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Returning 35 results for 'primal actions and his crown'.
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primal action and his crown
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Classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Icewind Dale: Rime of the Frostmaiden
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See “Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5
Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Shortbow", "rollDamageType":"piercing"} piercing damage.The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
Classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
Monsters
Strixhaven: A Curriculum of Chaos
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
1/day each: control water, gust of wind, wall of stoneGalazeth can take 3 legendary actions
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
"} slashing damage.Kas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Kas regains spent
Monsters
The Book of Many Things
, has legendary actions, or is Huge or larger. Such a creature takes an extra 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Final Blade", "rollDamageType":"force"} force damage from
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
Backgrounds
Sword Coast Adventurer's Guide
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
hovering at death’s door.
The challenge rating of a baernaloth is 18 (20,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), a
Monsters
Icewind Dale: Rime of the Frostmaiden
, requiring no material components:
At will: eldritch blast (see “Actions” below), mage hand
1/day each: hold person, suggestion
Sunlight Sensitivity. While in sunlight, Xardorok has
two sons given to him by Marral, named Durth and Nildar.
Clad in Chardalyn. Xardorok wears the following nonmagical items fashioned from chardalyn: a nine-spired crown (two intact spires representing
Monsters
Fizban's Treasury of Dragons
, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s
turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.Ancient legends
Monsters
Fizban's Treasury of Dragons
emotions, dispel magic, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses
Monsters
Fizban's Treasury of Dragons
waterThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3 Actions). The dragon
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
monsters
young of Shub-Niggurath can expend a use to take one of the following actions. The lesser dark young of Shub-Niggurath regains all expended uses at the start of each of its turns.
Swarming Tentacles
.
Noxious Heralds. The dark young are the first of Shub-Niggurath’s servitors to contact a cult. Those who worship the Black Goat of the Woods engage in primal rituals that require gratuitous
monsters
Uses: 1. Immediately after another creature’s turn, the greater dark young of Shub-Niggurath can expend a use to take one of the following actions. The greater dark young of Shub-Niggurath
Black Goat of the Woods engage in primal rituals that require gratuitous bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its
monsters
Uses: 3 (4 in Lair). Immediately after another creature’s turn, the titan can expend a use to take one of the following actions. The titan regains all expended uses at the start of each of its
and “civilized” people, it wants only to turn them to primal savagery or crush them beneath its immense bulk.
Secret. The name of the Wild Titan’s forgotten creator is its undoing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unreality by touching the crown and performing one of the actions detailed in the “Dismantling an Unreality” section earlier in this chapter. A character can touch the crown only while Lord Neverember has
Manifested Secret The secret that Lord Neverember is not the rightful ruler of Neverwinter is represented by Vecna’s symbol emblazoned on Neverember’s crown. The characters can dismantle this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unreality by touching the crown and performing one of the actions detailed in the “Dismantling an Unreality” section earlier in this chapter. A character can touch the crown only while Lord Neverember has
Manifested Secret The secret that Lord Neverember is not the rightful ruler of Neverwinter is represented by Vecna’s symbol emblazoned on Neverember’s crown. The characters can dismantle this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Commander Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might. Berserker
Languages Common
CR 8 (XP 3,900; PB +3)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Multiattack. The berserker makes three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at
)
Hold Breath. Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Commander Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might. Berserker
Languages Common
CR 8 (XP 3,900; PB +3)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Multiattack. The berserker makes three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
; PB equals your Proficiency Bonus)
Traits
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast’s Strike. Melee Attack Roll: Bonus equals
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Oath of the Crown The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear
knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Tenets of the Crown The tenets of the Oath of the Crown are often set by the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Oath of the Crown The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear
knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Tenets of the Crown The tenets of the Oath of the Crown are often set by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Earth Elemental Primal Spirit of Soil and Stone Habitat: Mountain, Planar (Elemental Plane of Earth), Underdark; Treasure: None Chris Cold Primal spirits from the Elemental Plane of Earth merge with
disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Earth Elemental Primal Spirit of Soil and Stone Habitat: Mountain, Planar (Elemental Plane of Earth), Underdark; Treasure: None Chris Cold Primal spirits from the Elemental Plane of Earth merge with
disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Perception 12
Languages understands the languages it knew in life but can’t speak, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Actions
Multiattack. The ashenwight makes two Necrotic
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
; PB equals your Proficiency Bonus)
Traits
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast’s Strike. Melee Attack Roll: Bonus equals
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Perception 12
Languages understands the languages it knew in life but can’t speak, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Actions
Multiattack. The ashenwight makes two Necrotic
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9