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Returning 35 results for 'progress also and his chief'.
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prowess also and his chief
Monsters
Waterdeep: Dragon Heist
target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.Thorvin serves as Xanathar's chief engineer and trapsmith. He also
Harper spies in Skullport and elsewhere.
Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.Poison
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacker.The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ages, it grows tougher and develops spore clusters on its body. Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature
spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates
Monsters
Eberron: Rising from the Last War
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Species
Acquisitions Incorporated
little interest in what people say about it.
Ongoing Mutations
Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
Backgrounds
Guildmasters’ Guide to Ravnica
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
monsters
roll as a 5 or 15. It may also apply this effect to up to six willing creatures it can see.Multiattack. The Yithian makes two Snapping Claw attacks.
Snapping Claw. Melee Attack Roll: +11;{"diceNotation
the fate of those creatures they send back in time, they are also patient. A determined resistance to their scheme can, if it proves troublesome enough, force the Yithians to give up their plans and
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
greataxe, which the war chief found in area H17. The room is decorated with the spoils of war, including impressive-looking furniture that was mostly destroyed when Cryovain attacked. Also heaped about the
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. These resentful servants are the chief butler Gastyn, head maid Arlaenga, and former chief hunter and now chief groom Angrath Woodwise. They resent the cultists, especially Trepsin the troll. The human
adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. These resentful servants are the chief butler Gastyn, head maid Arlaenga, and former chief hunter and now chief groom Angrath Woodwise. They resent the cultists, especially Trepsin the troll. The human
adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
greataxe, which the war chief found in area H17. The room is decorated with the spoils of war, including impressive-looking furniture that was mostly destroyed when Cryovain attacked. Also heaped about the
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
clans, each with its own chieftain and tribal shaman. The chieftains of a particular tribe choose one among them to become the great chief of the tribe, with power comparable to a monarch. The Uthgardt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
what they want to do. The DM narrates the results of their actions. Typically, the DM uses a map as an outline of the adventure, tracking the characters’ progress as they explore dungeon corridors or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
clans, each with its own chieftain and tribal shaman. The chieftains of a particular tribe choose one among them to become the great chief of the tribe, with power comparable to a monarch. The Uthgardt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Thorvin Twinbeard Thorvin serves as Xanathar’s chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar’s plans as well as he can
that doubles as a club. He also carries mason’s tools, smith’s tools, and thieves’ tools, and has proficiency with all three. Game Statistics Thorvin is a shield dwarf commoner, with these changes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
with them. If the characters rescue his favored son in area 5 and have the means to communicate with the chief, Yorb opens up to them. He currently has no idea his son is missing. The grungs worship the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Yakfolk Neighbors Zalto has come to terms with the yakfolk that live on the mountainside above Ironslag. These malevolent creatures watch over the topmost entrance to the giants’ fortress and also
tend crops for the giants. In exchange, the giants leave them alone. The two kinds of yakfolk, warriors and priests, are described in appendix C. Also present in the village are Humanoid prisoners that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Yakfolk Neighbors Zalto has come to terms with the yakfolk that live on the mountainside above Ironslag. These malevolent creatures watch over the topmost entrance to the giants’ fortress and also
tend crops for the giants. In exchange, the giants leave them alone. The two kinds of yakfolk, warriors and priests, are described in appendix C. Also present in the village are Humanoid prisoners that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
with them. If the characters rescue his favored son in area 5 and have the means to communicate with the chief, Yorb opens up to them. He currently has no idea his son is missing. The grungs worship the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Thorvin Twinbeard Thorvin serves as Xanathar’s chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar’s plans as well as he can
that doubles as a club. He also carries mason’s tools, smith’s tools, and thieves’ tools, and has proficiency with all three. Game Statistics Thorvin is a shield dwarf commoner, with these changes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also
arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also
arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
The Nine Hells Creatures influenced by the Nine Hells gain devilish features, such as horns, a forked tail, or the faint odor of sulfur or smoke. A creature influenced by the Nine Hells also gains
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
The Nine Hells Creatures influenced by the Nine Hells gain devilish features, such as horns, a forked tail, or the faint odor of sulfur or smoke. A creature influenced by the Nine Hells also gains
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
members are horrified to learn that their chieftain is dead. Until a new great chief is chosen, they either flee from the characters or allow them to pass through their territory unmolested. They will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
selection of bows and crossbows. The wall behind the counter is lined with rows of finely carved wooden canes, quarterstaffs, and shields. Talisolvanar “Tally” Fellbranch, the owner and chief artisan
charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He speaks Common and Elvish. Services Tally sells wooden weapons and shields at normal cost. He also crafts and sells furniture and wood sculptures.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
selection of bows and crossbows. The wall behind the counter is lined with rows of finely carved wooden canes, quarterstaffs, and shields. Talisolvanar “Tally” Fellbranch, the owner and chief artisan
charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He speaks Common and Elvish. Services Tally sells wooden weapons and shields at normal cost. He also crafts and sells furniture and wood sculptures.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
members are horrified to learn that their chieftain is dead. Until a new great chief is chosen, they either flee from the characters or allow them to pass through their territory unmolested. They will