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Returning 35 results for 'progress among and his crossing'.
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Backgrounds
Guildmasters’ Guide to Ravnica
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Backgrounds
Guildmasters’ Guide to Ravnica
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
monsters
cosmos. In this bizarre time, they existed in an uneasy truce with other, strange creatures of the Cthulhu Mythos. Eventually, they were among the creatures swept away by the arrival of the dreaded flying
to document their captive’s answers and verify the information they gather. Once the Yithians are satisfied, their captive is allowed relative freedom to dwell among the Yithians and other time
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
progress and must be hacked down (25 percent chance of a mold or fungus dungeon hazard hidden among them) 17 Poisonous gas (deals 1d6 poison damage per minute of exposure) 18 Reverse gravity effect causes creatures to fall toward the ceiling 19 Wall of fire blocks passage 20 Wall of force blocks passage
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
progress and must be hacked down (25 percent chance of a mold or fungus dungeon hazard hidden among them) 17 Poisonous gas (deals 1d6 poison damage per minute of exposure) 18 Reverse gravity effect causes creatures to fall toward the ceiling 19 Wall of fire blocks passage 20 Wall of force blocks passage
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
. Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
. Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land’s resources. These elite reap the rewards of progress with little regard for those left
commodity, as hammers ring out and forge fires roar in the city’s ironworks at all hours. Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land’s resources. These elite reap the rewards of progress with little regard for those left
commodity, as hammers ring out and forge fires roar in the city’s ironworks at all hours. Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
introduction to work with the factions, backgrounds, and motivations in play among the characters. The Priest’s Purse. If you began this campaign with the introductory adventures in chapter 6, remind the players
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization to one another. Thus, biological experimentation has always been among its primary concerns. Historically, the guild’s approach to its mission has been one of incremental progress toward a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization to one another. Thus, biological experimentation has always been among its primary concerns. Historically, the guild’s approach to its mission has been one of incremental progress toward a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
introduction to work with the factions, backgrounds, and motivations in play among the characters. The Priest’s Purse. If you began this campaign with the introductory adventures in chapter 6, remind the players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
soldiers and scholars have made little progress toward their goal. Skybridges A gift from bakunawa to the first folk of the archipelago, the skybridges of Dayawlongon are magical feats of architecture that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
soldiers and scholars have made little progress toward their goal. Skybridges A gift from bakunawa to the first folk of the archipelago, the skybridges of Dayawlongon are magical feats of architecture that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
properly, though this has no effect on game play. Floors and Stairs. Floors and staircases are made of mossy wooden planks that creak, groan, and bend underfoot. Crossing a floor or using a staircase
common among them are her lornlings (use the quickling stat block in appendix C). These tiny creatures look like miniature versions of Bavlorna. They are quick and flit about the cottage at her bidding.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Commanders’ Retreat After the Dragon Army soldiers are dealt with, read or paraphrase the following text: A dozen mounted soldiers gallop from the tree line, rushing south toward the crossing
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Map 11.4: Arekanz’s Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanz’s demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
longsword of some legendary being was cast unceremoniously onto the ground here, creating an improvised crossing over the valley.
Three eye mongers (see appendix A) swallowed by Arekanz lurk below the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the characters can hire Jarthra Farzassh (see “Frozenfar Expeditions”) as a guide. Targos to Kelvin’s Cairn By crossing open tundra, the characters can travel directly from Targos to Kelvin’s Cairn
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
black dragons are circling above the Mere of Dead Men, the red dragon is near Waterdeep, and the green dragon is clearly rampaging among the High Forest elves, based on the mountains in the background
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
properly, though this has no effect on game play. Floors and Stairs. Floors and staircases are made of mossy wooden planks that creak, groan, and bend underfoot. Crossing a floor or using a staircase
common among them are her lornlings (use the quickling stat block in appendix C). These tiny creatures look like miniature versions of Bavlorna. They are quick and flit about the cottage at her bidding.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
rafters crossing below them at a height of 10 feet.
Doors. Normal doors are made of wood, and are so rotted as to be soft and easily breakable (no ability check required). Secret doors are made of
the manse, with several wild boars feeding among them. The boars snort with contempt as you draw near.
The trail heading north off the map leads to the Circle of Thunder. The trail heading west leads to Falcon’s Hunting Lodge.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Commanders’ Retreat After the Dragon Army soldiers are dealt with, read or paraphrase the following text: A dozen mounted soldiers gallop from the tree line, rushing south toward the crossing
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
black dragons are circling above the Mere of Dead Men, the red dragon is near Waterdeep, and the green dragon is clearly rampaging among the High Forest elves, based on the mountains in the background
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
rafters crossing below them at a height of 10 feet.
Doors. Normal doors are made of wood, and are so rotted as to be soft and easily breakable (no ability check required). Secret doors are made of
the manse, with several wild boars feeding among them. The boars snort with contempt as you draw near.
The trail heading north off the map leads to the Circle of Thunder. The trail heading west leads to Falcon’s Hunting Lodge.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the characters can hire Jarthra Farzassh (see “Frozenfar Expeditions”) as a guide. Targos to Kelvin’s Cairn By crossing open tundra, the characters can travel directly from Targos to Kelvin’s Cairn
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Map 11.4: Arekanz’s Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanz’s demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
longsword of some legendary being was cast unceremoniously onto the ground here, creating an improvised crossing over the valley.
Three eye mongers (see appendix A) swallowed by Arekanz lurk below the