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Returning 20 results for 'pride agree'.
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prove agree
prime agree
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
to slay a nearby pride of displacer beasts and creatures from the Elemental Earth Encounters table (see chapter 3). Wayward Son A noble seeks adventurers to find and return her son, who vanished while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Dragon’s Pride?”
Khai challenges the characters to one final arena match—against him. Since this is a special match, he allows all the characters to fight. If the characters agree, Khai declares
promised, Khai hands the characters 1,000 talons and offers them access to Dragon’s Pride (see the “Dragon’s Pride” section). Bruce Brenneise Combatants in the Scarlet Coliseum might face an irate purple worm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Dragon’s Pride?”
Khai challenges the characters to one final arena match—against him. Since this is a special match, he allows all the characters to fight. If the characters agree, Khai declares
promised, Khai hands the characters 1,000 talons and offers them access to Dragon’s Pride (see the “Dragon’s Pride” section). Bruce Brenneise Combatants in the Scarlet Coliseum might face an irate purple worm
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
to slay a nearby pride of displacer beasts and creatures from the Elemental Earth Encounters table (see chapter 3). Wayward Son A noble seeks adventurers to find and return her son, who vanished while
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the mercane. “So speak. Don’t waste my time.”
Vocath is cold, smug, and oozing with pride. He knows that all the factions in Doomspace compete to please him. He is as dismissive of emotional pleas for
be watching, so fight well. An excellent performance might win their favor.”
If the characters agree to his terms, Vocath makes a dismissive gesture, teleports the characters to the arena floor (area
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the mercane. “So speak. Don’t waste my time.”
Vocath is cold, smug, and oozing with pride. He knows that all the factions in Doomspace compete to please him. He is as dismissive of emotional pleas for
be watching, so fight well. An excellent performance might win their favor.”
If the characters agree to his terms, Vocath makes a dismissive gesture, teleports the characters to the arena floor (area
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
check, Gargenhale won’t agree to an alliance unless Krux and the characters join his fleet, adhere to the Pirate Code (see the “Pirate Code” sidebar), and call him Admiral Gargenhale. As the captain of
the Second Wind, Krux refuses to bend his knee to a vampirate, but a character can convince the giff to swallow his pride and yield to Gargenhale’s authority by succeeding on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and precision.” Ideal. “I take pride in work done to perfection.” Bond. “I’ll show my people what I can do. My name won’t be forgotten.” Flaw. “I won’t accept any course of action that doesn’t put the
(location C) Sunward Fortress (location D) Wakenreth (location E) Mark these sites’ hexes on the players’ map of the region in appendix E after Dalamar notes their locations. If the characters agree to work
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
check, Gargenhale won’t agree to an alliance unless Krux and the characters join his fleet, adhere to the Pirate Code (see the “Pirate Code” sidebar), and call him Admiral Gargenhale. As the captain of
the Second Wind, Krux refuses to bend his knee to a vampirate, but a character can convince the giff to swallow his pride and yield to Gargenhale’s authority by succeeding on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and precision.” Ideal. “I take pride in work done to perfection.” Bond. “I’ll show my people what I can do. My name won’t be forgotten.” Flaw. “I won’t accept any course of action that doesn’t put the
(location C) Sunward Fortress (location D) Wakenreth (location E) Mark these sites’ hexes on the players’ map of the region in appendix E after Dalamar notes their locations. If the characters agree to work
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
’ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility. Order of the Gauntlet You met with the heads of the Order of the Gauntlet chapter house in Waterdeep. They’ve
gods of nature agree, for they’ve sent good weather and preserved the monsters’ tracks. Members of the Emerald Enclave in the party gain inspiration whenever the party kills a werewolf. About the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
’ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility. Order of the Gauntlet You met with the heads of the Order of the Gauntlet chapter house in Waterdeep. They’ve
gods of nature agree, for they’ve sent good weather and preserved the monsters’ tracks. Members of the Emerald Enclave in the party gain inspiration whenever the party kills a werewolf. About the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and serve as cautionary tales. Giants on most worlds agree that Annam is no longer active in the affairs of giants in the Material Plane. Some say he despaired over his quarreling children. Others
enormous pride in his great strength (which some would say is his only redeeming quality). Tales of Grolantor’s exploits highlight his strength and his insatiable hunger, and most of them end with him
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and serve as cautionary tales. Giants on most worlds agree that Annam is no longer active in the affairs of giants in the Material Plane. Some say he despaired over his quarreling children. Others
enormous pride in his great strength (which some would say is his only redeeming quality). Tales of Grolantor’s exploits highlight his strength and his insatiable hunger, and most of them end with him
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
nobles, Cormyr is recovering from its war with Sembia and Netheril — a conflict that cost the nation much, but left the kingdom standing, and which, in the end, Netheril didn’t survive. The pride of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
nobles, Cormyr is recovering from its war with Sembia and Netheril — a conflict that cost the nation much, but left the kingdom standing, and which, in the end, Netheril didn’t survive. The pride of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
prophet stands his ground here. He can’t flee through the earth portal with Ironfang, and his pride doesn’t allow him to relinquish his power in the node. When the characters defeat him, he turns to mud
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
prophet stands his ground here. He can’t flee through the earth portal with Ironfang, and his pride doesn’t allow him to relinquish his power in the node. When the characters defeat him, he turns to mud