought to be extinct
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. He’s wary of the characters and won’t do anything they say unless a character does it
Fellik on his way out of the city. If pressed, Valder explains that he refuses to leave Curst, as he fears the Mercykillers are still hunting for him and he doesn’t want to put Fellik in danger by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
was the last miner out before the entrance collapsed. No one else from his crew escaped. If pressed, Awa can detail the creature that attacked him further (see the “Aurumvoraxes” section at the end of
this adventure). A character who succeeds on a DC 16 Intelligence (Arcana or Nature) check recognizes the creature as an aurumvorax, a predator that eats precious metals but is thought to be extinct
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
dirt around the cave mouth.
Pressed into the dirt are the broken bones of the minotaur’s past victims—unlucky goblins, kobolds, and explorers who stumbled on the monster’s lair. Hoof Tracks. A
character who inspects the area and succeeds on a DC 11 Wisdom (Survival) check notices hoof tracks left by a hulking, bipedal creature. The tracks lead west. I2: Stirge Lair The floor of this bloodstained
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
dirt around the cave mouth.
Pressed into the dirt are the broken bones of the minotaur’s past victims—unlucky goblins, kobolds, and explorers who stumbled on the monster’s lair. Hoof Tracks. A
character who inspects the area and succeeds on a DC 11 Wisdom (Survival) check notices hoof tracks left by a hulking, bipedal creature. The tracks lead west. I2: Stirge Lair The floor of this bloodstained