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Returning 35 results for 'promise actions and his caring'.
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Monsters
Van Richten’s Guide to Ravenloft
dullahan in the initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating
target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8);{"diceNotation":"6d8
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
darkweaver encountered in its lair has a challenge rating of 11 (7,200 XP).
Lair Actions
On initiative count 20 (losing initiative ties), a darkweaver can take one of the following lair actions; the
Monsters
Candlekeep Mysteries
, wall of forceMiirym can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Miirym
regains spent legendary actions at the start of her turn.
Bite. Miirym makes a bite attack.
Teleport (Costs 2 Actions). Miirym magically teleports up to 120 feet to an unoccupied space she can
Backgrounds
Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
this oath share these tenets.
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and
while causing the least amount of harm.
Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
monsters
, Locate CreatureLegendary Action Uses: 2. Immediately after another creature’s turn, the hunting horror can expend a use to take one of the following actions. The hunting horror regains all
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
monsters
to miss.Legendary Action Uses: 3. Immediately after another creature’s turn, the abbot can expend a use to take one of the following actions. The abbot regains all expended uses at the start of
promise of pure, everlasting life.
Secret. The Crimson Abbot’s pride is nearly unshakable, but seeing a true reminder of the righteous man he once was can crack his façade.The Crimson Abbot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
requires finesse. The lure should be compelling, but not so irresistible that the players stop caring about what their characters are doing right now. To keep players from straying, save your best
when they spot a wanted poster or a missing person poster (complete with the promise of a sizable reward). Members of the local militia or city watch put out the word that a crime has been committed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
requires finesse. The lure should be compelling, but not so irresistible that the players stop caring about what their characters are doing right now. To keep players from straying, save your best
when they spot a wanted poster or a missing person poster (complete with the promise of a sizable reward). Members of the local militia or city watch put out the word that a crime has been committed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
) Proficiency Bonus +4
Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The degloth makes two Razor Fist attacks.
Razor Fist
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
) Proficiency Bonus +4
Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The degloth makes two Razor Fist attacks.
Razor Fist
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, and you don’t have Disadvantage on the attack roll. Level 9: Horse Lord You can spend 1 minute grooming and caring for your mount, at the end of which it gains a number of Temporary Hit Points equal to
twice your Rogue level. In addition, your cunning extends to your steed. While you control a mount, it can take one of the following actions as a Bonus Action: Dash, Disengage, or Dodge. Level 13
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the dullahan after it uses Headless
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young. Girallons’ strange appearance and
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The girallon makes one Bite attack and four Claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young. Girallons’ strange appearance and
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The girallon makes one Bite attack and four Claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the dullahan after it uses Headless
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. Black Dragon Personality Traits d8 Trait
1 I demonstrate my brilliance through the cruel subtlety of my actions.
2 Watching the
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. Black Dragon Personality Traits d8 Trait
1 I demonstrate my brilliance through the cruel subtlety of my actions.
2 Watching the
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bring It to an End The climactic ending of an adventure fulfills the promise of all that came before. The best climax is one the players see coming, so if a dragon is the mastermind behind all the
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Unusual Nature. The nosferatu doesn’t require air.
Actions
Multiattack. The nosferatu makes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Unusual Nature. The nosferatu doesn’t require air.
Actions
Multiattack. The nosferatu makes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Complications table. Religious Service Complications d6 Complication 1 You have offended a priest through your words or actions.* 2 Blasphemy is still blasphemy, even if you did it by accident. 3 A secret
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
mezzoloth’s weapon attacks are magical.
Actions
Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Complications table. Religious Service Complications d6 Complication 1 You have offended a priest through your words or actions.* 2 Blasphemy is still blasphemy, even if you did it by accident. 3 A secret
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
mezzoloth’s weapon attacks are magical.
Actions
Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick. Melee
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they promise to return with rare spices or one-of-a-kind meals. Those who manage to escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize
attack rolls and ability checks.
Actions
Multiattack. The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these attacks.
Bite. Melee Weapon Attack: +7 to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
came to Undermountain to plunder its magic. Halaster captured and enslaved her, promising to free her if she helped him brew potions. Tragically, that promise went unfulfilled. Deprived of the
, the demilich doesn’t gain lair actions, nor does the tower exhibit the demilich’s lair traits. Cauldron The cauldron is held aloft by magic, and the fire beneath it is also magical. Casting dispel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
came to Undermountain to plunder its magic. Halaster captured and enslaved her, promising to free her if she helped him brew potions. Tragically, that promise went unfulfilled. Deprived of the
, the demilich doesn’t gain lair actions, nor does the tower exhibit the demilich’s lair traits. Cauldron The cauldron is held aloft by magic, and the fire beneath it is also magical. Casting dispel