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Returning 35 results for 'primer action and his collector'.
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Magic Items
Bigby Presents: Glory of the Giants
A Horizon puzzle cube is an 8-inch magical cube made of gold, iron, crystal, and copper, and it is worth 5,000 gp to a sage or collector. A functioning puzzle cube can be solved with 30 minutes of
of Horizon’s Edge. The portal is two-way and remains open for 10 minutes or until a creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on
Monsters
Mythic Odysseys of Theros
below. She can take only one legendary action at a time and only at the end of another creature’s turn. Hythonia regains spent legendary actions at the start of her turn.
Move. Hythonia moves
. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
collector calls up the enslaved spirits of those it has slain; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Summon Specters"} specter;specters (without Sunlight Sensitivity) arise in
Monsters
Mordenkainen's Fiendish Folio Volume 1
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
an inveterate collector of magic items, though, his demiplane is likely filled with powerful artifacts long thought lost to the multiverse. If the story is true, his demiplane is undoubtedly guarded
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver collector calls up the
Cadaver Collector The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver collector calls up the
Cadaver Collector The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer, hobgoblin general, or other
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Insightful Collector Origin Feat Your expeditions, transactions, and mercantile activities on behalf of the Augustine Trading Company have put you in contact with collectors of historical artifacts
, relics, and tomes. You gain the following benefits. Object Intuition. You can take a Study action to examine one magical object and learn its properties and how to use it without attuning to it or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and it is worth 5,000 gp to a sage or collector. A functioning puzzle cube can be solved with 30 minutes of work and a successful DC 25 Intelligence (Investigation) check. When the cube is solved, a
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and it is worth 5,000 gp to a sage or collector. A functioning puzzle cube can be solved with 30 minutes of work and a successful DC 25 Intelligence (Investigation) check. When the cube is solved, a
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
her action on any given round, but if characters succeed on making these checks on three different rounds, Tullus clutches her head and screams “No!” She then falls unconscious. Murgaxor’s Orb
and Dean Plargg’s ongoing research. These dusty objects—mostly mundane stone or jade vessels—are each worth 100 gp. Additionally, a character who spends 10 minutes searching the library and succeeds on a DC 16 Intelligence (Investigation) check discovers a Lorehold primer (see chapter 2).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Avernus 12 the Voluminous 3 the Insightful 13 the Stoic 4 Collector of Debts 14 the Shatterer 5 the Summoner 15 the Keeper 6 Speaker of Profit 16 the Faithful 7 Chainer of Demons 17 the Clever
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
her action on any given round, but if characters succeed on making these checks on three different rounds, Tullus clutches her head and screams “No!” She then falls unconscious. Murgaxor’s Orb
and Dean Plargg’s ongoing research. These dusty objects—mostly mundane stone or jade vessels—are each worth 100 gp. Additionally, a character who spends 10 minutes searching the library and succeeds on a DC 16 Intelligence (Investigation) check discovers a Lorehold primer (see chapter 2).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Avernus 12 the Voluminous 3 the Insightful 13 the Stoic 4 Collector of Debts 14 the Shatterer 5 the Summoner 15 the Keeper 6 Speaker of Profit 16 the Faithful 7 Chainer of Demons 17 the Clever
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Spores I’m an avid collector of spores, molds, and fungi—my most prized find being a sapiens zuggtmata from the depths of Mount Zogon. I wouldn’t want it steering a corpse around and
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an inveterate collector of magic items, though, his demiplane is likely filled with powerful artifacts long thought lost to the multiverse. If the story is true, his demiplane is undoubtedly guarded by
9(−1)
Skills Acrobatics +6, Athletics +4, Perception +4
Senses darkvision passive Perception 14
Languages Common
Challenge 3 (700 XP)
Ethereal Jaunt. As a bonus action, a xill can magically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an inveterate collector of magic items, though, his demiplane is likely filled with powerful artifacts long thought lost to the multiverse. If the story is true, his demiplane is undoubtedly guarded by
9(−1)
Skills Acrobatics +6, Athletics +4, Perception +4
Senses darkvision passive Perception 14
Languages Common
Challenge 3 (700 XP)
Ethereal Jaunt. As a bonus action, a xill can magically
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target’s turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to
avid collector of weird weapons. Gorglak is easily bribed. XP Awards Presenting Gorglak’s letter to Captain Errde Blackskull earns each character 50 XP for retrieving evidence of corruption within the ranks of the Stone Guard.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
created for themselves. Example Rivals d20 Rival 1 Tax collector who is convinced the characters are dodging fees 2 Politician who is concerned that the characters are causing more trouble than they
often efforts that are specific to the rival. A rival’s action might be a direct attack, such as an assassination attempt, that you play out during a session. Or it might be a background activity that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target’s turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to
avid collector of weird weapons. Gorglak is easily bribed. XP Awards Presenting Gorglak’s letter to Captain Errde Blackskull earns each character 50 XP for retrieving evidence of corruption within the ranks of the Stone Guard.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
created for themselves. Example Rivals d20 Rival 1 Tax collector who is convinced the characters are dodging fees 2 Politician who is concerned that the characters are causing more trouble than they
often efforts that are specific to the rival. A rival’s action might be a direct attack, such as an assassination attempt, that you play out during a session. Or it might be a background activity that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can transfer any amount of your franchise funds back to your satchel
Need At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can transfer any amount of your franchise funds back to your satchel
Need At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
innocent intentions. If the spirits aren’t immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
. If a creature fails this check by 5 or more, it gets stuck, is restrained, and risks drowning. A creature can free itself or a creature within reach by using an action to shift the rubble and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
innocent intentions. If the spirits aren’t immediately calmed, each creature in the hall on the round after the spirits manifest must succeed on a DC 16 Wisdom saving throw or use its action to make a melee
. If a creature fails this check by 5 or more, it gets stuck, is restrained, and risks drowning. A creature can free itself or a creature within reach by using an action to shift the rubble and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hythonia the Cruel Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist
Actions. On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row: Hythonia briefly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hythonia the Cruel Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist
Actions. On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row: Hythonia briefly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters engage him in conversation. With appropriate roleplaying or a successful DC 13 Charisma (Persuasion) check, he describes Viallis as a collector of sycophants who uses wealth to try to
are shuttered and curtained. As an action, a character can try to open a door or window using thieves’ tools, doing so with a successful DC 14 Dexterity check, or force open a door or window with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters engage him in conversation. With appropriate roleplaying or a successful DC 13 Charisma (Persuasion) check, he describes Viallis as a collector of sycophants who uses wealth to try to
are shuttered and curtained. As an action, a character can try to open a door or window using thieves’ tools, doing so with a successful DC 14 Dexterity check, or force open a door or window with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
up or down as an action from the first floors of the adjoining towers. Lifting the bars from within the central yard of area B2 requires a successful DC 15 Strength (Athletics) check, while bursting
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
up or down as an action from the first floors of the adjoining towers. Lifting the bars from within the central yard of area B2 requires a successful DC 15 Strength (Athletics) check, while bursting
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
so, only four sivak draconians are with her. Drayan has readied an action to use her Noxious Breath as soon as she sees a character in range. S19: Cells These bare stone cells once quartered the
gp to a collector. Characters might recall seeing hats of similar style to the one the man is wearing in the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
so, only four sivak draconians are with her. Drayan has readied an action to use her Noxious Breath as soon as she sees a character in range. S19: Cells These bare stone cells once quartered the
gp to a collector. Characters might recall seeing hats of similar style to the one the man is wearing in the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of power, and together we shall destroy them.” To destroy an item, the character must place it on the anvil and strike it three times with the hammer. Each hammer strike takes one action. On the third
can use its action to try to slip free of the table’s leather straps, doing so with a successful DC 20 Dexterity check, or a character can use an action to loosen the straps enough for Xerophon to get
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of power, and together we shall destroy them.” To destroy an item, the character must place it on the anvil and strike it three times with the hammer. Each hammer strike takes one action. On the third
can use its action to try to slip free of the table’s leather straps, doing so with a successful DC 20 Dexterity check, or a character can use an action to loosen the straps enough for Xerophon to get