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Returning 35 results for 'primal action and his craft'.
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primary action and his cast
Spells
Player’s Handbook
You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or
Study action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends
Magic Items
Dungeon Master’s Guide (2024)
at dawn.
Coven Sensor. The Hag Eye is usually entrusted to a hag’s minion for safekeeping and transport. As a Magic action, a hag who belongs to the coven that created the Hag Eye can see what
simultaneously.
Creating a Hag Eye. Only a hag coven can craft this item, which is made from a real eye coated in varnish and often fitted to a pendant or another wearable item. A hag coven can have only
Monsters
Eberron: Rising from the Last War
Shifting (Recharges after a Short or Long Rest). As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains 5 temporary hit points. It can make a
bite attack when it activates this trait and also as a bonus action on each of its turns while in its bestial form.Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.Multiattack. The gingerbrute makes two
the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into shape (sometimes with actual whipped cream) as soldiers to defend their
Monsters
Thieves’ Gallery
child, and she guards her adoptive community with nature’s ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but
reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form
Magic Items
Storm King's Thunder
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod
has two prongs at one end and a molded handle grip on the opposite end.
The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle
Monsters
Spelljammer: Adventures in Space
can attune. If this object is lost or destroyed, it takes 1d10 + 20;{"diceNotation":"1d10+20","rollType":"roll","rollAction":"Craft Talarith"} days for the reigar to craft another one.
Talarith
talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits.
As an action, a reigar can use their talarith to summon a duplicate that looks just like the reigar. The duplicate
Monsters
Quests from the Infinite Staircase
leprechaun can revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun’s Gift of Luck at a time.
Spellcasting. The leprechaun casts one of
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: Mending (as an action), Prestidigitation
2/day each: Invisibility
Classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Monsters
Strixhaven: A Curriculum of Chaos
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.The dragon Galazeth Prismari
Monsters
Fizban's Treasury of Dragons
serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sea serpent regains
collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.Cold
Species
Guildmasters’ Guide to Ravnica
The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action
snorkel.
Gifted Stoneworkers
Loxodons are tireless, patient artisans with an unrivaled intuition about their craft. Although they make nurturing spiritual leaders, their gift for stonework is so
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"roll", "rollAction":"Bite (Random Effect)"}):
1–2: Confusion. On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet
takes the Dash action, moving toward the nearest creature.
3–4 Paralysis. The target is paralyzed until the end of its next turn.
5–6: Poison. The target takes 13 (3d8);{"diceNotation
Monsters
Planescape: Adventures in the Multiverse
save DC 20):
At will: detect thoughts, phantasmal force, suggestion
1/day each: cloudkill, plane shift (self only), scrying (as an action)
Summon Yugoloth (1/Day). The baernaloth has a 50 percent
as an ally of the baernaloth, and can’t summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.
Teleport. The
Monsters
Domains of Delight: A Feywild Accessory
on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one of the
as the spellcasting ability (spell save DC 17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass
Magic Items
Mythic Odysseys of Theros
Purphoros’s hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on
. Additionally, you have proficiency with Smith's Tools;smith's tools and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of
Monsters
The Book of Many Things
legendary action at a time and only at the end of another creature’s turn. The medusa regains spent legendary actions at the start of its turn.
Move. The medusa moves up to its speed without
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Magic Items
Tasha’s Cauldron of Everything
herbalism kit, and a poisoner's kit. You have advantage on any check you make using the artifact as one of these tools.
Primal Parts. As an action while the pestle and the mortar is within 5 feet of you
.
Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action
spells
You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot Emanation originating from you when you cast the spell must make a Wisdom saving throw. On a failed
save, a target has the Charmed condition, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take a Magic action to issue
spells
A creature you touch transforms into a rabid monster, filled with primal fury. The target sprouts thick fur and its mouth elongates into a fanged maw. While transformed into a seething monster, the
attack as a Bonus Action.
The Bite does 1d6 + the creature’s Strength modifier Slashing damage.
Is Immune to the Frightened condition.
Can’t maintain Concentration, and can’t cast
monsters
succeeds automatically. Success: Half damage, and the target is pulled to the ground beneath it if it is flying.Legendary Action Uses: 3. Immediately after another creature’s turn, Shub-Niggurath can
automatically uses Relentless Horror.
Hungry Tendril. Shub-Niggurath makes a Grasping Tendril Attack
Rapid Maneuver. Shub-Niggurath uses its Tree Walk bonus action. It can’t take this action
monsters
smaller creature, it has the Prone condition.Lake dredgers are Undead water behemoths, such as whales, giant fish, or dinosaurs. These creatures are reanimated through the deep, primal fear of the unknown
, and takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"Necrotic"} Necrotic damage at the start of each of the lake dredger’s turns.
As an action
monsters
of the titan’s next turn. While Charmed in this way, the creature must use its action to make its most powerful melee or ranged attacks against the nearest creature it can see.Legendary Action
"} Bludgeoning damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The titan can’t use this action again until the start of its next turn.
Crushing Hurl
monsters
the spellcasting ability (spell save DC 13):
At Will: Dispel Magic, Entangle, Pass without Trace, Plant GrowthLegendary Action Uses: 1. Immediately after another creature’s turn, the lesser dark
.
Noxious Heralds. The dark young are the first of Shub-Niggurath’s servitors to contact a cult. Those who worship the Black Goat of the Woods engage in primal rituals that require gratuitous
Equipment
These heavy honey dipper shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They’re now used by postal knights
and adventurers as a useful defensive and offensive tool.
While wielding a candlemaker’s club, you can use a bonus action to extinguish a flame within 5 feet of you.
Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object
.
The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the phantasm with an Intelligence (Investigation) check
monsters
as the spellcasting ability (spell save DC 18):
At Will: Dispel Magic, Entangle, Pass without Trace, Plant Growth
1/Day Each: Call Lightning, Cone of Cold, Insect Plague, Tree StrideLegendary Action
Black Goat of the Woods engage in primal rituals that require gratuitous bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its
magic-items
+). When you are within 5 feet of a creature with the Prone condition, you can take a Bonus Action to set the stone on the creature to give it the Restrained condition. The creature can take an action to
Rare+). As a Bonus Action, you can call the stone back to you, provided it is within 1 mile. If you have an empty hand, it appears in your hand; otherwise, it appears at your feet in your space
magic-items
+). When you are within 5 feet of a creature with the Prone condition, you can take a Bonus Action to set the stone on the creature to give it the Restrained condition. The creature can take an action to
Rare+). As a Bonus Action, you can call the stone back to you, provided it is within 1 mile. If you have an empty hand, it appears in your hand; otherwise, it appears at your feet in your space
feats
with Thieves' Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a key to a lock by spending 10 minutes with that lock.
Master of
mimicking someone else’s handwriting.
Blending In. You can take the Hide action even when you are only Lightly Obscured by creatures that aren’t Hostile to you. If you do so, you can use your Charisma modifier instead of your Dexterity modifier for this check.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Azers Fiery Smiths of Living Metal Habitat: Mountain, Planar (Elemental Plane of Fire); Treasure: Armaments, Individual Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Azers Fiery Smiths of Living Metal Habitat: Mountain, Planar (Elemental Plane of Fire); Treasure: Armaments, Individual Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.
Equipment
to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice
roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
one use of your Rage (no action required). Level 14: Shape of the Wild As a Bonus Action, you can choose a new form for your primal companion, causing it to transform instantaneously. When you cause
can also restore your use of it by expending one use of your Rage (no action required). Primal Guardian Medium (Large if Land or Sea) Beast, Neutral
AC 12 plus your Constitution modifier
HP 6 plus