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Returning 29 results for 'primal alive and his comfort'.
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Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds to painfully reopen. All the
Barbarian
Legacy
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Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Instinct People of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one’s own nature was a mark of superiority. To a barbarian, though
, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature — keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Instinct People of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one’s own nature was a mark of superiority. To a barbarian, though
, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature — keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
“Those who walk the way of the Emerald Enclave are infused with this power; we embody it
, and it moves us to do our work. That is why we are never alone. Even in the midst of a noisy, crowded city we can feel the presence of the natural world inside us, fresh, strong, and alive. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
“Those who walk the way of the Emerald Enclave are infused with this power; we embody it
, and it moves us to do our work. That is why we are never alone. Even in the midst of a noisy, crowded city we can feel the presence of the natural world inside us, fresh, strong, and alive. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
beings alive as sacrifice. Alondo Primordial of Ice and Water Lord of the Deep and ruler of the Endless Sea, Alondo controls the denizens of lakes, seas, and oceans. He is worshipped by the laneshi
Elements The Great Prismatic Wyrm is also a powerful source of primal magic, though he doesn’t know this in his current state. There is no known way to invoke him. Moreover, worship of the Wyrm is forbidden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Survival. Where there’s life, there’s hope. If I remain alive and flexible, I can succeed. (Any)
2 Generosity. People helped me when I was down. Now that I’m back on my feet, I’ll pay it
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Survival. Where there’s life, there’s hope. If I remain alive and flexible, I can succeed. (Any)
2 Generosity. People helped me when I was down. Now that I’m back on my feet, I’ll pay it
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
use their wicked power to keep mortally wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
use their wicked power to keep mortally wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group revere the long-dead Ruby Dragon. Sardior is their once and future sovereign—a leader who has departed for a time, but who will return to bring enlightenment, comfort, and salvation to dragonkind
that any attempt to restore Bahamut and Tiamat’s primal creation will anger the gods and rekindle the ancient wars between dragons and Humanoids.
6 Dragons establish a permanent portal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group revere the long-dead Ruby Dragon. Sardior is their once and future sovereign—a leader who has departed for a time, but who will return to bring enlightenment, comfort, and salvation to dragonkind
that any attempt to restore Bahamut and Tiamat’s primal creation will anger the gods and rekindle the ancient wars between dragons and Humanoids.
6 Dragons establish a permanent portal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
kite on a blustery plateau. The kite is alive, has a hideous face stretched over its diamond-shaped frame, and cackles in the wind. The kite’s 40-foot-long string has five blue bows tied along its length
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
characters do nothing to affect the outcome of this fight, assume that it ends with three House Gralhund veterans still alive and all the Zhents dead. G14. Ballroom The door to this room is locked. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
characters do nothing to affect the outcome of this fight, assume that it ends with three House Gralhund veterans still alive and all the Zhents dead. G14. Ballroom The door to this room is locked. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
kite on a blustery plateau. The kite is alive, has a hideous face stretched over its diamond-shaped frame, and cackles in the wind. The kite’s 40-foot-long string has five blue bows tied along its length
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
death slaad overpowered her. She doesn’t know why Ilren kept her alive, and she’s not keen on finding out why. Cirit implores the characters to help her thwart Ilren. If the characters defeat Ilren
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
death slaad overpowered her. She doesn’t know why Ilren kept her alive, and she’s not keen on finding out why. Cirit implores the characters to help her thwart Ilren. If the characters defeat Ilren
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to stay alive. Obsessive Collectors. Red dragons value wealth above all else, and their
15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Primal and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
being roasted and eaten for displeasing it. They spend most of their time fawning over the creature in an attempt to stay alive. Obsessive Collectors. Red dragons value wealth above all else, and their
15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Primal and