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Returning 35 results for 'priests age and his cult'.
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Monsters
Baldur’s Gate: Descent into Avernus
stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the
right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist.
Cult Ranks. Bane’s cultists operate according
Monsters
Baldur’s Gate: Descent into Avernus
followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
maces with heads shaped to look like a closed fist.
Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
language you know.
Personality. Heretic craves the destruction of good-aligned gods and their supporters. The blade is condescending and snobby, especially in the company of priests and other pious
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
transformation in order to keep the secret of the Purple Rocks.
Kraken priest;Kraken priests tend to the kraken’s flock. Most of the priests are island natives, but some are other sorts of creatures that
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
of the gods but also as spelljammers.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without
Monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
rather than acting in haste. (Good)
Deep Dragon Spellcasting
Age
Spell Save DC
Spells Known
Young Deep Dragon;Young
14
command, dissonant whispers, faerie fire
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
Monsters
Fizban's Treasury of Dragons
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Monsters
Fizban's Treasury of Dragons
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
backgrounds
Player’s Handbook
) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP; or (B) 50 GP
You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread
as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
monsters
-shouldered man not much under six feet tall...
His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face
disease.
—H.P. Lovecraft The Shadow over Innsmouth
Along lonely coasts, where few live and even fewer travel, the ghastly cult of Cthulhu and his servitors takes root. The deep ones are
monsters
age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue
Innsmouth
Along lonely coasts, where few live and even fewer travel, the ghastly cult of Cthulhu and his servitors takes root. The deep ones are aquatic creatures that live in undersea colonies
monsters
special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical power, working to hew cities from mountains or trample
slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more intelligent with age. When first created or called to
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
monsters
. They communicate when their masters wish, forming special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical
intelligent with age. When first created or called to serve, they are simple brutes that make excellent guardians, servitors, and laborers. As the years pass and they observe the world, they absorb
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.
Aasimar Names
Most aasimar
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Athasian Cult Elemental cults are widespread in Athas. In a world without gods, people instead worship the powers they see in the world around them: air, earth, fire, and water. Elemental priests
and powerful elemental priests promising their followers a “better” way. The elemental weapons are heirlooms or lost treasures created long ago during an earlier incarnation of the cult. When the Elder
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Athasian Cult Elemental cults are widespread in Athas. In a world without gods, people instead worship the powers they see in the world around them: air, earth, fire, and water. Elemental priests
and powerful elemental priests promising their followers a “better” way. The elemental weapons are heirlooms or lost treasures created long ago during an earlier incarnation of the cult. When the Elder
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests’ actions and their magic, which they use to shape the world in line with their
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests’ actions and their magic, which they use to shape the world in line with their
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of 400 cultists, cult priests, and anchorites of Talos. Her elite warriors are blackguards or half-blue dragon gladiators (see appendix A). Cult of Myrkul. The god Myrkul has performed a miracle to
negotiated reinforcements in the “Icingdeath and Twinkle” quest, an additional 300 guards, knights, and scouts are also present. Cult of Talos. The war priest Fheralai Stormsworn besieges Leilon with an army
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard Lord Neverember and the priests provide an overview of Neverdeath Graveyard, which contains two sprawling, connected cemeteries: the Main Graveyard and the Pauper’s Graveyard. A
numerous simple headstones, but a few civic-minded citizens funded communal catacombs when the graveyard was first built. Katerina Ladon The cult of Vecna has kidnapped four nobles in Neverwinter: Eldon Keyward,
Indrina Lamsensettle, Sarcelle Malinosh, and Umberto Noblin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that only the eye tyrant has the vision to lead them to a golden age. 6 A cult of Dyrrn led by a mind flayer kidnaps people with dragonmarks, seeking to decipher the marks and transfer them to others. 7
organizations with global reach, the cults have no organizing structure or principle. They are an infection inflicted on the world without reason. “Cult of the Dragon Below” is a term that outsiders use
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of 400 cultists, cult priests, and anchorites of Talos. Her elite warriors are blackguards or half-blue dragon gladiators (see appendix A). Cult of Myrkul. The god Myrkul has performed a miracle to
negotiated reinforcements in the “Icingdeath and Twinkle” quest, an additional 300 guards, knights, and scouts are also present. Cult of Talos. The war priest Fheralai Stormsworn besieges Leilon with an army
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that only the eye tyrant has the vision to lead them to a golden age. 6 A cult of Dyrrn led by a mind flayer kidnaps people with dragonmarks, seeking to decipher the marks and transfer them to others. 7
organizations with global reach, the cults have no organizing structure or principle. They are an infection inflicted on the world without reason. “Cult of the Dragon Below” is a term that outsiders use
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
some gold on the side by raiding caravans headed from and to Leilon. CHIMERA CREW
The Chimera Crew is a group of bandits founded by Rega Swarn. Orphaned at an early age and raised by brigands, Rega
information with a successful DC 15 Charisma (Intimidation) check:
The history of Rega and the Chimera Crew’s founding. The bandits were hired by priests of Myrkul to watch over the undead in Iniarv’s Tower’s ruins. They do not know where the priests operate or what the priests plan to do with the undead.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
some gold on the side by raiding caravans headed from and to Leilon. CHIMERA CREW
The Chimera Crew is a group of bandits founded by Rega Swarn. Orphaned at an early age and raised by brigands, Rega
information with a successful DC 15 Charisma (Intimidation) check:
The history of Rega and the Chimera Crew’s founding. The bandits were hired by priests of Myrkul to watch over the undead in Iniarv’s Tower’s ruins. They do not know where the priests operate or what the priests plan to do with the undead.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
worshiped openly elsewhere in Khorvaire; the gods’ shrines are hidden, and it’s more common to find a cult devoted to a single member of the Six than a temple dedicated to the entire pantheon.
The Six
phenomenon: long-standing cults that worship members of the Dark Six alongside the Sovereign Host.
Most of you know of the Restful Watch, the priests who tend Vassal cemeteries. What you may not
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Cartographer’s Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP
You came of age outdoors, far from settled lands. Your home
fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.