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Returning 32 results for 'prevent archers and his charged'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
heard by the orc in area 4 and then attempt to flee to area 3. See the “Mountain Door Defenses” sidebar. If the archers are alerted to the party’s presence, they open fire on intruders on the ledge and in
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
heard by the orc in area 4 and then attempt to flee to area 3. See the “Mountain Door Defenses” sidebar. If the archers are alerted to the party’s presence, they open fire on intruders on the ledge and in
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
before a simple log table and wood rack used in dressing animals. Several hunting blinds lie hidden in the forest surrounding the shrine. From these camouflaged posts archers keep watch for game and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
before a simple log table and wood rack used in dressing animals. Several hunting blinds lie hidden in the forest surrounding the shrine. From these camouflaged posts archers keep watch for game and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
charged with the crime “a terrible injustice.” If asked about Lord Viallis, Faerl describes him as “broken by the tragedy.” He denies that his employer could have had anything to do with those terrible
with the latest profits from the Yellowcrest businesses, then make their way back to Waterdeep after being paid. Treasure. If the characters overcome Faerl and the bodyguards and prevent Faerl from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
charged with the crime “a terrible injustice.” If asked about Lord Viallis, Faerl describes him as “broken by the tragedy.” He denies that his employer could have had anything to do with those terrible
with the latest profits from the Yellowcrest businesses, then make their way back to Waterdeep after being paid. Treasure. If the characters overcome Faerl and the bodyguards and prevent Faerl from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
messengers. Though only a handful of Zhentarim assassins have joined the fight, they can paralyze an enemy unit at a decisive moment or prevent a crucial order from reaching its destination. Harper
Agents. Intercepting intelligence during battle is a Harper specialty, and Harper agents can provide key information about cult plans and deployments. As well, Harper archers, infantry, and spellcasters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
messengers. Though only a handful of Zhentarim assassins have joined the fight, they can paralyze an enemy unit at a decisive moment or prevent a crucial order from reaching its destination. Harper
Agents. Intercepting intelligence during battle is a Harper specialty, and Harper agents can provide key information about cult plans and deployments. As well, Harper archers, infantry, and spellcasters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
. For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
. For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are here to prevent ghouls, zombies, or other Undead from troubling their leader in his lair (area W19). Like area W6, this was formerly a barrack for miners. The bugbears removed the corpses they found
: a flameskull. This creature was a servant of the dwarves’ human wizard allies, and it continues to act on ancient instructions to prevent any intruders from passing through this area. This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are here to prevent ghouls, zombies, or other Undead from troubling their leader in his lair (area W19). Like area W6, this was formerly a barrack for miners. The bugbears removed the corpses they found
: a flameskull. This creature was a servant of the dwarves’ human wizard allies, and it continues to act on ancient instructions to prevent any intruders from passing through this area. This
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Four drop tubes allow passage to the lower levels. It’s a 20-foot drop to the floor of the ship’s second level below. Aphelion normally keeps the antigravity in each tube turned off to prevent
closet is a fully charged needler pistol and 1d4 concussion grenades. An unlocked safe on the closet floor contains twenty plastic-encased diamonds worth 100 gp each. S19b: Lounge. The commander’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Four drop tubes allow passage to the lower levels. It’s a 20-foot drop to the floor of the ship’s second level below. Aphelion normally keeps the antigravity in each tube turned off to prevent
closet is a fully charged needler pistol and 1d4 concussion grenades. An unlocked safe on the closet floor contains twenty plastic-encased diamonds worth 100 gp each. S19b: Lounge. The commander’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the past week: the butler and the baroness’s lady-in-waiting. The baron has charged Izek with finding out what happened to them, but investigation isn’t Izek’s forte. Searches have been organized
that tries to prevent him from completing his assignment. Once he completes his task, the assassin disappears. If commanded to attack a creature that is either dead or undead, or if he isn’t given an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the past week: the butler and the baroness’s lady-in-waiting. The baron has charged Izek with finding out what happened to them, but investigation isn’t Izek’s forte. Searches have been organized
that tries to prevent him from completing his assignment. Once he completes his task, the assassin disappears. If commanded to attack a creature that is either dead or undead, or if he isn’t given an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Prophecy. They are also charged with stopping any creatures attempting to use the Prophecy for their own ends, including agents of the ancient Fiends known as the Lords of Dust. That said, some members
demon prince, a powerful Celestial, or an archfey whose extraplanar influence is altering the lauth’s territory
6 Bring about (or prevent) the fulfillment of a prophecy uttered by an ancient
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Prophecy. They are also charged with stopping any creatures attempting to use the Prophecy for their own ends, including agents of the ancient Fiends known as the Lords of Dust. That said, some members
demon prince, a powerful Celestial, or an archfey whose extraplanar influence is altering the lauth’s territory
6 Bring about (or prevent) the fulfillment of a prophecy uttered by an ancient
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
open to the outside and allow light into the hall during the day. The west windows allowed archers on the second level to fire down on any intruders in this area. Hermit Alterations. The hermits have
by smashing its hull with rocks to prevent the hermits from escaping. Anyone approaching can see that the boat is half submerged and that its hull has several holes. Grim Haul. After slaughtering the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
open to the outside and allow light into the hall during the day. The west windows allowed archers on the second level to fire down on any intruders in this area. Hermit Alterations. The hermits have
by smashing its hull with rocks to prevent the hermits from escaping. Anyone approaching can see that the boat is half submerged and that its hull has several holes. Grim Haul. After slaughtering the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
members (and who formerly served as liaison to the Lords’ Alliance) The Keeper of the Bridges, Kythora Shen (LN female Shou human veteran), a retired soldier and skilled bureaucrat charged with
residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
members (and who formerly served as liaison to the Lords’ Alliance) The Keeper of the Bridges, Kythora Shen (LN female Shou human veteran), a retired soldier and skilled bureaucrat charged with
residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge
pass sign of the earth cult (a triangle formed by thumbs and forefingers). The ogres have no orders to prevent people from leaving, although they challenge strangers who don’t look like members of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge
pass sign of the earth cult (a triangle formed by thumbs and forefingers). The ogres have no orders to prevent people from leaving, although they challenge strangers who don’t look like members of the