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Returning 35 results for 'promise alike and his changing'.
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Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
predetermined, spun out in a tapestry woven by a trio of semidivine women, the Fates. Gods aren’t bound by the strands of fate, their lives and legends constantly changing and endlessly uncertain. In the
gods and mortals, the instincts and impulses that govern mortal behavior, and other aspects of the way things are. Gods and mortals alike are constrained by the threads of destiny. Mortals can do little
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
predetermined, spun out in a tapestry woven by a trio of semidivine women, the Fates. Gods aren’t bound by the strands of fate, their lives and legends constantly changing and endlessly uncertain. In the
gods and mortals, the instincts and impulses that govern mortal behavior, and other aspects of the way things are. Gods and mortals alike are constrained by the threads of destiny. Mortals can do little
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all
-changing environment, the Simic magically hasten the process of evolution and adaptation of life. These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all
-changing environment, the Simic magically hasten the process of evolution and adaptation of life. These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
respected, there would be peace and order in Nyx and the mortal world alike. Divine Relationships Heliod’s repeated attempts to establish himself as the ruler of the pantheon anger Erebos and Purphoros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values faithfulness in oaths and bonds. Courtroom testimony and marriage vows are sworn on his name, for he can’t tolerate the breaking of a solemn promise. He is the arbiter of morality, virtue, and
respected, there would be peace and order in Nyx and the mortal world alike. Divine Relationships Heliod’s repeated attempts to establish himself as the ruler of the pantheon anger Erebos and Purphoros
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
(can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: mislead, programmed illusion, seeming
1/day each: modify memory, project image
Legendary
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
(can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: mislead, programmed illusion, seeming
1/day each: modify memory, project image
Legendary
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and deific entities alike. When
— l promise to serve and guide you as your seneschal until you grow comfortable with the position.” Then, before the stunned trio could react, the Lord of the Dead asked, “Who among you shall rule
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and deific entities alike. When
— l promise to serve and guide you as your seneschal until you grow comfortable with the position.” Then, before the stunned trio could react, the Lord of the Dead asked, “Who among you shall rule
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
will not ascribe the Companion to any one god, nor allow religious differences to come between themselves and others. Those who swear the Creed Resolute also promise to serve the High Observer and
, Elturel and its environs for many miles around are a safe haven for visitors and citizens alike. Much of this safety comes from the efforts of the Hellriders, whose cavalry patrol the roads that lead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
will not ascribe the Companion to any one god, nor allow religious differences to come between themselves and others. Those who swear the Creed Resolute also promise to serve the High Observer and
, Elturel and its environs for many miles around are a safe haven for visitors and citizens alike. Much of this safety comes from the efforts of the Hellriders, whose cavalry patrol the roads that lead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
. They are masters of disguise and infiltration, impersonating officials and commoners alike in order to steal, bribe, and murder. The Hand of Yartar might work with the Zhentarim when it’s convenient
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
. They are masters of disguise and infiltration, impersonating officials and commoners alike in order to steal, bribe, and murder. The Hand of Yartar might work with the Zhentarim when it’s convenient
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and Citadel Felbarr. Even though Connerad hates dragons, devils, and cultists alike, he is as stubborn as a mule about committing troops anywhere but his homeland. The dwarven kingdoms in the North have
makes Ravengard receptive to the adventurers’ overtures, as long as their plans and decisions promise stability and discipline. King Melandrach Neutral male wild elf fighter/druid Ideals: Balance, nation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and Citadel Felbarr. Even though Connerad hates dragons, devils, and cultists alike, he is as stubborn as a mule about committing troops anywhere but his homeland. The dwarven kingdoms in the North have
makes Ravengard receptive to the adventurers’ overtures, as long as their plans and decisions promise stability and discipline. King Melandrach Neutral male wild elf fighter/druid Ideals: Balance, nation
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or if at any point Reulek gets the sense that they aren’t going to follow through on their promise, he uses Possession to enforce the agreement. If the party stays true to the bargain, Reulek’s spirit
earth cult craft armor and weapons in exchange for a promise that other delegates in the earth cult’s custody wouldn’t be harmed. He knows the sage Bruldenthar was left in the mines of the Sacred
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or if at any point Reulek gets the sense that they aren’t going to follow through on their promise, he uses Possession to enforce the agreement. If the party stays true to the bargain, Reulek’s spirit
earth cult craft armor and weapons in exchange for a promise that other delegates in the earth cult’s custody wouldn’t be harmed. He knows the sage Bruldenthar was left in the mines of the Sacred
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow over other drow. He is a god of arrogance, and thus he condones all acts of avarice, fair and foul alike. Those who take what they want from whom they wish, whether through stealth or bullying
, Eilistraee offers no guarantee of their safety and no promise of acceptance in the world above. But she opens her followers’ hearts to the wonder of the nature in the night, and her songs and signs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow over other drow. He is a god of arrogance, and thus he condones all acts of avarice, fair and foul alike. Those who take what they want from whom they wish, whether through stealth or bullying
, Eilistraee offers no guarantee of their safety and no promise of acceptance in the world above. But she opens her followers’ hearts to the wonder of the nature in the night, and her songs and signs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
machines promise great fun, surrounded by colorful lights and amazing sounds. They also drain an average of 3 tokens for every minute of play. Gamblers. The inebriated patrons are too focused on their
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
machines promise great fun, surrounded by colorful lights and amazing sounds. They also drain an average of 3 tokens for every minute of play. Gamblers. The inebriated patrons are too focused on their
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
, and patriars and common folk alike vie for seats at the theater’s afternoon-only performances. Ticket prices are decided capriciously and on the spot by Goodnight, varying wildly between any given
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement, and patriars and common folk alike
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement, and patriars and common folk alike
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
, and patriars and common folk alike vie for seats at the theater’s afternoon-only performances. Ticket prices are decided capriciously and on the spot by Goodnight, varying wildly between any given
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a