Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'primal arcane and his command'.
Other Suggestions:
primal arcane and his commands
primal arcane and his commune
Monsters
Ghosts of Saltmarsh
level (4 slots): command, guiding bolt, purify food and drink
2nd level (3 slots): hold person, lesser restoration, silence
3rd level (2 slots): bestow curse, dispel magicTooth Dagger. Melee Weapon
Dagger","rollDamageType":"piercing"} piercing damage.
Jaws of Semuanya (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Jaws of Semuanya"}. The subchief invokes the primal
Magic Items
Eberron: Rising from the Last War
This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds
it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn
Monsters
Icewind Dale: Rime of the Frostmaiden
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
Monsters
Van Richten’s Guide to Ravenloft
turn.
Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):
At will: arcane eye
, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion
1/day each: mass suggestion, modify memory
Inquisitor’s Command (Recharge 5–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
’s turn. Bael regains spent legendary actions at the start of his turn.
Fiendish Magic. Bael uses Spellcasting or Teleport.
Infernal Command. Bael uses Infernal Command.
Attack (Costs 2 Actions
Monsters
Guildmasters’ Guide to Ravnica
":"Spellcasting"} to hit with spell attacks). Isperia has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame, thaumaturgy
1st level (4 slots): command
, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth
3rd level (3 slots): bestow curse
Magic Items
Tasha’s Cauldron of Everything
herbalism kit, and a poisoner's kit. You have advantage on any check you make using the artifact as one of these tools.
Primal Parts. As an action while the pestle and the mortar is within 5 feet of you
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
Backgrounds
Guildmasters’ Guide to Ravnica
3rd
gaseous form, meld into stone, nondetection
4th
arcane eye, freedom of movement
5th
modify memory
Your magic is meant to be subtle and undetectable, but
.
Dimir Contacts
d8
Contact
1
I know a Dimir courier who relays messages to me from someone higher up the chain of command.
2
I get orders from a shapeshifter I recognize only
Backgrounds
Guildmasters’ Guide to Ravnica
friends, message
1st
command, ensnaring strike
2nd
arcane lock, calm emotions, hold person
3rd
clairvoyance, counterspell
4th
compulsion, divination
Monsters
Fizban's Treasury of Dragons
connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
Monsters
Fizban's Treasury of Dragons
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
spells
You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot Emanation originating from you when you cast the spell must make a Wisdom saving throw. On a failed
a new command. On a successful save, a target has the Charmed condition until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.
Classes
Player’s Handbook (2014)
Spells
3rd
augury, command, identify, suggestion
5th
nondetection, speak with dead
7th
arcane eye, confusion
9th
legend lore, scrying
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Spells
1st
command, identify
3rd
augury, suggestion
5th
nondetection, speak with dead
7th
arcane eye, confusion
9th
legend lore, scrying
monsters
level than the “younger children,” the Elder Children of Belcorra possess powerful primal magic.
With Belcorra’s return, the Ghost Queen has commanded the Children of Belcorra to
muster the monsters that have overtaken the eighth level of the Abomination Vaults, the Farm level, to serve as soldiers in her army. The Children are currently under the lackluster command of the spirit
magic-items
This broad, black tallow candle is engraved with arcane symbols. When lit, its smoke is greasy and pungent, and its flame is pale gray, but it never burns down. The candle has the following
properties.
Word of Flame and Darkness. As a Bonus Action, you can light or extinguish the candle by speaking a command word while within 60 feet of it. It sheds Dim Light in a 30-foot radius.
Witchlight
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Primal Magic Anna Verhoog Somewhere between arcane and divine magic is the magic of nature, called primal magic by those who differentiate between the three types. This force represents both the
the Elemental Planes. To divine spellcasters, the Primordials and Spirits of Nature are no different to the daemons and horrors from where arcanists draw their magic. Yet there is a deep spirituality to primal magic that is missing from the cold academia of arcane magic.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds
communicate with and command these spirits. Different druidic sects, though, hold different philosophies about the proper relationship of these spirits to each other and to the forces of civilization. The
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
discipline, and he is thought to be pleased by displays of those principles.
In the stories that hobgoblins tell one another, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Path of the Primal Spirit Rage Alongside a Bestial Spirit Many Barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal
spirits doesn’t cross into naivety—few understand the delicate balance between the needs of predator and prey better than those who walk the Path of the Primal Spirit.
Klaher Baklaher
Level 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
modifier Slashing damage.
Level 7: Exceptional Training When you take a Bonus Action to command your Primal Companion beast to take an action, you can also command it to take the Dash, Disengage
Fury When you command your Primal Companion beast to take the Beast’s Strike action, the beast can use it twice. In addition, the first time each turn it hits a creature under the effect of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Material Plane. This hypothesis attempts to reconcile perceived differences between arcane, divine, and primal magic, arguing the process of casting a spell is the same for each, except for where the numen
Arcane Magic The archmage pours over a tome in his school. The itinerate wizard travels the world on a quest for ancient knowledge. The resolute sorcerer, haunted with power, turns the fire that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
modifier Slashing damage.
Level 7: Exceptional Training When you take a Bonus Action to command your Primal Companion beast to take an action, you can also command it to take the Dash, Disengage
Fury When you command your Primal Companion beast to take the Beast’s Strike action, the beast can use it twice. In addition, the first time each turn it hits a creature under the effect of your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Keycharm Wondrous item, common (requires attunement by a creature with the Mark of Warding) This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane
lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
forms of magic, each with their own mystical sources: arcane, divine, and primal. Magic in the Grim Hollow setting is relatively safe for those who have the proper training and good sense to use it wisely
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
arcane or primal magic. It is the will of Empyreus, they claim, that their people wage a righteous war against all magic users and those who harbor them. To undertake this task, the Arcanist Inquisition
has assembled a host of knights and common soldiers under the command of clerics and paladins. Backed by the power of belief in the inherent corruptive nature of arcane magic, they call on divine
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, guiding
, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Primordial. A mortal may consume the power of an Elemental through arcane rituals. Or a body could become infused with primal energy after surviving a calamity caused by an Elemental creature or rift to an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, guiding
, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Installing the Helm Petty Officer Winston Ryeback instructs the characters to place the spelljamming helm on the tyrant ship’s Command Deck (even though the helm can function anywhere on the ship
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
would make it worthy of note, but Fistandia’s additions in the margins are even more interesting. In arcane shorthand, she details how she created a permanent Mordenkainen’s magnificent mansion spell and
records the command word to open the mansion’s doorway. Many researchers perused this book over the years it spent in Candlekeep, but knowledge of the command word was useless without the location of