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Returning 35 results for 'primal action and his cults'.
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primal active and his cults
Monsters
Eberron: Rising from the Last War
Shifting (Recharges after a Short or Long Rest). As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains 5 temporary hit points. It can make a
bite attack when it activates this trait and also as a bonus action on each of its turns while in its bestial form.Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Monsters
Thieves’ Gallery
child, and she guards her adoptive community with nature’s ferocity. The Circle of the Moon has taught her to heed her primal instincts, which rarely lead her astray. She can be brusque, but
reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form
Monsters
Van Richten’s Guide to Ravenloft
the start of the inquisitor’s next turn. On the charmed target’s turn, the inquisitor can telepathically control the target’s move, action, or both. When controlled in this way, the
target can take only the Attack (inquisitor chooses the target) or Dash action.“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it
Monsters
Strixhaven: A Curriculum of Chaos
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.The dragon Galazeth Prismari
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The leviathan regains spent
. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy coastal communities. Those cultists often consider it
Monsters
Bigby Presents: Glory of the Giants
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
other storm giants to its master’s service, while others gather devoted cults of lesser creatures to serve the monsters of the deep.Lightning, ThunderCold, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6
normal.
Cult of Tharizdun, the Chained God
Tharizdun’s Spark (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches
Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
Graz'zt
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Monsters
Out of the Abyss
Shapechanger. Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
Monsters
Planescape: Adventures in the Multiverse
save DC 20):
At will: detect thoughts, phantasmal force, suggestion
1/day each: cloudkill, plane shift (self only), scrying (as an action)
Summon Yugoloth (1/Day). The baernaloth has a 50 percent
as an ally of the baernaloth, and can’t summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.
Teleport. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the mage gains 10 temporary hit points.The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hutijin regains spent legendary actions at the start of his turn
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
Baphomet
Legacy
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Monsters
Out of the Abyss
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baphomet regains spent legendary actions at the start of his turn
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge
effect as normal.
Cult of Tharizdun, the Chained God
Tharizdun’s Spark (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level. On a success, the spell fails and has no effect.Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
kindness.
Cults devoted to him are secret societies of indulgence, often using their debauchery to subjugate others through blackmail, addiction, and manipulation. They wear alabaster masks with
Monsters
The Book of Many Things
legendary action at a time and only at the end of another creature’s turn. The medusa regains spent legendary actions at the start of its turn.
Move. The medusa moves up to its speed without
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Magic Items
Tasha’s Cauldron of Everything
herbalism kit, and a poisoner's kit. You have advantage on any check you make using the artifact as one of these tools.
Primal Parts. As an action while the pestle and the mortar is within 5 feet of you
.
Properties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action
monsters
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
succeeds automatically. Success: Half damage, and the target is pulled to the ground beneath it if it is flying.Legendary Action Uses: 3. Immediately after another creature’s turn, Shub-Niggurath can
spells
You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot Emanation originating from you when you cast the spell must make a Wisdom saving throw. On a failed
save, a target has the Charmed condition, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take a Magic action to issue
monsters
its speed is reduced to 0 and cannot be increased until it uses an action to make a successful DC 24 Strength (Athletics) check.Legendary Action Uses: 3. Immediately after another creature’s turn
at the head of the cults established among human villages by the deep ones. Careful to avoid calling too much attention to their true aims, these cults ultimately serve Cthulhu but few in their ranks
monsters
smaller creature, it has the Prone condition.Lake dredgers are Undead water behemoths, such as whales, giant fish, or dinosaurs. These creatures are reanimated through the deep, primal fear of the unknown
, and takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"Necrotic"} Necrotic damage at the start of each of the lake dredger’s turns.
As an action
monsters
of the titan’s next turn. While Charmed in this way, the creature must use its action to make its most powerful melee or ranged attacks against the nearest creature it can see.Legendary Action
"} Bludgeoning damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The titan can’t use this action again until the start of its next turn.
Crushing Hurl
monsters
humanoids into such cults to
better control them.
Strange Scientists. The mi-go are inquisitive and intelligent, leading them to approach the world with a scientific mindset. They dispatch their
mi-go chooses one of the following benefits:
It gains Advantage on attack rolls until the end of its turn.
It uses the Dodge action as part of this Bonus Action.
It gains a +2 bonus to its spell save DC until the end of its turn.
monsters
the spellcasting ability (spell save DC 13):
At Will: Dispel Magic, Entangle, Pass without Trace, Plant GrowthLegendary Action Uses: 1. Immediately after another creature’s turn, the lesser dark
.
Noxious Heralds. The dark young are the first of Shub-Niggurath’s servitors to contact a cult. Those who worship the Black Goat of the Woods engage in primal rituals that require gratuitous
monsters
as the spellcasting ability (spell save DC 18):
At Will: Dispel Magic, Entangle, Pass without Trace, Plant Growth
1/Day Each: Call Lightning, Cone of Cold, Insect Plague, Tree StrideLegendary Action
Black Goat of the Woods engage in primal rituals that require gratuitous bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its
Yuan-ti Malison (Type 3)
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
magic-items
+). When you are within 5 feet of a creature with the Prone condition, you can take a Bonus Action to set the stone on the creature to give it the Restrained condition. The creature can take an action to
Rare+). As a Bonus Action, you can call the stone back to you, provided it is within 1 mile. If you have an empty hand, it appears in your hand; otherwise, it appears at your feet in your space
magic-items
+). When you are within 5 feet of a creature with the Prone condition, you can take a Bonus Action to set the stone on the creature to give it the Restrained condition. The creature can take an action to
Rare+). As a Bonus Action, you can call the stone back to you, provided it is within 1 mile. If you have an empty hand, it appears in your hand; otherwise, it appears at your feet in your space
monsters
see.Legendary Action Uses: 1. Immediately after another creature’s turn, the dimensional shambler can expend a use to take one of the following actions. The dimensional shambler regains all expended
investigators who battle them.
Horrid Travelers. Dimension shamblers enlisted by Mythos cults use their unerring teleportation to retrieve lost artifacts or helpless victim. Usually, the shambler deposits its
monsters
its next turn, when it repeats the save. Second Failure: On its next turn, Great Cthulhu controls the target. This effect ends at the end of that turn.Legendary Action Uses: 3. Immediately after another
Cult. The cults of Cthulhu are dangerous because of their splintered, disorganized nature. They arise in all cultures and among all sentient humanoids. They share only their secrecy and their fanatic
monsters
Person, Banishment, Dispel Magic, Fly, Lightning Bolt, Misty Step.
1/Day: Dominate Monster, Foresight, Meteor SwarmLegendary Action Uses: 2. Immediately after another creature’s turn, the
.
Insidious Infiltration. Yithian cults provide advice and guidance to their masters, helping them determine the best folk to replace with migrating Yithians. By displacing nobles, religious leaders
monsters
, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Thoughts, Mage Hand
1/Day Each: Dispel Magic, Fabricate, Legend Lore, Stone Shape
Legendary Action
cults that summoned them have vanished while others slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more
monsters
", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"Acid"} Acid damage. A creature can take this damage only once per turn.Legendary Action Uses: 1. Immediately after another creature’s
armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the cults that summoned them have vanished while others