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Returning 35 results for 'prisoners always and his collect'.
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Monsters
Fizban's Treasury of Dragons
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Backgrounds
Sword Coast Adventurer's Guide
Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
Backgrounds
Baldur’s Gate: Descent into Avernus
place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching for that “special someone.”
4
Nobody stays angry at me or around me for long
From the Oasis Theater’s spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur’s Gate hosts a colorful array of performers. Good acts can always
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Equipment
Combat
Utility
Whimsy
11
16
14
The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the
long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
You have a minor phobia of water and hate getting wet.
4
Your tail always betrays your inner thoughts.
5
You purr loudly when you are happy.
6
You keep a small ball of yarn in your
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching for that “special someone.”
4
Nobody stays angry at me or around me for long, since I can
;
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching
6
Instrumentalist
7
Poet
8
Singer
9
Storyteller
10
Tumbler
FEATURE: BY POPULAR DEMAND
You can always find a place to perform, usually in an inn or tavern
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds don’t know how to use a wand, a spellbook, or anything with more
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Prisoners Governor Nighthill would like to interrogate some of the raiders. “I’d give anything to know what we’re up against, and why. For that, we need prisoners. A commander, even a low-ranking one
temple of Chauntea. All characters need to do is bring a live cultist or Cult of the Dragon initiate back to the keep. Or characters can go into the town hunting for one specifically. Prisoners
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Prisoners Governor Nighthill would like to interrogate some of the raiders. “I’d give anything to know what we’re up against, and why. For that, we need prisoners. A commander, even a low-ranking one
temple of Chauntea. All characters need to do is bring a live cultist or Cult of the Dragon initiate back to the keep. Or characters can go into the town hunting for one specifically. Prisoners
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
been incarcerated at Revel’s End. The records also include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural
Revel’s End Locations (R17-R23) R17. Cells The prisoners are kept in these unlit cells behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
been incarcerated at Revel’s End. The records also include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural
Revel’s End Locations (R17-R23) R17. Cells The prisoners are kept in these unlit cells behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
was the closest target to the camp, the biggest of all the towns they’ve attacked, and the most profitable—praise Tiamat’s glory! Prisoners are used for manual labor. In the past, a few have “converted
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
was the closest target to the camp, the biggest of all the towns they’ve attacked, and the most profitable—praise Tiamat’s glory! Prisoners are used for manual labor. In the past, a few have “converted
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
tide. The water-filled areas within the caves themselves are always there, flooded even at low tide. The operation undertaken by the Cult of Talos here is not complicated. They lure unsuspecting ships
close to the caves, wreck the ships on the magical reefs, capture the crew, and drag the wreckage into the caves. Anything worthwhile is salvaged and sold, and the prisoners are either sold to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Pureblood Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood can’t pass for human under close scrutiny because there’s always some hint of its
, kidnap prisoners for interrogation and sacrifice, and trade with anyone who has something that can further their myriad plots. Yuan-ti Pureblood
Medium humanoid (yuan-ti), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of small pieces. These adornments are always fashioned so that they don’t make noise when the wearer moves, as that would make it difficult for a kobold to sneak anywhere. Even though the jewelry
they make has no functional purpose, kobolds savor these items, perhaps as some echo of a dragon’s inclination to collect treasure. Because the tribe’s wealth is portable, the kobolds can relocate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of small pieces. These adornments are always fashioned so that they don’t make noise when the wearer moves, as that would make it difficult for a kobold to sneak anywhere. Even though the jewelry
they make has no functional purpose, kobolds savor these items, perhaps as some echo of a dragon’s inclination to collect treasure. Because the tribe’s wealth is portable, the kobolds can relocate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slay escaped prisoners. Once it has completed its task, the elemental always returns to its mistress. Treasure Fenthaza carries a ring of keys that unlock the manacles and shackles worn by the
prisoners in area 8. She wears a holy symbol of Dendar the Night Serpent (25 gp) around her neck. The chest is unlocked and contains 200 gp, a black leather quiver embroidered with a quartz-studded star map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slay escaped prisoners. Once it has completed its task, the elemental always returns to its mistress. Treasure Fenthaza carries a ring of keys that unlock the manacles and shackles worn by the
prisoners in area 8. She wears a holy symbol of Dendar the Night Serpent (25 gp) around her neck. The chest is unlocked and contains 200 gp, a black leather quiver embroidered with a quartz-studded star map
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
tide. The water-filled areas within the caves themselves are always there, flooded even at low tide. The operation undertaken by the Cult of Talos here is not complicated. They lure unsuspecting ships
close to the caves, wreck the ships on the magical reefs, capture the crew, and drag the wreckage into the caves. Anything worthwhile is salvaged and sold, and the prisoners are either sold to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yuan-ti Pureblood Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood can’t pass for human under close scrutiny because there’s always some hint of its
, kidnap prisoners for interrogation and sacrifice, and trade with anyone who has something that can further their myriad plots. Yuan-ti Pureblood
Medium humanoid (yuan-ti), neutral evil
Armor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Revel’s End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
seriously and never misses a council meeting or parole hearing. He votes with his head, not his heart, and always carefully weighs the ramifications of commuting a prisoner’s sentence. Councilor Jil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Revel’s End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
seriously and never misses a council meeting or parole hearing. He votes with his head, not his heart, and always carefully weighs the ramifications of commuting a prisoner’s sentence. Councilor Jil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
End denied the request. Meeting Prisoner 13. Visitors can request meetings with prisoners, but those meetings are always supervised by the warden (to learn about the warden, see “R21: Warden’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
End denied the request. Meeting Prisoner 13. Visitors can request meetings with prisoners, but those meetings are always supervised by the warden (to learn about the warden, see “R21: Warden’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
End denied the request. Meeting Prisoner 13. Visitors can request meetings with prisoners, but those meetings are always supervised by the warden (to learn about the warden, see “R21: Warden’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
End denied the request. Meeting Prisoner 13. Visitors can request meetings with prisoners, but those meetings are always supervised by the warden (to learn about the warden, see “R21: Warden’s
Quarters”). If the characters want to talk to Prisoner 13, their best bet is to try when she’s not in her cell, hopefully out of sight of the guards. Prisoners do chores such as emptying latrine buckets and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Revel’s End. The records include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural,” with no details. A desk in the
Revel’s End Locations The following locations are keyed to Revel’s End, as shown on map 4.2. Map 4.2: DM’s map View Player Version R1: Dock Ships dock here to offload prisoners and supplies. R2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
they collect, always trying to display those items they consider most precious in a tasteful and interesting way and recounting their elaborate histories to visitors whenever possible. Indeed, crystal