Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'prevent age and his continent'.
Other Suggestions:
present age and his content
Monsters
Van Richten’s Guide to Ravenloft
Heart’s secrets. She roams without destination but keeps a hidden sanctuary at Hope’s Heart on the Isles of Agony. Although she has tried to leave Lamordia, the Mists prevent her from doing so
stitching itself into place if positioned in a cavity where the creature’s heart used to be. A creature with the device inside them is immune to disease, ceases to age, and does not die of old age
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Endelyn is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
Monsters
Planescape: Adventures in the Multiverse
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
area take 10 minutes or 2 hours (your choice).
Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
races
valleys and foothills of the two oldest mountains on the continent: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted
the most prosperous and accepted peoples in all nations of Etharis.
Dwarf Traits
Creature Type: HumanoidSize: Medium (4 — 5 feet tall)Speed: 30 feetAge: Dwarves physically mature by their late teens, but are considered young until they reach the age of 50. On average, they live about 350 years.
races
continent began to undertake pilgrimages to the city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to
: Medium (6+ feet)Speed: 30 feetAge: Young Dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. Dragonborn live to be about 80.
races
While ancient heritages such as the elves and the dwarves claim to have raised the first kingdoms in Etharis, humans dominate those lands in the current age. Humans can be found everywhere, from the
a threat by the dominant folk of the continent. Left unchecked, their numbers quickly grew. And in the end, the humans’ adaptable nature and adventurous mindset led them to expand beyond their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
swaths of the continent of Ansalon in the name of good. But the triumph of the Age of Might sowed the seeds of its downfall. Over the centuries, the city of Istar in eastern Ansalon grew into a continent
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
swaths of the continent of Ansalon in the name of good. But the triumph of the Age of Might sowed the seeds of its downfall. Over the centuries, the city of Istar in eastern Ansalon grew into a continent
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Five Nations In the modern age, the greatest power was the kingdom of Galifar, which covered most of the continent of Khorvaire. The Five Nations—Aundair, Breland, Karrnath, Thrane, and Cyre
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
15,000 gp. Throughout their adult years, dragons can each assemble six to eight caches in multiple lairs spread across the greater part of a continent. Ancient Dragons Around the age of eight hundred
Age, Hoards, and Power Dragons thrum with the magical energy that suffuses the Material Plane, and this energy is amplified by their possession of material things. In practical terms, this means
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Five Nations In the modern age, the greatest power was the kingdom of Galifar, which covered most of the continent of Khorvaire. The Five Nations—Aundair, Breland, Karrnath, Thrane, and Cyre
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
15,000 gp. Throughout their adult years, dragons can each assemble six to eight caches in multiple lairs spread across the greater part of a continent. Ancient Dragons Around the age of eight hundred
Age, Hoards, and Power Dragons thrum with the magical energy that suffuses the Material Plane, and this energy is amplified by their possession of material things. In practical terms, this means
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
god Chemosh. The site could date back to the Age of Dreams, and might be on an isle or in an isolated region near the Blood Sea of Istar.
Eberron. On Eberron, the site might be the ancient seat of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
part of the ancient ruined city of Tamoachan, once the northernmost capital of the Olman empire. The civilization of the Olman people covered much of the southern continent centuries before current
god Chemosh. The site could date back to the Age of Dreams, and might be on an isle or in an isolated region near the Blood Sea of Istar.
Eberron. On Eberron, the site might be the ancient seat of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
keeps a hidden sanctuary at Hope’s Heart on the Isles of Agony. Although she has tried to leave Lamordia, the Mists prevent her from doing so. The Unbreakable Heart. The Unbreakable Heart is a nonmagical
used to be. A creature with the device inside them is immune to disease, ceases to age, and does not die of old age, though they can still die in other ways. The glowing device sheds light in a 10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
keeps a hidden sanctuary at Hope’s Heart on the Isles of Agony. Although she has tried to leave Lamordia, the Mists prevent her from doing so. The Unbreakable Heart. The Unbreakable Heart is a nonmagical
used to be. A creature with the device inside them is immune to disease, ceases to age, and does not die of old age, though they can still die in other ways. The glowing device sheds light in a 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are far fewer in number than the Ghaal’dar; they had to carefully limit their population in the underground vaults they’ve dwelled in for the past age. However, they have held onto the martial
discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior even to the artificers of House Cannith, and they are experts in the working of adamantine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
struggling against her bonds and yearning to destroy the world above. Another tale shared across cultures describes one more conflict that occurred in the first age of the world. Long ago, powerful
on the continent of Xen’drik that were devastated by a war with the dragons of Argonnessen. The goblin empire of Dhakaan ruled Khorvaire until its reign was shattered by an invading army of mind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
struggling against her bonds and yearning to destroy the world above. Another tale shared across cultures describes one more conflict that occurred in the first age of the world. Long ago, powerful
on the continent of Xen’drik that were devastated by a war with the dragons of Argonnessen. The goblin empire of Dhakaan ruled Khorvaire until its reign was shattered by an invading army of mind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are far fewer in number than the Ghaal’dar; they had to carefully limit their population in the underground vaults they’ve dwelled in for the past age. However, they have held onto the martial
discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior even to the artificers of House Cannith, and they are experts in the working of adamantine
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their deal. Endelyn’s obsession with tragedy and hopelessness extends to her own life; she
is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their deal. Endelyn’s obsession with tragedy and hopelessness extends to her own life; she
is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
areas are somewhat isolated from the noise of work areas, enabling miners and crafters to do their work without awakening the sleepers. Kobolds learn at a young age to fall asleep to the noise of
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds