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Returning 35 results for 'progress assets and his choose'.
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Species
Guildmasters’ Guide to Ravnica
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can
usually choose new names for themselves as part of their transition into adulthood. They rarely use family names.
Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar, Nebun
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
Backgrounds
Guildmasters’ Guide to Ravnica
need. You can roll a d6 or choose from the options in the Research Options table to determine your area of research.
Research Options
d6
Clade/Project
1
Hull Clade, focused on
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
monsters
Magic Resistance The Yithian has Advantage on saving throws against spells and other magical effects.
Time Master. When the Yithian rolls Initiative, it may choose to treat the result of its d20
seek easier pickings.
However, if a the Yithian plot has moved far along they are loath to give up on their progress. In a dire situation, they may expend the resources needed to travel through time
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to
enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
their journey. They can choose to camp in the woods or veer eastward and spend their long rest at Falcon’s Hunting Lodge. The party member with the highest Wisdom (Survival) modifier is the most
qualified to navigate Neverwinter Wood. Use the map of the Sword Coast to chart the characters’ progress through the forest. Whenever the characters enter a new hex on the map, have the navigator make a DC
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
experiments in progress, providing the characters with a window of opportunity to deal with it alone if they so choose.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
experiments in progress, providing the characters with a window of opportunity to deal with it alone if they so choose.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
their journey. They can choose to camp in the woods or veer eastward and spend their long rest at Falcon’s Hunting Lodge. The party member with the highest Wisdom (Survival) modifier is the most
qualified to navigate Neverwinter Wood. Use the map of the Sword Coast to chart the characters’ progress through the forest. Whenever the characters enter a new hex on the map, have the navigator make a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using a Map Whatever environment the adventurers are exploring, you can use a map to follow their progress as you relate the details of their travels. In a dungeon, tracking movement on a map lets
you describe the branching passages, doors, chambers, and other features the adventurers encounter as they go, and gives the players the opportunity to choose their own path. Similarly, a wilderness map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using a Map Whatever environment the adventurers are exploring, you can use a map to follow their progress as you relate the details of their travels. In a dungeon, tracking movement on a map lets
you describe the branching passages, doors, chambers, and other features the adventurers encounter as they go, and gives the players the opportunity to choose their own path. Similarly, a wilderness map
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Escaping the City Allow the characters to choose their route to escape the city. The Path of Memories and the canyon to the south are both logical choices. If the party seeks out Demelin, the wizard
check. If they fail a check, they make no progress. If they fail a check by 5 or more, they fall to the lower level. Ill-Fated Ambush A patrol of three kapak draconians and one sivak draconian (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Escaping the City Allow the characters to choose their route to escape the city. The Path of Memories and the canyon to the south are both logical choices. If the party seeks out Demelin, the wizard
check. If they fail a check, they make no progress. If they fail a check by 5 or more, they fall to the lower level. Ill-Fated Ambush A patrol of three kapak draconians and one sivak draconian (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he bought a smaller, less impressive building in the same alley and turned it into a pub, which he calls Frewn’s Brews. If you decide to introduce Emmek as a business rival, choose an unmarked building
barnacles on a ship. Goals Emmek wants his pub to be the most successful tavern in the North Ward, and he wants the characters’ business to fail spectacularly. Assets Emmek is stingy when it comes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he bought a smaller, less impressive building in the same alley and turned it into a pub, which he calls Frewn’s Brews. If you decide to introduce Emmek as a business rival, choose an unmarked building
barnacles on a ship. Goals Emmek wants his pub to be the most successful tavern in the North Ward, and he wants the characters’ business to fail spectacularly. Assets Emmek is stingy when it comes to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tyar-Besil, the elemental prophets look for ways to hit back hard, using their devastation orbs. The timing of these retaliatory encounters coincides with the party’s progress in overcoming the four
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tyar-Besil, the elemental prophets look for ways to hit back hard, using their devastation orbs. The timing of these retaliatory encounters coincides with the party’s progress in overcoming the four
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster has remaining. Whether you choose to be secretive or not is up to you. What’s important is that every monster’s hit points be tracked individually. Tracking damage for one or two monsters isn’t
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster has remaining. Whether you choose to be secretive or not is up to you. What’s important is that every monster’s hit points be tracked individually. Tracking damage for one or two monsters isn’t
beaten down. You can describe a monster taken to half its hit points as bloodied, giving the players a sense of progress in a fight against a tough opponent, and helping them judge when to use their most powerful spells and abilities.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, the region’s innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
this, 3d8 hours have passed, during which they have made no progress in their effort to leave. The effect then ends. 7 One character in the region sees a wide, grinning mouth that floats in midair
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, the region’s innate character takes on new qualities. When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects
this, 3d8 hours have passed, during which they have made no progress in their effort to leave. The effect then ends. 7 One character in the region sees a wide, grinning mouth that floats in midair
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names. Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft in area X6. Frustrated by their lack of progress, they vent their rage by attacking the characters. The witches let loose their three brooms of animated attack (see appendix D) while they cast
choose whether it is banished or destroyed.
A creature that touches the amber sarcophagus forms a telepathic link with the vestige inside. The vestige offers the creature a dark gift. The creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft in area X6. Frustrated by their lack of progress, they vent their rage by attacking the characters. The witches let loose their three brooms of animated attack (see appendix D) while they cast
choose whether it is banished or destroyed.
A creature that touches the amber sarcophagus forms a telepathic link with the vestige inside. The vestige offers the creature a dark gift. The creature
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names. Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrain. Choose or randomly determine the weather on that stage (see “Weather” later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrain. Choose or randomly determine the weather on that stage (see “Weather” later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage