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Returning 35 results for 'primal arcane and his craft'.
Equipment
Ability: Intelligence Utilize: Discern a gem’s value (DC 15) Craft: Arcane Focus, Holy Symbol
If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make
Equipment
Ability: Dexterity Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink
Classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Classes
Xanathar's Guide to Everything
primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.
Storm heralds are typically elite champions who
train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world’s end, or deep
Backgrounds
Baldur’s Gate: Descent into Avernus
with opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
Classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility’s hireling to craft an Arcane Focus. The work takes 7 days and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Study Level 5 Bastion Facility Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
An Arcane Study is a place of quiet
. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility’s hireling to craft an Arcane Focus. The work takes 7 days and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Azers Fiery Smiths of Living Metal Habitat: Mountain, Planar (Elemental Plane of Fire); Treasure: Armaments, Individual Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Azers Fiery Smiths of Living Metal Habitat: Mountain, Planar (Elemental Plane of Fire); Treasure: Armaments, Individual Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus or a tool as a Spellcasting Focus Craft 5 Armory None Trade 5 Barrack None Recruit 5 Garden None Harvest 5 Library None Research 5 Sanctuary Ability to use a Holy Symbol or Druidic Focus as a
prerequisites and orders. Some facilities confer additional benefits, specified in their descriptions. Special Facilities Level Special Facility Prerequisite Order 5 Arcane Study Ability to use an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcane Focus or a tool as a Spellcasting Focus Craft 5 Armory None Trade 5 Barrack None Recruit 5 Garden None Harvest 5 Library None Research 5 Sanctuary Ability to use a Holy Symbol or Druidic Focus as a
prerequisites and orders. Some facilities confer additional benefits, specified in their descriptions. Special Facilities Level Special Facility Prerequisite Order 5 Arcane Study Ability to use an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an
ally’s armor, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mournland Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. It was the center of the kingdom’s wealth, a monument to its artistic and arcane achievements
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mournland Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. It was the center of the kingdom’s wealth, a monument to its artistic and arcane achievements
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds
Ashbound, for example, believe that arcane magic is an abomination against nature, the Children of Winter venerate the forces of death, and the Gatekeepers preserve ancient traditions meant to protect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the drow archmage uses those components to craft a talisman that looks and feels like a five-pound black heart carved of black stone. Imbued with arcane and fiendish power, the dark heart talisman
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isn’t a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isn’t a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all