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Returning 35 results for 'promise action and his contests'.
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Monsters
Spelljammer: Adventures in Space
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
darkweaver can’t take the same lair action two rounds in a row:
Extinguish. All nonmagical flames within 30 feet of the darkweaver are extinguished. In addition, if this area overlaps with an
Monsters
Candlekeep Mysteries
, wall of forceMiirym can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Miirym
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link
into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
monsters
, Locate CreatureLegendary Action Uses: 2. Immediately after another creature’s turn, the hunting horror can expend a use to take one of the following actions. The hunting horror regains all
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
monsters
Honor Lost. If a creature takes a Bonus Action to present a memento or recite a reminder of the abbot’s past and succeeds on a DC 15 Charisma (Persuasion) check, the abbot has Disadvantage on
to miss.Legendary Action Uses: 3. Immediately after another creature’s turn, the abbot can expend a use to take one of the following actions. The abbot regains all expended uses at the start of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or distant sun. Ontharr Frume When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and
Frume’s company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players don’t realize it, Erlanthar finds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or distant sun. Ontharr Frume When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and
Frume’s company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players don’t realize it, Erlanthar finds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Contests in Combat Battle often involves pitting your prowess against that of your foe. Such a challenge is represented by a contest. This section includes the most common contests that require an action
opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pounds. Promise of Wealth (Recharges after a Short or Long Rest). As a bonus action, this creature chooses one creature it can see. Up to five allies of its choice become convinced that the target
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pounds. Promise of Wealth (Recharges after a Short or Long Rest). As a bonus action, this creature chooses one creature it can see. Up to five allies of its choice become convinced that the target
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
contests that require an action in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Shoving a Creature Using the Attack action, you can make a
opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
contests that require an action in combat: grappling and shoving a creature. The DM can use these contests as models for improvising others.
Shoving a Creature Using the Attack action, you can make a
opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contests Sometimes one character's or monster's efforts are directly opposed to another's. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contests Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contests Sometimes one character's or monster's efforts are directly opposed to another's. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contests Sometimes one character’s or monster’s efforts are directly opposed to another’s. This can occur when both of them are trying to do the same thing and only one can succeed, such as
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Iroas Iroas is interested not in pretty words, but in great deeds. The faithful of Iroas show their piety by comporting themselves well in contests of athleticism or skill. Swearing an
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Iroas Iroas is interested not in pretty words, but in great deeds. The faithful of Iroas show their piety by comporting themselves well in contests of athleticism or skill. Swearing an
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
The End? Your time at Spelljammer Academy is over. The promise of a new adventure awaits in Neverwinter, a city to the north. Boatswain Tarto gnaws on her cigar as she bids you farewell. “Don’t
saving it! Light of Xaryxis, the adventure in Spelljammer: Adventures in Space, picks up the action right where this story left off.
If you’d like to keep your adventure set in the Forgotten Realms or
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
The End? Your time at Spelljammer Academy is over. The promise of a new adventure awaits in Neverwinter, a city to the north. Boatswain Tarto gnaws on her cigar as she bids you farewell. “Don’t
saving it! Light of Xaryxis, the adventure in Spelljammer: Adventures in Space, picks up the action right where this story left off.
If you’d like to keep your adventure set in the Forgotten Realms or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Waterdeep has a problem that can’t be handled by diplomats or the city’s other armed forces, the Open Lord has the option to mobilize Force Grey. Such action is usually taken as a last resort, since
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Waterdeep has a problem that can’t be handled by diplomats or the city’s other armed forces, the Open Lord has the option to mobilize Force Grey. Such action is usually taken as a last resort, since
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tenets: Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have
you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tenets: Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have
you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Faceless Lord. Just let yourselves be eaten and disgorged!”
The Pudding King (see appendix C) prefers to cast spells while using the throne for cover. As a bonus action on his turn, he commands a
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
was damaged on its way to the keep and needs repair, but it was stolen overnight by thieves.
On the promise of a reward of 20 gold pieces for each of you, you’ve followed the trail of the thieves
start an adventure this way, it generally gets the players into the action faster, but it might also bring some questions.
Sometimes the adventure text answers these questions, and other times it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Faceless Lord. Just let yourselves be eaten and disgorged!”
The Pudding King (see appendix C) prefers to cast spells while using the throne for cover. As a bonus action on his turn, he commands a
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Morgrin (Medium, Chaotic Neutral Cultist Fanatic), a member of Xia’s Cult who is questioning his participation in it. He was initially attracted to the promise of being transformed into an Undead
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
tow. Although Sartell knows Traevus, he doesn’t recognize her. Traevus is intent on saving himself and as much of his merchandise as possible. As an action, a character can try to convince him to take
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Morgrin (Medium, Chaotic Neutral Cultist Fanatic), a member of Xia’s Cult who is questioning his participation in it. He was initially attracted to the promise of being transformed into an Undead
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
was damaged on its way to the keep and needs repair, but it was stolen overnight by thieves.
On the promise of a reward of 20 gold pieces for each of you, you’ve followed the trail of the thieves
start an adventure this way, it generally gets the players into the action faster, but it might also bring some questions.
Sometimes the adventure text answers these questions, and other times it