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Returning 35 results for 'primeval artistic and his common'.
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primal artistic and his cosmos
Monsters
Bigby Presents: Glory of the Giants
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is
Monsters
Bigby Presents: Glory of the Giants
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
“Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
Backgrounds
Tomb of Annihilation
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic
wily resourcefulness. A traditional emphasis on community and harmony leads many firbolgs to pledge themselves to Hiatea’s service. Firbolg Primeval Warden Like giant priests of Hiatea, firbolgs who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic
wily resourcefulness. A traditional emphasis on community and harmony leads many firbolgs to pledge themselves to Hiatea’s service. Firbolg Primeval Warden Like giant priests of Hiatea, firbolgs who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers. Regalia of rulership and artistic masterpieces fill blue dragons’ hoards. These dragons
have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers. Regalia of rulership and artistic masterpieces fill blue dragons’ hoards. These dragons
have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Grand Stage to the many taverns of Lower Menthis. Spontaneous street performances are common throughout the quarter. In addition to enjoying the entertainment, you could always try to find work—either
showcasing your artistic talents on stage or displaying your prowess in the Burning Ring. Join an Expedition. Scholars at Morgrave often sponsor expeditions to Xen’drik and into the ruins below Sharn
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, while others collect artistic or scholarly materials that defy stereotypes attached to their kind. Hill giant bags are made from simple materials like burlap or linen. Most have a distinctive “snack
used as a toothpick 6 Iron prongs and a trough of coal to create a makeshift spit-roast setup 7 A beehive with live bees 8 A small picture book for learning Common 9 A hefty box containing an assortment
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, while others collect artistic or scholarly materials that defy stereotypes attached to their kind. Hill giant bags are made from simple materials like burlap or linen. Most have a distinctive “snack
used as a toothpick 6 Iron prongs and a trough of coal to create a makeshift spit-roast setup 7 A beehive with live bees 8 A small picture book for learning Common 9 A hefty box containing an assortment
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Grand Stage to the many taverns of Lower Menthis. Spontaneous street performances are common throughout the quarter. In addition to enjoying the entertainment, you could always try to find work—either
showcasing your artistic talents on stage or displaying your prowess in the Burning Ring. Join an Expedition. Scholars at Morgrave often sponsor expeditions to Xen’drik and into the ruins below Sharn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Firbolg Wanderer Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Dex +5, Cha +6
Skills Perception +6, Persuasion +6, Stealth +5
Senses passive Perception 16
Languages Common, Giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing
would devastate me. 2 Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3 Years ago, tragedy struck the members of an isolated society I
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loose and showing them how to develop a long-lasting self-discipline. Primeval Hatred One of the most fervent passions in an elf is the animosity that surface elves and drow hold for one another
for the sake of a common cause. They won’t like it — they might even hate themselves for a time afterward — but they’ll do what must be done according to the circumstances of the situation. Some elves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
betrayal prevents those who are imprisoned here from working together for long toward the common goal of escape. Adventures on Carceri might explore the forces—spiritual and psychological as well as
physical and outright demonic—that keep characters trapped or imprisoned there. Characters might help a prisoner escape, from an unjustly held spirit to some primeval god banished to oblivion here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
betrayal prevents those who are imprisoned here from working together for long toward the common goal of escape. Adventures on Carceri might explore the forces—spiritual and psychological as well as
physical and outright demonic—that keep characters trapped or imprisoned there. Characters might help a prisoner escape, from an unjustly held spirit to some primeval god banished to oblivion here.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
principles. Akharin Sangar has a rich artistic heritage. Architecture is thoughtful and symbolic, and instruments like the barbat and kamancheh sweeten poetic lyrics with their unmistakable tones. Sangarian
long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
principles. Akharin Sangar has a rich artistic heritage. Architecture is thoughtful and symbolic, and instruments like the barbat and kamancheh sweeten poetic lyrics with their unmistakable tones. Sangarian
long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
, consider asking them the following questions.
What artistic skill do you idealize or have a talent for? Is it a natural skill? Is it your family’s preferred art form? Did you learn it from an idol or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
, consider asking them the following questions.
What artistic skill do you idealize or have a talent for? Is it a natural skill? Is it your family’s preferred art form? Did you learn it from an idol or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing
would devastate me. 2 Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3 Years ago, tragedy struck the members of an isolated society I
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loose and showing them how to develop a long-lasting self-discipline. Primeval Hatred One of the most fervent passions in an elf is the animosity that surface elves and drow hold for one another
for the sake of a common cause. They won’t like it — they might even hate themselves for a time afterward — but they’ll do what must be done according to the circumstances of the situation. Some elves
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Firbolg Wanderer Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Dex +5, Cha +6
Skills Perception +6, Persuasion +6, Stealth +5
Senses passive Perception 16
Languages Common, Giant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Character Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the
Schools of Evocation or Transmutation are also well represented. Clerics aren’t very common in this school, but some with the Tempest domain end up here. Beyond the ranks of traditional spellcasters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Character Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the
Schools of Evocation or Transmutation are also well represented. Clerics aren’t very common in this school, but some with the Tempest domain end up here. Beyond the ranks of traditional spellcasters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with prodigious artistic skill are called rockspeakers. Within their communities, they act as leaders and oracles. Rockspeakers incorporate crystals and stones into their clothing and embed them in
, History +9, Perception +7
Senses darkvision 120 ft., passive Perception 17
Languages Common, Giant, Terran
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with prodigious artistic skill are called rockspeakers. Within their communities, they act as leaders and oracles. Rockspeakers incorporate crystals and stones into their clothing and embed them in
, History +9, Perception +7
Senses darkvision 120 ft., passive Perception 17
Languages Common, Giant, Terran
Challenge 16 (15,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If the giant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Galazeth Prismari The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on
Common, Draconic
Challenge 23 (50,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Galazeth fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Galazeth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Galazeth Prismari The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on
Common, Draconic
Challenge 23 (50,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day). If Galazeth fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Galazeth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters together as adults, united by the common goal of retrieving that which they’ve lost. The adventure begins shortly after the Witchlight Carnival returns to the characters’ world for the
each character has lost. Lost Things d8 Thing 1 Ability to keep secrets 2 Ability to smile 3 Artistic creativity 4 Cherished doll or stuffed animal 5 Handwriting 6 Sense of direction 7 Sense of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters together as adults, united by the common goal of retrieving that which they’ve lost. The adventure begins shortly after the Witchlight Carnival returns to the characters’ world for the
each character has lost. Lost Things d8 Thing 1 Ability to keep secrets 2 Ability to smile 3 Artistic creativity 4 Cherished doll or stuffed animal 5 Handwriting 6 Sense of direction 7 Sense of