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Returning 35 results for 'progress about and his create'.
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Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies
for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisan’s tools can use the Star Forge to create magic items using those tools and an amount of materials based on the item’s rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the item’s rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisan’s tools can use the Star Forge to create magic items using those tools and an amount of materials based on the item’s rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the item’s rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mapping A character not focused on any other task — including watching for danger while traveling — can record the group’s progress through the Underdark and create a map of the route. Such a map can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mapping A character not focused on any other task — including watching for danger while traveling — can record the group’s progress through the Underdark and create a map of the route. Such a map can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
location, learn about the obstacles they need to overcome, and strategize about completing the job. Each adventure includes a way for the characters to create or obtain a map of the target location
progress beyond the main adventure. These short adventures work best with players who enjoy the heist genre. In addition to thrills, drama, strategizing, and twists, each adventure includes opportunities for exploration, roleplaying, and combat.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
location, learn about the obstacles they need to overcome, and strategize about completing the job. Each adventure includes a way for the characters to create or obtain a map of the target location
progress beyond the main adventure. These short adventures work best with players who enjoy the heist genre. In addition to thrills, drama, strategizing, and twists, each adventure includes opportunities for exploration, roleplaying, and combat.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heist’s level, as shown in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land’s resources. These elite reap the rewards of progress with little regard for those left
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land’s resources. These elite reap the rewards of progress with little regard for those left
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heist’s level, as shown in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to negate the complication. Characters can create their own complications to shake off pursuers (for example, casting the web spell in a narrow alleyway). Adjudicate these as you see fit
failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of difficult terrain. 7 You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to negate the complication. Characters can create their own complications to shake off pursuers (for example, casting the web spell in a narrow alleyway). Adjudicate these as you see fit
failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of difficult terrain. 7 You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
sleeping quarters for the yuan-ti. However, progress has been slow. The captives wore down or broke most of their tools, and Issar is waiting for the delivery of new tools. The captives are physically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If strangers appear before Issar, Khoti questions them on his master’s behalf. Captives Under Issar’s supervision, the enslaved captives are supposed to be widening these caverns to create new
sleeping quarters for the yuan-ti. However, progress has been slow. The captives wore down or broke most of their tools, and Issar is waiting for the delivery of new tools. The captives are physically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
create an undead using a necromancy spell, it has additional benefits: The creature’s hit point maximum is increased by an amount equal to your wizard level. The creature adds your proficiency bonus to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item’s selling cost. To determine how many workweeks it takes to create an item, divide its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
create an undead using a necromancy spell, it has additional benefits: The creature’s hit point maximum is increased by an amount equal to your wizard level. The creature adds your proficiency bonus to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create dishes from painstakingly prepared stews such as hominy-and-meat pozole to ubiquitous snacks like tacos. For city folk, many recreations relieve the pressures of daily life. Along with music and
more than fifty years, was the congregation’s founder and is credited with San Citlán’s economic rise. However, her focus on progress and city aesthetics has drawn heavy criticism, as the majority of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
order, not the participant who rolled the die. Characters can create their own complications to shake off pursuers or slow their quarry (for example, casting the Web spell in a narrow alleyway
Dexterity saving throw. On a failed save, you have the Prone condition. 5 You encounter a brawl in progress. Make a DC 15 Strength, Dexterity, or Charisma saving throw (your choice) to get past the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create dishes from painstakingly prepared stews such as hominy-and-meat pozole to ubiquitous snacks like tacos. For city folk, many recreations relieve the pressures of daily life. Along with music and
more than fifty years, was the congregation’s founder and is credited with San Citlán’s economic rise. However, her focus on progress and city aesthetics has drawn heavy criticism, as the majority of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item’s selling cost. To determine how many workweeks it takes to create an item, divide its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
order, not the participant who rolled the die. Characters can create their own complications to shake off pursuers or slow their quarry (for example, casting the Web spell in a narrow alleyway
Dexterity saving throw. On a failed save, you have the Prone condition. 5 You encounter a brawl in progress. Make a DC 15 Strength, Dexterity, or Charisma saving throw (your choice) to get past the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ensconced on another plane, the githzerai create a teleportation circle inside it to facilitate travel between that plane and Limbo. The appearance of an adamantine citadel on another plane creates a
? Going on the Attack The githzerai know full well that they can’t make progress in the war against their enemies by staying inside their fortresses on Limbo. To check the advances of the illithids and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ensconced on another plane, the githzerai create a teleportation circle inside it to facilitate travel between that plane and Limbo. The appearance of an adamantine citadel on another plane creates a
? Going on the Attack The githzerai know full well that they can’t make progress in the war against their enemies by staying inside their fortresses on Limbo. To check the advances of the illithids and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
This final fight is a complex battle with a lot going on. Whether you want to simplify the encounter or dial up the chaos, you can tweak the elements of the fight as needed to create an exciting
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
This final fight is a complex battle with a lot going on. Whether you want to simplify the encounter or dial up the chaos, you can tweak the elements of the fight as needed to create an exciting