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Returning 35 results for 'promise alley and his class'.
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Monsters
Spelljammer: Adventures in Space
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts
ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
she disappears into the shadows as her fighter friend moves forward to kick the door open. A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
your formative years. Were you an orphan or a child left on the monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 2: Trollskull Alley Trollskull Alley is filled with people who can shape the characters’ day-to-day lives in Waterdeep. The characters will likely return to Trollskull Alley many times
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 2: Trollskull Alley Trollskull Alley is filled with people who can shape the characters’ day-to-day lives in Waterdeep. The characters will likely return to Trollskull Alley many times
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
theater caters to a lower-class clientele, and ship captains and sailors are admitted for free. The owner of the theater is a burly and jovial Shou man with a braided goatee named Rongquan Mystere
’ Alliance who answers directly to Laeral Silverhand. He also seems to know all about the characters’ meeting with Laeral (see encounter 1, “Alley”) and says he can speak on her behalf. He asks about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alley’s wide flagstones. Though this happened over a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
theater caters to a lower-class clientele, and ship captains and sailors are admitted for free. The owner of the theater is a burly and jovial Shou man with a braided goatee named Rongquan Mystere
’ Alliance who answers directly to Laeral Silverhand. He also seems to know all about the characters’ meeting with Laeral (see encounter 1, “Alley”) and says he can speak on her behalf. He asks about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alley’s wide flagstones. Though this happened over a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
might be the secret code for “Prepare to attack!” or “Flee for your lives!”
Kenku
Medium humanoid (kenku), chaotic neutral
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR
10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
appearance that resembles its former self, but with eyes that glow. A starlight apparition is different from a ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it
Armor Class 10
Hit Points 72 (16d8)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
11 (+0)
CON
10 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
appearance that resembles its former self, but with eyes that glow. A starlight apparition is different from a ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it
Armor Class 10
Hit Points 72 (16d8)
Speed 0 ft., fly 30 ft. (hover)
STR
1 (−5)
DEX
11 (+0)
CON
10 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladin’s training. Some characters with this class
tenets: Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladin’s training. Some characters with this class
tenets: Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example. Level 3: Oath of Devotion Spells The magic of your oath ensures you always have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
might be the secret code for “Prepare to attack!” or “Flee for your lives!”
Kenku
Medium humanoid (kenku), chaotic neutral
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR
10
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they promise to return with rare spices or one-of-a-kind meals. Those who manage to escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize
their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 149 (23d8 + 46)
Speed 50 ft., climb 50 ft.
STR
10 (+0)
DEX
17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drider “I failed the Spider Queen once. Never again.”
— Pellanistra the drider
When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that
fate that awaits all who fail the Spider Queen. Drider
Large monstrosity, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft., climb 30 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drider “I failed the Spider Queen once. Never again.”
— Pellanistra the drider
When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that
fate that awaits all who fail the Spider Queen. Drider
Large monstrosity, chaotic evil
Armor Class 19 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft., climb 30 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
they promise to return with rare spices or one-of-a-kind meals. Those who manage to escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize
their appetites over bargains. Darkweaver Medium Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 149 (23d8 + 46)
Speed 50 ft., climb 50 ft.
STR
10 (+0)
DEX
17
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells
after death. The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail. Fire Hellion Huge Fiend (Devil), Typically Lawful Evil
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells
after death. The corrupted fire giant takes on fiendish features, including horns, cloven hooves for feet, and a forked tail. Fire Hellion Huge Fiend (Devil), Typically Lawful Evil
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
to seal the promise. High Fae Kindguard Medium Fey, Any Alignment
Armor Class 17 (natural armor)
Hit Points 156 (24d8 + 48)
Speed 40 ft., fly 60 ft. (hover)
STR
22 (+6)
DEX
23 (+6)
CON
impersonate their targets effectively. High Fae Impostor Medium Fey, Any Alignment
Armor Class 15
Hit Points 149 (23d8 + 46)
Speed 30 ft., fly 30 ft. (hover)
STR
13 (+1)
DEX
21 (+5)
CON
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
to seal the promise. High Fae Kindguard Medium Fey, Any Alignment
Armor Class 17 (natural armor)
Hit Points 156 (24d8 + 48)
Speed 40 ft., fly 60 ft. (hover)
STR
22 (+6)
DEX
23 (+6)
CON
impersonate their targets effectively. High Fae Impostor Medium Fey, Any Alignment
Armor Class 15
Hit Points 149 (23d8 + 46)
Speed 30 ft., fly 30 ft. (hover)
STR
13 (+1)
DEX
21 (+5)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
behave in their own dreams, making little account for their actions and never fully trusting what they see or hear. A promise made above ground need not be kept. Insults can be made without apology
. Killing prey or sentient beings is no cause for guilt in the dreaming world beneath the sky.
Stone Giant
Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart, the hag hopes to forestall her doom. While she was a guest in Motherhorn, Gleam learned the following information, which she shares with characters who promise to help her: Amidor and
player characters the centerpiece of the adventure.
Pollenella the Honeybee Tiny Beast, Unaligned
Armor Class 13
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
1 (–5)
DEX
16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large fiend
(devil), lawful evil
Armor Class 17 (half plate)
Hit Points 105 (10d10 + 50)
Speed 30 ft., climb 30 ft.
STR
22(+6)
DEX
16(+3)
CON
21(+5)
INT
15(+2)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large fiend
(devil), lawful evil
Armor Class 17 (half plate)
Hit Points 105 (10d10 + 50)
Speed 30 ft., climb 30 ft.
STR
22(+6)
DEX
16(+3)
CON
21(+5)
INT
15(+2)
WIS
15