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Returning 35 results for 'promise armies and his cold'.
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Classes
Player’s Handbook
Create Explosive Elemental Effects
Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid
. Some Evokers find employment in military forces, serving as artillery to blast armies from afar. Others use their power to protect others, while some seek their own gain.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Sculpted Explosion"}. The evoker unleashes a magical explosion of a particular damage type: cold;{"diceNotation":"9d8", "rollType
":"damage", "rollAction":"Sculpted Explosion (Cold)", "rollDamageType":"cold"}, fire;{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Sculpted Explosion (Fire)", "rollDamageType":"fire"}, lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Bite", "rollDamageType":"cold"} cold damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8
opportunity attacks.White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of
Monsters
Eberron: Rising from the Last War
by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
. Modakhesh gains resistance to one damage type of his choice — acid, cold, fire, lightning, poison, or thunder — until the start of his next turn.
Warlord's Command (Costs 2 Actions). Mordakhesh targets
Monsters
Eberron: Rising from the Last War
Xoriat to conquer Khorvaire, they captured and transformed that land's indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them
into intelligent, cold, and efficient killers.
When the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging
Monsters
Spelljammer: Adventures in Space
ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
; then it fades away, never to return.Poison, RadiantAcid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Candlekeep Mysteries
":"Breath Weapon"}. Miirym uses one of the following breath weapons:
Cold Breath. Miirym exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw
, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Necrotic Breath
Monsters
Fizban's Treasury of Dragons
that area must make a DC 25 Dexterity saving throw, taking 84 (13d12);{"diceNotation":"13d12","rollType":"damage","rollAction":"Elemental Breath","rollDamageType":"cold"} cold damage on a failed save
armies—or lay waste to whole regions.
JUSTICE AND MERCY
Lendys and Tamara are both silver greatwyrm;silver greatwyrms, but they could not be more different from each other.
Lendys is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Claw","rollDamageType":"cold
"} cold damage.
Mace. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType
Backgrounds
Sword Coast Adventurer's Guide
exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
School of Evocation
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in
military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mezzoloth The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mezzoloth The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
learning, but the preeminent academy for philosophers and mages is the Dekatia. Students who display remarkable promise over the course of their earlier education can go on to spend up to ten years in
the Fall of Agnomakhos
From the back of his flying bull, the archon Agnomakhos led armies across the face of Theros, carving out an empire that stood for generations. While numerous rebellions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
learning, but the preeminent academy for philosophers and mages is the Dekatia. Students who display remarkable promise over the course of their earlier education can go on to spend up to ten years in
the Fall of Agnomakhos
From the back of his flying bull, the archon Agnomakhos led armies across the face of Theros, carving out an empire that stood for generations. While numerous rebellions
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
wereboars and ettins, both creatures that can markedly improve a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily.
A group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(which he calls his “claws”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes—warriors who threaten to sweep into Aundair on a
conflict. No one knows how far the Shadowsword’s reach extends, or which commanders in the armies of Khorvaire serve him. Mordakhesh
Medium fiend, lawful evil
Armor Class 18 (plate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(which he calls his “claws”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes—warriors who threaten to sweep into Aundair on a
conflict. No one knows how far the Shadowsword’s reach extends, or which commanders in the armies of Khorvaire serve him. Mordakhesh
Medium fiend, lawful evil
Armor Class 18 (plate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monster Manual
individuals. 5 The movements of extraplanar armies. 6 Prophecies or secrets hidden by gods. Taras Susak
Spined Devil Small Fiend (Devil), Lawful Evil
AC 13 Initiative +2 (12)
HP 45 (10d6 + 10
)
Speed 20 ft., Fly 40 ft.
Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities Fire, Poison; Poisoned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along. Demon lords use bulezaus as footsoldiers in their undisciplined armies. Disfiguring ailments plague bulezaus: crusted eyes, maggots wriggling in open sores, and a reek of rotten meat that
17 (+3)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
individuals. 5 The movements of extraplanar armies. 6 Prophecies or secrets hidden by gods. Taras Susak
Spined Devil Small Fiend (Devil), Lawful Evil
AC 13 Initiative +2 (12)
HP 45 (10d6 + 10
)
Speed 20 ft., Fly 40 ft.
Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities Fire, Poison; Poisoned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along. Demon lords use bulezaus as footsoldiers in their undisciplined armies. Disfiguring ailments plague bulezaus: crusted eyes, maggots wriggling in open sores, and a reek of rotten meat that
17 (+3)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
and one with its tail.
Ice Spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature, it must succeed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
and one with its tail.
Ice Spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature, it must succeed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
Immunities Cold, Fire, Poison; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits
Diabolical Restoration. If the devil
Compendium
- Sources->Dungeons & Dragons->Monster Manual
maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They
Immunities Cold, Fire, Poison; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits
Diabolical Restoration. If the devil
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
stubbornness. Countless tales tell of him or his champions besting terrible beasts, enemy armies, or threats to the world. Still other stories rise beyond accounts of his victories.
Bulwark of Brotherhood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon lords’ armies, serving as foot soldiers in the Abyss’s endless warring. Bloodlust. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of any demon
)
WIS
9(−1)
CHA
6(−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demise, at which point it explodes—a last act of vengeance against those who slew it. Demon lords and evil gods harness balors’ rage by making balors commanders of armies or guardians of grave secrets
Mod Save
Int 20 +5 +5
Wis 16 +3 +9
Cha 22 +6 +6
Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
demon lords’ armies, serving as foot soldiers in the Abyss’s endless warring. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords
40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Damage Resistances cold, fire, lightning
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
22(+6)
INT
20(+5)
WIS
16(+3)
CHA
22(+6)
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
demon lords’ armies, serving as foot soldiers in the Abyss’s endless warring. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of many demon lords
40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Damage Resistances cold, fire, lightning
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are described below.
The Chill. The cold and mysterious Lurkwood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon lords’ armies, serving as foot soldiers in the Abyss’s endless warring. Bloodlust. Bulezaus crave violence. Their eagerness to kill and willingness to die make them common members of any demon
)
WIS
9(−1)
CHA
6(−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive