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Returning 33 results for 'promise arise and his consume'.
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Monsters
Journeys through the Radiant Citadel
grasping mass of Humanoid limbs, a soul shaker is an obsessive claimer of corpses and collector of body parts. These nightmarish creatures arise from ghoulish collections of severed limbs exposed to
an Undead, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Consume Vitality","rollDamageType":"necrotic"} necrotic
Monsters
Mordenkainen's Fiendish Folio Volume 1
quickly become a brawl.
Heralds of Frustration. Mites are natives of the Feywild that arise when a creature becomes so irritated with a situation or event that it lashes out in violence. That
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gricks Worms That Hunt the Dark and Decaying Habitat: Forest, Underdark; Treasure: Any Domenico Cava
Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gricks Worms That Hunt the Dark and Decaying Habitat: Forest, Underdark; Treasure: Any Domenico Cava
Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 14: Metallic Dragons, Arise When the Cult of the Dragon sounded the Draakhorn, its tremors were felt across the North. In response, many metallic dragons began to investigate what the
conflict. To broker such an alliance, the characters might need to promise concessions on behalf of different factions—whether they have those factions’ permission to offer concessions or not. If they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 14: Metallic Dragons, Arise When the Cult of the Dragon sounded the Draakhorn, its tremors were felt across the North. In response, many metallic dragons began to investigate what the
conflict. To broker such an alliance, the characters might need to promise concessions on behalf of different factions—whether they have those factions’ permission to offer concessions or not. If they
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wereboars and ettins, both creatures that can markedly improve a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily.
A group of
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area T5 opens only when Gzemnid pleases. Characters can convince the beholder god to let the modrons pass, but Gzemnid demands to consume half the modrons first. A character can convince Gzemnid to eat
only a quarter of the modrons by succeeding on a DC 20 Charisma (Persuasion) check, or they might bribe Gzemnid with the promise of bringing it a more tempting meal—for example, it has always wanted
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area T5 opens only when Gzemnid pleases. Characters can convince the beholder god to let the modrons pass, but Gzemnid demands to consume half the modrons first. A character can convince Gzemnid to eat
only a quarter of the modrons by succeeding on a DC 20 Charisma (Persuasion) check, or they might bribe Gzemnid with the promise of bringing it a more tempting meal—for example, it has always wanted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
frustration. When mites are about, even the simplest task can turn into a disaster, and a mild disagreement can quickly become a brawl. Heralds of Frustration. Mites are natives of the Feywild that arise when
the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
answers the prayers of Merrshaulk’s followers, as his priests convert or consume Merrshaulk’s more stubborn adherents.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
frustration. When mites are about, even the simplest task can turn into a disaster, and a mild disagreement can quickly become a brawl. Heralds of Frustration. Mites are natives of the Feywild that arise when
the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
answers the prayers of Merrshaulk’s followers, as his priests convert or consume Merrshaulk’s more stubborn adherents.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with it in return for the promise of great wealth. Dwarves who have been touched by Abbathor might succumb to this temptation — only to find themselves imprisoned in the dragon’s lair, sentenced to a
moves in to finish the job. DWARVES AND ALE
Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with it in return for the promise of great wealth. Dwarves who have been touched by Abbathor might succumb to this temptation — only to find themselves imprisoned in the dragon’s lair, sentenced to a
moves in to finish the job. DWARVES AND ALE
Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
an adventure fulfills the promise of all that came before. Although the climax must hinge on the successes and failures of the characters up to that moment, the Adventure Climax table can provide
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their way. Fell Minions. Harpies, vultures, crows, and other flying scavengers are attracted to an overlord’s presence, drawn by its evil and the promise of warm meat. An abhorrent overlord has no
twisted souls from the Underworld; 1d6 shadows (without Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their way. Fell Minions. Harpies, vultures, crows, and other flying scavengers are attracted to an overlord’s presence, drawn by its evil and the promise of warm meat. An abhorrent overlord has no
twisted souls from the Underworld; 1d6 shadows (without Sunlight Weakness; see the Monster Manual) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
to remain here. They yearn for the afterlife, but the oath they swore to Zariel binds them to her service. They beg the characters to help them find rest. If the characters promise to help the ghosts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
to remain here. They yearn for the afterlife, but the oath they swore to Zariel binds them to her service. They beg the characters to help them find rest. If the characters promise to help the ghosts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
an adventure fulfills the promise of all that came before. Although the climax must hinge on the successes and failures of the characters up to that moment, the Adventure Climax table can provide
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
triumph. Before Lio Gong entered the mirror, the empress’s focus on magical research had begun to consume much of the imperial treasury and was leading to unrest among the common folk. Lio Gong knows the
command word for the mirror of life trapping, “lanhua,” and offers to share it immediately if the characters promise to escort her to whatever remains of the palace gardens (area Y6). If asked about
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
triumph. Before Lio Gong entered the mirror, the empress’s focus on magical research had begun to consume much of the imperial treasury and was leading to unrest among the common folk. Lio Gong knows the
command word for the mirror of life trapping, “lanhua,” and offers to share it immediately if the characters promise to escort her to whatever remains of the palace gardens (area Y6). If asked about
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
slaughter helpless villagers, when a tyrant defies the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Yemi is hungry for news. If the characters explain their quest, she sympathizes with the dire situation in Godsbreath and agrees to share the lost verses of the Awakening Song and return to Promise
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Yemi is hungry for news. If the characters explain their quest, she sympathizes with the dire situation in Godsbreath and agrees to share the lost verses of the Awakening Song and return to Promise
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the spell, a willing creature within range makes a promise, swears an oath, or enters into a contract. For the duration of the spell, you immediately know if the creature breaks that promise, oath, or
Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3. Consume Mind Level 4 Necromancy (Cleric, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S, M
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn’t need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume
or harm the innocent. Friends of the Small Races. Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
just about anything, but their preferred diet consists of pearls and gems. Thankfully, a gold dragon doesn’t need to gorge itself on such wealth to feel satisfied. Gifts of treasure that it can consume
or harm the innocent. Friends of the Small Races. Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and






