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Returning 7 results for 'prevent are and his cultural'.
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Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.
The lair has the following
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
firbolgs only when the events affect the forest.
Even in the face of an intrusion, firbolgs prefer a subtle, gentle approach to prevent damage to their territory. They employ their magic to make the forest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cultural Specifics As you develop your domain, consider the culture and how it emerges from this tragic setting. What might be most unsettling for the Darklord: if the culture is one with familiar
does the culture hold that not everyone abides by? How is the culture exaggerated, a parody, or otherwise unrealistic? How does the culture prevent change? What is the general attitude toward the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cultural Specifics As you develop your domain, consider the culture and how it emerges from this tragic setting. What might be most unsettling for the Darklord: if the culture is one with familiar
does the culture hold that not everyone abides by? How is the culture exaggerated, a parody, or otherwise unrealistic? How does the culture prevent change? What is the general attitude toward the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
was the original god of magic. She is said to have created the Weave, which enables spellcasting. A Netherese mage named Karsus sought to steal Mystryl’s godly power. To prevent certain doom from
many similarities with Elvish, due to the cultural influence the elves had on Netherese civilization. A character who speaks Elvish can understand what a creature speaking Loross is saying, and vice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
was the original god of magic. She is said to have created the Weave, which enables spellcasting. A Netherese mage named Karsus sought to steal Mystryl’s godly power. To prevent certain doom from
many similarities with Elvish, due to the cultural influence the elves had on Netherese civilization. A character who speaks Elvish can understand what a creature speaking Loross is saying, and vice