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Returning 35 results for 'promise apart and his coin'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their kind, standing eight feet tall. They can easily tear a fully grown person apart, but they love hunting the young, preferring their flesh above all others.
Annis hags leave tokens of their cruelty
through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
Monk
Legacy
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Classes
Basic Rules (2014)
for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to
your formative years. Were you an orphan or a child left on the monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
acolyte had dutifully written down the verses of the Awakening Song, Nakari convinced the acolyte to sell her the record for a single copper coin and the promise that she would never let them fall into the wrong hands.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
acolyte had dutifully written down the verses of the Awakening Song, Nakari convinced the acolyte to sell her the record for a single copper coin and the promise that she would never let them fall into the wrong hands.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House Gralhund The heads of the Gralhund noble family, Yalah Gralhund and her husband, Orond, are providing coin and shelter to Urstul and his fellow Zhents in exchange for the promise of getting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House Gralhund The heads of the Gralhund noble family, Yalah Gralhund and her husband, Orond, are providing coin and shelter to Urstul and his fellow Zhents in exchange for the promise of getting
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
scrape together what coin they can to hire an adventurer or mercenary to find evidence to support their plea.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
scrape together what coin they can to hire an adventurer or mercenary to find evidence to support their plea.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
scrape together what coin they can to hire an adventurer or mercenary to find evidence to support their plea.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are a sign that one can’t manage one’s baser instincts. Patriars have been known to pay huge bribes or promise outsized favors to protect a rebellious heir from being charged with a minor crime
scrape together what coin they can to hire an adventurer or mercenary to find evidence to support their plea.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Northwest Guest Room The door frame has a silver coin wedged into it (see area 19). This room’s features are as follows: Furnishings. A bed heaped with pillows, a 4-foot-tall armoire, and an
apart and is destroyed. Creatures nearby might take damage from flying debris at your discretion. The ship is unaffected by the size-altering magic of Maddgoth’s castle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Northwest Guest Room The door frame has a silver coin wedged into it (see area 19). This room’s features are as follows: Furnishings. A bed heaped with pillows, a 4-foot-tall armoire, and an
apart and is destroyed. Creatures nearby might take damage from flying debris at your discretion. The ship is unaffected by the size-altering magic of Maddgoth’s castle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ Alliance pursue them tirelessly. Laeral Silverhand is prepared to let the characters keep one-tenth of the treasure (50,000 gp) for themselves. Even that much coin attracts unwanted attention, in the
form of several people who beg loans or donations from them: Emmek Frewn (see “Business Rival: Emmek Frewn,” chapter 2) needs 1,500 gp to pay off a loan with interest. If he doesn’t repay the coin in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ Alliance pursue them tirelessly. Laeral Silverhand is prepared to let the characters keep one-tenth of the treasure (50,000 gp) for themselves. Even that much coin attracts unwanted attention, in the
form of several people who beg loans or donations from them: Emmek Frewn (see “Business Rival: Emmek Frewn,” chapter 2) needs 1,500 gp to pay off a loan with interest. If he doesn’t repay the coin in a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to travel to the Nine Hells (or even just Avernus), this establishment provides a possible meeting location. Of course, entrance to the demiplane must be negotiated with Mahadi, with the promise of
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to travel to the Nine Hells (or even just Avernus), this establishment provides a possible meeting location. Of course, entrance to the demiplane must be negotiated with Mahadi, with the promise of
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
descent through Undermountain. Such a raft is stored in area 14, and Melith makes good on her promise. Though she has great affection for Melith, Thirza sees any alliance with the characters as an
the arch’s keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Feeding a gold coin into the keystone’s slot
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Swords is the top mercenary group to call—assuming you have the coin. But despite the name, the company’s services are far from free.
An ancient and elite mercenary company, the Free Swords have
. Harkin famously declared, “If we must deprive this world of parents and their kin, and be killed as we do so, let it be for the highest coin, that we may die content.” Despite their mercenary ethics, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
descent through Undermountain. Such a raft is stored in area 14, and Melith makes good on her promise. Though she has great affection for Melith, Thirza sees any alliance with the characters as an
the arch’s keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Feeding a gold coin into the keystone’s slot
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
warns that he’ll see no harm come to his bosses; they might be flawed, but without them, the carnival will fall apart. Over the course of the conversation, Burly shares the following additional pieces of
to cause a scene in front of the guests and promise to show the characters the way to Prismeer once the watch is returned. Witch and Light are true to their word (see “Through the Looking Glass” at the end of the chapter).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
warns that he’ll see no harm come to his bosses; they might be flawed, but without them, the carnival will fall apart. Over the course of the conversation, Burly shares the following additional pieces of
to cause a scene in front of the guests and promise to show the characters the way to Prismeer once the watch is returned. Witch and Light are true to their word (see “Through the Looking Glass” at the end of the chapter).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
equivalent of religious figures in githyanki culture, although the githyanki have no priests or clerics of normal sort. Two aspects of their nature set knights apart from other githyanki. Each knight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
equivalent of religious figures in githyanki culture, although the githyanki have no priests or clerics of normal sort. Two aspects of their nature set knights apart from other githyanki. Each knight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time! With the promise of untold treasures and realms of
.
6 My superiors are smarter and wiser than I am. I do what I’m told.
7 Never pass up the opportunity to make an easy bit of coin. That’s my motto.
8 I’m beginning to feel like the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, Klauth’s promise of a reward is disingenuous. If the characters accept his offer and visit him at the appointed time, he attacks them as they enter Klauthen Vale, seeing no further use for them. Old Snarl has no intention of giving the them even one coin from his vast hoard.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for coin and favors. 6 Mysteries of the Deep. You experienced an encounter with a possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea
lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any) Shipwright Bonds d6 Bond 1 I