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Returning 35 results for 'priests adds and his combine'.
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Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character Options When you make your D&D character, you have an array of options in the Player’s Handbook to create the sort of adventurer you want. This chapter adds to those options, making it
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character Options When you make your D&D character, you have an array of options in the Player’s Handbook to create the sort of adventurer you want. This chapter adds to those options, making it
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk hero background. His starting equipment includes chain mail and a shield, which combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His
battleaxe deals 1d8 slashing damage, and Bruenor adds his Strength modifier to the damage when he hits, for a total of 1d8 + 3 slashing damage. When throwing a handaxe, Bruenor has the same attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk hero background. His starting equipment includes chain mail and a shield, which combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His
battleaxe deals 1d8 slashing damage, and Bruenor adds his Strength modifier to the damage when he hits, for a total of 1d8 + 3 slashing damage. When throwing a handaxe, Bruenor has the same attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
salvation can be found through service, that every failure to perform one’s duty diminishes Torm, and that every success adds to his luster. Those who take Torm to heart must strive to fulfill his
Torm’s footsteps, but Torm’s priests teach that the shame of a minor fall from grace is far less severe than declining to rise oneself up to Torm’s standards.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
salvation can be found through service, that every failure to perform one’s duty diminishes Torm, and that every success adds to his luster. Those who take Torm to heart must strive to fulfill his
Torm’s footsteps, but Torm’s priests teach that the shame of a minor fall from grace is far less severe than declining to rise oneself up to Torm’s standards.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
. This objective is similar to retrieving an object insofar as reaching the exit is a higher priority than killing opponents in the area. A time limit adds a complication, as does a decision point that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
the area. A time limit adds a complication, as does a decision point that might lead characters astray. This might be an exploration encounter, with traps and hazards as complications, or a combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
. This objective is similar to retrieving an object insofar as reaching the exit is a higher priority than killing opponents in the area. A time limit adds a complication, as does a decision point that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
damage. His attack bonus is his Strength modifier (+3) plus his proficiency bonus (+2), for a total of +5. The battleaxe deals 1d8 slashing damage, and Bruenor adds his Strength modifier to the damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
the area. A time limit adds a complication, as does a decision point that might lead characters astray. This might be an exploration encounter, with traps and hazards as complications, or a combat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
damage. His attack bonus is his Strength modifier (+3) plus his proficiency bonus (+2), for a total of +5. The battleaxe deals 1d8 slashing damage, and Bruenor adds his Strength modifier to the damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
. Think about the people who run the adventurers’ favorite tavern. And then add a handful of wild cards: a shady dealer, a mad prophet, a retired mercenary, a drunken rake, or anyone else who adds a dash
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
. Think about the people who run the adventurers’ favorite tavern. And then add a handful of wild cards: a shady dealer, a mad prophet, a retired mercenary, a drunken rake, or anyone else who adds a dash
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
day the character is away adds 3 days to the construction time. Building a Stronghold Stronghold Construction Cost Construction Time Abbey 50,000 gp 400 days Guildhall, town or city 5,000 gp 60
the Player’s Handbook). At the end of the period spent carousing, the player rolls percentile dice and adds the character’s level, then compares the total to the Carousing table to determine what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Arbor Watchtower (NOAH BRADLEY) Sites that are sacred to Karametra, from her grand temple in the heart of Setessa to outposts in the wilderness, combine careful construction with natural growth. The
for guards and a mess hall. Some of the balcony space is given over to archery targets, but most of it is still gardens. The fourth floor is similar to the last two, with rooms for priests and a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Arbor Watchtower (NOAH BRADLEY) Sites that are sacred to Karametra, from her grand temple in the heart of Setessa to outposts in the wilderness, combine careful construction with natural growth. The
for guards and a mess hall. Some of the balcony space is given over to archery targets, but most of it is still gardens. The fourth floor is similar to the last two, with rooms for priests and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
day the character is away adds 3 days to the construction time. Building a Stronghold Stronghold Construction Cost Construction Time Abbey 50,000 gp 400 days Guildhall, town or city 5,000 gp 60
the Player’s Handbook). At the end of the period spent carousing, the player rolls percentile dice and adds the character’s level, then compares the total to the Carousing table to determine what
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
when the guard is slain. These guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more
is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
Black Earth Priest The priests of the Black Earth are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
when the guard is slain. These guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more
is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
Black Earth Priest The priests of the Black Earth are the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
heart-shaped, and the petrified tree adds the impression of veins and arteries. The dripping red liquid is rainwater that was stained by filtering through iron ore deposits in the rock. Chultans who’ve
seen the earthmote believe it’s actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
heart-shaped, and the petrified tree adds the impression of veins and arteries. The dripping red liquid is rainwater that was stained by filtering through iron ore deposits in the rock. Chultans who’ve
seen the earthmote believe it’s actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: 4 (1d4 + 2) piercing damage.
Howling Hatred Priest The most fanatical of the air cultists, the priests push their bodies to physical extremes in order to decrease their density and mass and become
fanatical devotion to the teachings of the cult. The wind serves them at a gesture. Howling Hatred priests see themselves as living extensions of Yan-C-Bin, and they help new recruits cast off the shackles of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: 4 (1d4 + 2) piercing damage.
Howling Hatred Priest The most fanatical of the air cultists, the priests push their bodies to physical extremes in order to decrease their density and mass and become
fanatical devotion to the teachings of the cult. The wind serves them at a gesture. Howling Hatred priests see themselves as living extensions of Yan-C-Bin, and they help new recruits cast off the shackles of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crossing?” “I stole one of their mind crystals—are there more? Maybe useful to the priests at Talhundereth.” Treasure. Thorgran’s pack contains only leather scraps and a careful mind crystal (see
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crossing?” “I stole one of their mind crystals—are there more? Maybe useful to the priests at Talhundereth.” Treasure. Thorgran’s pack contains only leather scraps and a careful mind crystal (see
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
priests, called the Talhund, were buried in the Crypt of the Talhund beneath the temple. The crypt was once one of Dumathoin’s most sacred places. Crypt Invasion. Many generations ago, mind flayers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
priests, called the Talhund, were buried in the Crypt of the Talhund beneath the temple. The crypt was once one of Dumathoin’s most sacred places. Crypt Invasion. Many generations ago, mind flayers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner of the room opens onto the shaft of the dumbwaiter. D8: Library Wade Acuff The priests of Osybus are known for the evil practice of
trapping enemies’ souls into tattoos on the priests’ bodies A
Elisabeth regard them with bitter disdain. “None dare trespass in the territory of Strahd,” Gustav says. “You will answer to our master,” Elisabeth adds with sinister certainty. They offer no further