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Returning 35 results for 'progress across and his crafting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the effect on itself with a success.The ancient war machines known as collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer to bolster the ranks
great battle—either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
predilection to hunt frost salamanders. Venturing into the Frostfell, they use large fires to lure these creatures into traps, then kill them and collect their hides and fangs for use in crafting
dwells in a lair for a while carves out enough space to allow a small army to camp within. Inexperienced travelers who come across these caves see them as a welcome shelter, though they are anything
Species
Guildmasters’ Guide to Ravnica
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can
affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences.
Vedalken believe that the path toward the impossible
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Monsters
Infernal Machine Rebuild
Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
statue of Moloch without damaging them. With the gems in hand, Seodra would have been able to craft the jeweled skull of a demilich for Acererak. Unfortunately, she was captured along with the rest of the thieves, and is now forced to work for Thessalar—crafting the same jeweled skull for his own use.
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
the saving throw at the end of each of its turns, ending the effect on itself with a success.The ancient war machines known as cadaver collectors lumber aimlessly across the blasted plains of Acheron
. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place
Kenku
Legacy
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with treasures spread across Oerth. Over time, this complex became known as the Tomb of Wayward Souls, since explorers would venture inside only to die. Laysa and her crew made some progress exploring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Moradin Myths told on many worlds describe Moradin (MORE-ah-din) crafting all the peoples of the Material Plane in his great workshop in Mount Celestia (see chapter 6), causing them to spring to life
from inert metal when he cooled the heated castings with his breath. These myths are the source of Moradin’s appellation, “All-Father.” Many peoples across the multiverse, including many dwarves, worship Moradin.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Moradin Myths told on many worlds describe Moradin (MORE-ah-din) crafting all the peoples of the Material Plane in his great workshop in Mount Celestia (see chapter 6), causing them to spring to life
from inert metal when he cooled the heated castings with his breath. These myths are the source of Moradin’s appellation, “All-Father.” Many peoples across the multiverse, including many dwarves, worship Moradin.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with treasures spread across Oerth. Over time, this complex became known as the Tomb of Wayward Souls, since explorers would venture inside only to die. Laysa and her crew made some progress exploring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
. Belchorzh can see through these eyes and uses them to track the party’s progress. Any effect that deals fire, necrotic, or radiant damage destroys a patch of alien growth on contact. However, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
scurry across its surface. All around you, the burning silence of the sea of sand is unnaturally oppressive and foreboding. Ash and dust billow around your feet and choke your parched throats. There are
ghost can take longer to appear, exposing the characters to more of the desert’s threats, which are detailed in the “Desert Encounters” section below. When you’re ready to progress the story, proceed to the “Ghost of Amun Sa” section.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
scurry across its surface. All around you, the burning silence of the sea of sand is unnaturally oppressive and foreboding. Ash and dust billow around your feet and choke your parched throats. There are
ghost can take longer to appear, exposing the characters to more of the desert’s threats, which are detailed in the “Desert Encounters” section below. When you’re ready to progress the story, proceed to the “Ghost of Amun Sa” section.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
. Belchorzh can see through these eyes and uses them to track the party’s progress. Any effect that deals fire, necrotic, or radiant damage destroys a patch of alien growth on contact. However, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
end of the Red Wizards’ turn, if fewer than five Red Wizards used an action to perform the ritual, the portal floating in the great apse (area 7) wavers and no progress in the ritual is made. If fewer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple of Tiamat. Each round, at least five Red Wizards must use an action to perform the ritual in order for it to be successfully focused for that round, helping guide Tiamat across the planes. At the
end of the Red Wizards’ turn, if fewer than five Red Wizards used an action to perform the ritual, the portal floating in the great apse (area 7) wavers and no progress in the ritual is made. If fewer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters do — or even see and experience — during the intervening time. In addition to downtime activities such as crafting, characters have plenty of opportunities for interaction. If the players are
as you see fit. Players can also suggest and spin out stories about things their characters have experienced during the intervening time, including arduous climbs, swinging across gorges, or dodging
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters do — or even see and experience — during the intervening time. In addition to downtime activities such as crafting, characters have plenty of opportunities for interaction. If the players are
as you see fit. Players can also suggest and spin out stories about things their characters have experienced during the intervening time, including arduous climbs, swinging across gorges, or dodging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along the roof or cling to the sides of the train cars to find Garra. Walking on Rooftops. A creature moving across the train car roofs must succeed on a DC 10 Dexterity (Acrobatics) check to keep its
the Sides. A creature climbing along the sides of the cars must succeed on a DC 10 Strength (Athletics) check to hang on. A creature that fails this check almost loses its grip and makes no progress
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
processes local minerals using a mix of innovative technology and magic. The ironworks have many complexes across the city, and these labyrinthine facilities house all kinds of wondrous experimental
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provides the characters with all that is known of Maccath’s fate. “Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their
sealskin boats toward a huge iceberg, flattened like a plateau across its surface, but ringed by icy peaks. She had intended to follow the Ice Hunters and investigate the iceberg. After that, no more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Congregation, the minds behind San Citlán’s progress prepare future generations of spellcasting adepts. The base of the hill teems with monuments, temples, and extravagant estates. These wealthy
processes local minerals using a mix of innovative technology and magic. The ironworks have many complexes across the city, and these labyrinthine facilities house all kinds of wondrous experimental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls
. The balloon is roped to a gondola that has been fitted with steel runners. The airship has a speed of 8 miles per hour while skiing across ice or snow or flying in the air. A strong headwind reduces
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provides the characters with all that is known of Maccath’s fate. “Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their
sealskin boats toward a huge iceberg, flattened like a plateau across its surface, but ringed by icy peaks. She had intended to follow the Ice Hunters and investigate the iceberg. After that, no more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along the roof or cling to the sides of the train cars to find Garra. Walking on Rooftops. A creature moving across the train car roofs must succeed on a DC 10 Dexterity (Acrobatics) check to keep its
the Sides. A creature climbing along the sides of the cars must succeed on a DC 10 Strength (Athletics) check to hang on. A creature that fails this check almost loses its grip and makes no progress
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls
. The balloon is roped to a gondola that has been fitted with steel runners. The airship has a speed of 8 miles per hour while skiing across ice or snow or flying in the air. A strong headwind reduces
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
their guild affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences. Vedalken believe that the path toward the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
their guild affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences. Vedalken believe that the path toward the