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Returning 35 results for 'prey armor and his conjures'.
Monsters
Monster Manual
conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6);{"diceNotation":"4d10+6
", "rollType":"damage", "rollAction":"Animal Spirit", "rollDamageType":"Radiant"} Radiant damage. Success: Half damage. Failure or Success: The following effect occurs:
Marked as Prey (Hunter
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Monsters
Journeys through the Radiant Citadel
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a creature wearing armor of any type, the aurumvorax regains 4 (1d6 + 1);{"diceNotation":"1d6+1
halved.Early in life, aurumvoraxes cooperate with siblings and their den leader parents, digging tunnels in search of metal and other burrowing prey. As they grow to adulthood, aurumvoraxes hunt on their
Monsters
Bigby Presents: Glory of the Giants
giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
Monsters
Planescape: Adventures in the Multiverse
. The matter smith casts one of the following spells, using Charisma as the spellcasting ability:
At will: mage armor, mage hand, prestidigitation
1/day each: create food and water, fabricate (as an
itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.
3–4: Magic Shield. The matter smith conjures a floating, spectral
Monsters
Journeys through the Radiant Citadel
","rollDamageType":"piercing"} piercing damage. If the target is a creature wearing armor of any type, the aurumvorax gains one of the following benefits of its choice:
Frenzy. The aurumvorax has
aggressive omnivores attack any prey they think they can best, ambushing even creatures double their size. They supplement their diets with metal, whether it’s worked or ore, and they have a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, which the creature uses to snag prey.
A cave fisher usually hunts small animals and is particularly fond of bat;bats, so it stretches a filament over an opening that such prey might travel through. It
then climbs to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to
Monsters
Dragonlance: Shadow of the Dragon Queen
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
Monsters
Acquisitions Incorporated
following wizard spells prepared:
Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation
1st level (4 slots): disguise self, Jim's magic missile,* shield, mage armor
2nd level (3
: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Minor Conjuration. Jim conjures an inanimate object, no larger than 3 feet
Monsters
Spelljammer: Adventures in Space
with opposable thumbs. The creature walks upright on two legs.
Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats
natural armor, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells.Acid, Psychic
Monsters
Thieves’ Gallery
with dead (Simon must be holding his deathly token to cast this spell)
2/day each: fog cloud, mage armor, magic missile, spider climb
1/day each: Bigby's hand, major imageSheltering Shield (3/Day
). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapons and armor.
Although frost salamanders can burrow their way through loose soil, they prefer to dig into ice. They roll around in piles of broken chunks of ice, allowing it to scratch their backs
but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giant;frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the ice to help create outposts and fortresses.ColdFire
Monsters
Spelljammer: Adventures in Space
ability (spell save DC 13):
2/day: mage armor (self only)
1/day: suggestionA psurlon can use magic to assume the form of a specific Medium Humanoid. First, the psurlon must consume the creature it
robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral
Monsters
Spelljammer: Adventures in Space
each: disguise self, mage armor (self only)
1/day: suggestionPsurlons are malevolent, wormlike creatures that were ejected from the Far Realm long ago. They now live on the Astral Plane. They have
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
Monsters
Spelljammer: Adventures in Space
navigate difficult terrain in Wildspace, turn invisible, and drain life from their prey. They often serve as spelljammers aboard thri-kreen ships.
Thri-kreen
Thri-kreen are carnivores with insectile
features and two pairs of arms. Because their bodies are encased in protective chitin, they tend to eschew armor. Although thri-kreen don’t need to sleep, they do require periods of inactivity to
Monsters
Spelljammer: Adventures in Space
spellcasting ability (spell save DC 16):
2/day each: disguise self, mage armor (self only)
1/day each: dimension door, suggestionOne out of every hundred psurlons is a mutant with two heads, one at each
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
Monsters
Waterdeep: Dragon Heist
Ziraj's prey, or Ziraj might come to their aid to eliminate a common enemy. He's the strong, silent type.
The City Watch has received reports of a figure who haunts the rooftops of Waterdeep — a
does the question of where he might show up next.
Treasure. Ziraj wears leather,+2;+2 leather armor and carries an oversized longbow. This unique weapon can be used only by a Medium or larger
Backgrounds
Sword Coast Adventurer's Guide
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tlincalli parents come to investigate.
Tlincallis eat what they kill, whether their hunt nets desert animals or a caravan, but when they have new mouths to feed, they are careful to take some of their prey
clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged metal to forge crude weapons, armor, and tools.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight.
A leucrotta’s stench would normally warn
away prey long before the creature could attack. It has two natural capabilities, however, that give it an advantage. First, a leucrotta’s tracks are nearly impossible to distinguish from those
Yeenoghu
Legacy
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Monsters
Out of the Abyss
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare
Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
attack.
Armor of Storms (Costs 2 Actions). Lightning temporarily surrounds the dragon turtle, and it gains 40 temporary hit points until the start of its next turn. Until all these temporary hit
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Monsters
Lost Laboratory of Kwalish
":"1d10+2","rollType":"damage","rollAction":"Force Pike","rollDamageType":"force"} force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged
halved when firing through smoke or fog.Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
monsters
the Frightened condition until the start of its next turn.
Glide. If it doesn’t have the Incapacitated condition and isn’t wearing heavy armor, the bat hound can extend its membranous
bat hound takes damage from a fall and isn’t wearing heavy armor. Response: The bat hound extends its wings and reduces the fall’s damage to 0.Bat hounds are created through blood magic
Troglodyte
Legacy
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Monsters
Monster Manual (2014)
in a frenzy.
Troglodytes make little and build less, scavenging their possessions from their prey. They understand the value of metal weapons and armor, and fight among one another for the right to
monsters
Monster Manual
conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6);{"diceNotation":"4d10+6
). The animal lord gains 20 Temporary Hit Points. Marked as Prey (Hunter Only). The animal lord has Advantage on attack rolls against the target until the start of the animal lord’s next turn
monsters
), Darkness, Inflict Wounds (level 2 version), Mage Armor (included in AC)
1/Day Each: Dispel Magic, Ray of Enfeeblement, Vampiric TouchThe leader of the Cult of the Canker keeps the ghouls focused on
their unholy mission—and must also keep the other ghouls well-fed or fall prey to a usurper.Poison Consume Flesh. The ghoul devours a chunk of flesh from the corpse of a non-Construct creature
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers. Hill Giant Avalancher Huge Giant (Druid
), Any Alignment
Armor Class 15 (natural armor)
Hit Points 220 (21d12 + 84)
Speed 40 ft.
STR
21 (+5)
DEX
8 (−1)
CON
19 (+4)
INT
9 (−1)
WIS
18 (+4)
CHA
10 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers. Hill Giant Avalancher Huge Giant (Druid
), Any Alignment
Armor Class 15 (natural armor)
Hit Points 220 (21d12 + 84)
Speed 40 ft.
STR
21 (+5)
DEX
8 (−1)
CON
19 (+4)
INT
9 (−1)
WIS
18 (+4)
CHA
10 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
has no teeth, instead using its sharp beak to stab prey too large to swallow with one gulp. Pteranodon
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 13 (3d8)
Speed 10 ft
Pteranodon These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. A pteranodon
Orc
Legacy
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Species
Volo's Guide to Monsters
subsist on this sort of prey and booty for quite some time.
War Wagons
Orcs pillage and scavenge wherever they go — everything is loot, and loot is always something to be proud of. In order to
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and