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Returning 18 results for 'primal arises and his conjures'.
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Classes
Player’s Handbook
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Prepared Spells
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Spellcasting, Druidic, Primal Order
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Monsters
Journeys through the Radiant Citadel
are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine’s personality reflects the nature of the river it arises
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
Monsters
Fizban's Treasury of Dragons
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Monsters
Fizban's Treasury of Dragons
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
equally ugly creature.
Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Elves At some point during adulthood, the reverie of an elf’s trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf’s personal
experience, nor from the memories of the elf’s primal soul, but comes from another life and another time. An elf’s first experience of this sort is often referred to as the Remembrance and attributed to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Elves At some point during adulthood, the reverie of an elf’s trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf’s personal
experience, nor from the memories of the elf’s primal soul, but comes from another life and another time. An elf’s first experience of this sort is often referred to as the Remembrance and attributed to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
). The spell ends early if the dragon uses this lair action again or if the dragon dies. Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
). The spell ends early if the dragon uses this lair action again or if the dragon dies. Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
survivor. The primal power of the land manifests as environmental hazards such as sudden storms, cliff walls made of vertical quicksand, and naturally occurring pit and snare traps. Whispering hollows
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
survivor. The primal power of the land manifests as environmental hazards such as sudden storms, cliff walls made of vertical quicksand, and naturally occurring pit and snare traps. Whispering hollows
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
. Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control of its faculties. When such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
. Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control of its faculties. When such
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation