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Returning 35 results for 'promise accept and his common'.
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promised adept and his cosmos
promised access and his cosmos
Species
Player’s Handbook
connection to the Lower Planes is the tiefling’s fiendish legacy, which comes with the promise of power yet has no effect on the tiefling’s moral outlook.
A tiefling chooses whether to
abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
Chthonic
Tieflings who have the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
Monsters
Candlekeep Mysteries
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
Backgrounds
Acquisitions Incorporated
swing a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time!
With the promise of untold treasures
’re talking about. With common folks who don’t know any better, you might be able to intimidate or deceive to get favors or special treatment.
Backgrounds
Baldur’s Gate: Descent into Avernus
answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
d8
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Backgrounds
Sword Coast Adventurer's Guide
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Strength
Orcs appreciate physical prowess and formidable combat ability in any form. As such, they might accept other creatures into their ranks from time to time. Orcs have been known to associate with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise. Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise. Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
live on small family farms joined together in pacts—resource-sharing alliances forged by common interest. Inexplicably, the Ribbon’s soil grows less fertile each year, and no living soul in
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
live on small family farms joined together in pacts—resource-sharing alliances forged by common interest. Inexplicably, the Ribbon’s soil grows less fertile each year, and no living soul in
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Elves A band of 3d6 wood elves offers to escort the party through the forest, steering the characters around the elves’ hidden settlements. If they accept the offer, the characters have no hostile
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reneges on a promise. Allow me to present something much more valuable.” He holds out a scroll tube. “The deed to a remarkable property here in Waterdeep! We’ll need a magistrate to witness the transfer of
investigating it might yield a chapter for his next book, Volo’s Guide to Spirits and Specters. If the characters accept their reward, Volo sets up a meeting with a tiefling magistrate named Kylynne
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reneges on a promise. Allow me to present something much more valuable.” He holds out a scroll tube. “The deed to a remarkable property here in Waterdeep! We’ll need a magistrate to witness the transfer of
investigating it might yield a chapter for his next book, Volo’s Guide to Spirits and Specters. If the characters accept their reward, Volo sets up a meeting with a tiefling magistrate named Kylynne
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Elves A band of 3d6 wood elves offers to escort the party through the forest, steering the characters around the elves’ hidden settlements. If they accept the offer, the characters have no hostile
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
the good of Icewind Dale, to unite against a common foe (such as Auril the Frostmaiden, Arveiaturace the White Wyrm, or Xardorok Sunblight). Goliath warriors from both clans, working as allies, might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ends when H’slaat kills the chieftain in the basin at area 4. Half the troglodytes on both sides are killed in the conflict. Those who remain accept H’slaat as their new chieftain. While the battle is
troglodytes quickly forget their conflict and unite against common threats, such as the characters and their unwelcome expeditionary force.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eightieth son of the grung chieftain Yorb. If the characters free Imbok, he grovels at their feet. He doesn’t speak Common but promises to bury his benefactors in gold if they escort him back to his father’s shrine (area 18). Imbok’s promise is empty, but he has nothing else to offer his saviors.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
the good of Icewind Dale, to unite against a common foe (such as Auril the Frostmaiden, Arveiaturace the White Wyrm, or Xardorok Sunblight). Goliath warriors from both clans, working as allies, might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ends when H’slaat kills the chieftain in the basin at area 4. Half the troglodytes on both sides are killed in the conflict. Those who remain accept H’slaat as their new chieftain. While the battle is
troglodytes quickly forget their conflict and unite against common threats, such as the characters and their unwelcome expeditionary force.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eightieth son of the grung chieftain Yorb. If the characters free Imbok, he grovels at their feet. He doesn’t speak Common but promises to bury his benefactors in gold if they escort him back to his father’s shrine (area 18). Imbok’s promise is empty, but he has nothing else to offer his saviors.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
solution for its protection that no Avowed has yet considered: sending the most important books in the library into space. The cultists look to Stonky for validation and the promise of ultimate knowledge
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
solution for its protection that no Avowed has yet considered: sending the most important books in the library into space. The cultists look to Stonky for validation and the promise of ultimate knowledge
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Law and Order Everyone in Baldur’s Gate is expected to hew to common law. Murder, theft, assault, blackmail, and fraud all carry severe penalties. Patriars, the wealthy, and the well-connected are
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Law and Order Everyone in Baldur’s Gate is expected to hew to common law. Murder, theft, assault, blackmail, and fraud all carry severe penalties. Patriars, the wealthy, and the well-connected are
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
animals in the garden speak Common and Sylvan. The Gardener The archfey who governs the Eternal Garden is known simply as the Gardener (see appendix B). The Gardener was a lifelong friend of Caerwyn and
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Law and Order Everyone in Baldur’s Gate is expected to hew to common law. Murder, theft, assault, blackmail, and fraud all carry severe penalties. Patriars, the wealthy, and the well-connected are
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doesn’t have to be a work of literature, but it can still draw on common themes that lend a distinctive flavor to its stories. Consider these examples: A campaign about confronting the inevitability of
adventures that aren’t necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a