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Returning 35 results for 'priests arcane and his chosen'.
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priests arcane and his choose
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Monsters
Monster Manual
Magic Resistance. The helmed horror has Advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator
. Typical choices include Heat Metal, Lightning Bolt, and Magic Missile.Multiattack. The helmed horror makes two Arcane Sword attacks.
Arcane Sword. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType
Monsters
Quests from the Infinite Staircase
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Arcane Burst. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"radiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The evoker makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5
ft. or range 120 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"force"} force damage.
Sculpted Explosion (Recharge 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of
damage.
Arcane Eruption. Ranged Spell Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Arcane Eruption"} to hit, range 120 ft., one target. Hit: 36 (8d8);{"diceNotation":"8d8
Monsters
Fizban's Treasury of Dragons
: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"1d10+5
in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, the creature takes 33 (6d10) damage of a type chosen by the dracohydra: acid;{"diceNotation
Monsters
Van Richten’s Guide to Ravenloft
turn.
Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):
At will: arcane eye
osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters
Monsters
Acquisitions Incorporated
the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Monsters
Vecna: Eve of Ruin
Ear of the Chosen. Whenever a creature on the same plane of existence as Alustriel speaks Alustriel’s name, Alustriel hears her name and the next nine words the speaker utters.
Legendary
of Mystra, the god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic.
Alustriel’s youthful appearance as a human woman with silver hair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chitines, she watched as her followers used arcane magic and demonic powers and invoked her aid for the divine spark needed to ensure the subjects’ survival, expecting to see these new abominations
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve
Monsters
Curse of Strahd
black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Monsters
Fizban's Treasury of Dragons
connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across
chooses a space it can fit into within the lair. It exists in its own space and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses
classes
, tasked with protecting the elite mages of arcane academies or the high priests of religious orders. Others are demon hunters, their resistance allowing them to overcome the foul magic that strikes down lesser warriors.
classes
, tasked with protecting the elite mages of arcane academies or the high priests of religious orders. Others are demon hunters, their resistance allowing them to overcome the foul magic that strikes down lesser warriors.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While
Equipment
This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
’t participate in the ritual loses all memory of the chosen entity, and the entity’s name is erased from all records. On a failure, the GM chooses an entity to be erased. If the check fails by 10 or more, you and all participants are also erased and die.
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests always wield his favored weapons, a
feats
regarding the application of magic. You are either a wizard who has learned to temper your arcane research with an eye to maintaining the delicate balance of natural forces, or you are a druid who has
of a level you can cast. The chosen spells count as spells of your class and are added to your spellbook if you are a wizard or your spells known if you are a druid.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
as the dragon-goddess of all chromatic dragons, and as the master of their racial god, Kurtulmak.
Arcane Magic Users
Unlike some other humanoids, kobolds don’t fear or shun arcane magic. They
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Ard-Sagart Under Thessalar, the high priests of the temple are chosen from sculptors who craft such perfect statues that the temple’s resident eidolon (containing the spirit of the first high priest
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Ard-Sagart Under Thessalar, the high priests of the temple are chosen from sculptors who craft such perfect statues that the temple’s resident eidolon (containing the spirit of the first high priest
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Ashbound, for example, believe that arcane magic is an abomination against nature, the Children of Winter venerate the forces of death, and the Gatekeepers preserve ancient traditions meant to protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Arcane Magic Users Unlike some other humanoids, kobolds don’t fear or shun arcane magic. They see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield
arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Arcane Magic Users Unlike some other humanoids, kobolds don’t fear or shun arcane magic. They see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield
arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the gods of the multiverse. Check with your DM to learn which deities are in your campaign. Once you’ve chosen a deity, consider your cleric’s relationship to that god. Did you enter this service
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the gods of the multiverse. Check with your DM to learn which deities are in your campaign. Once you’ve chosen a deity, consider your cleric’s relationship to that god. Did you enter this service
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Masquerade’s Theme This year, the Strixhaven faculty has chosen to honor the school’s storied history in the theme for the Magister’s Masquerade. During one of her Advanced Arcane History classes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Masquerade’s Theme This year, the Strixhaven faculty has chosen to honor the school’s storied history in the theme for the Magister’s Masquerade. During one of her Advanced Arcane History classes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
plethora of constellations, moons, and suns. When the elder sage dies, the arm tattoos of the elder’s chosen successor magically shift into the patterns of an elder sage. Tower sages are the only folk
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
plethora of constellations, moons, and suns. When the elder sage dies, the arm tattoos of the elder’s chosen successor magically shift into the patterns of an elder sage. Tower sages are the only folk
12
Languages Common plus any three languages
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if