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Returning 35 results for 'promise action and his crafting'.
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Monsters
Spelljammer: Adventures in Space
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
Monsters
Candlekeep Mysteries
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
Monsters
Bigby Presents: Glory of the Giants
prone condition. Until the colossus uses its Stomp again or moves, the creature has the restrained condition. The restrained creature or another creature within 5 feet of it can use its action to make a
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
darkweaver can’t take the same lair action two rounds in a row:
Extinguish. All nonmagical flames within 30 feet of the darkweaver are extinguished. In addition, if this area overlaps with an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.
Monsters
Candlekeep Mysteries
, wall of forceMiirym can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Miirym
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
Monsters
The Book of Many Things
outside the cylinder. The vortex lasts until the start of Malaxxix’s next turn.Malaxxix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
Magic Items
Icewind Dale: Rime of the Frostmaiden
is created.
A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an
attunes to this amulet knows the distance and direction of the shield guardian, provided the amulet and the guardian are on the same plane of existence. As an action, the amulet’s attuned wearer can
monsters
handy, so unusual materials might change the damage type (such as a nearby campfire dealing Fire damage).Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering
long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth.PoisonUncanny Tinker (1/Day). The morlock uses Tinker's Tools to repair or sabotage a mechanical device or takes the Utilize action.
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
monsters
, Locate CreatureLegendary Action Uses: 2. Immediately after another creature’s turn, the hunting horror can expend a use to take one of the following actions. The hunting horror regains all
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
monsters
Honor Lost. If a creature takes a Bonus Action to present a memento or recite a reminder of the abbot’s past and succeeds on a DC 15 Charisma (Persuasion) check, the abbot has Disadvantage on
to miss.Legendary Action Uses: 3. Immediately after another creature’s turn, the abbot can expend a use to take one of the following actions. The abbot regains all expended uses at the start of
magic-items
Once per day as a Magic action, you can use this finely-carved figurine to cast Find Familiar.
Crafting. Creating a Familiar Figurine requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones from a Giant
[Dust] Dust from an Elemental or Fey
magic-items
can use this Bonus Action only if you haven't moved during your turn. After you use the Bonus Action, your Speed becomes 0 until the end of your turn.
Crafting. Creating a Ghost Sight Bow requires a
. Once the bow's crafting is complete, it fades from its physical form into a semi-corporeal form.
You gain a +2 bonus to attack and damage rolls made with this magic longbow.
The bow produces its own
magic-items
action. If that attack hits and meets the criteria for your Sneak Attack, you can apply half your Sneak Attack dice (rounded down) to the attack's damage.
Crafting. Creating a Rat Tooth Dagger
When you hit with an attack as part of an Attack action using this magic dagger and apply your Sneak Attack to the damage roll, you can make an additional attack using this dagger as part of the same
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Shortsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Longsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Greatsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire damage while
wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Leather Armor requires a Rare Workshop and the following Rare Components
magic-items
wearer to jump back in time and space.
You can use a Bonus Action on your turn to click the heels of these boots together. When you do, you teleport to the space you occupied at the start of your turn
so long as it is currently unoccupied.
Crafting. Creating Retracer Boots requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Goopy Ooze
[Hide] Scales from a Dragon
[Hide] Webbed Membrane
Feathers from aHarpy[/monsters]
[Organ] Flesh from a Dragon
magic-items
a Bloodied creature using this weapon, you can make one additional attack with this weapon as part of the same action.
Crafting. Creating a Whirling Bonesaw requires a Very Rare Workshop and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
lists the ability to use when making an ability check with the tool. Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
lists the ability to use when making an ability check with the tool. Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time
Shield of Far Sight
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Magic Items
Volo's Guide to Monsters
A mind flayer skilled at crafting magic items creates a shield of far sight by harvesting an eye from an intelligent humanoid and magically implanting it on the outer surface of a nonmagical shield
Blast action as though it were standing behind the shield.
If a shield of far sight is destroyed, the mind flayer that created it is blinded for 2d12 hours.
magic-items
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
damage while wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Armor requires a Rare Workshop and the following Rare Components
magic-items
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
damage while wearing this armor, it loses 1 charge for each point of Acid or Fire damage taken.
Crafting. Creating Hag-Stitched Troll Armor requires a Rare Workshop and the following Rare Components
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
lists the ability to use when making an ability check with the tool. Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
lists the ability to use when making an ability check with the tool. Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time
magic-items
weapon, you can make one weapon attack against that creature with this weapon as part of the same action or Bonus Action made to teleport.
While holding the shortsword, you can use a Magic action to
would forcibly teleport you or send you to another plane of existence.
Crafting. Creating a Shortsword Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus
magic-items
. It crumbles to dust when you expend the final charge.
You can expend 1 charge from the medallion to take an extra action on your turn. Each time you do, you can roll 1d6. On a 1, at the end of your
turn, you become unstuck in time and space as the medallion casts the Maze spell on you. On a 6, the medallion regains 1d3 charges.
Crafting. Creating the Time Dilation medallion requires a Legendary
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
magic-items
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Trident. +1 requires a Rare Workshop