Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'promise armor and his communal'.
Classes
Player’s Handbook
Uphold the Ideals of Justice and Order
The Oath of Devotion binds Paladins to the ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. They hold themselves
following tenets:
Let your word be your promise.
Protect the weak and never fear to act.
Let your honorable deeds be an example.
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
this oath share these tenets.
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work
your formative years. Were you an orphan or a child left on the monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
settlement, for the Awakening Festival, either accompanying traders or at a connection’s invitation. This annual celebration is marked by the multiday Awakening Song, a communal retelling of the land’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
settlement, for the Awakening Festival, either accompanying traders or at a connection’s invitation. This annual celebration is marked by the multiday Awakening Song, a communal retelling of the land’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her strength. After being welcomed to the grove by Phylo, Zuggtmoy melded with the sovereign in secret, seducing it with the promise of a paradise for the mushroom folk if Phylo would lead them to
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her strength. After being welcomed to the grove by Phylo, Zuggtmoy melded with the sovereign in secret, seducing it with the promise of a paradise for the mushroom folk if Phylo would lead them to
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
worship houses, trader storehouses, schooling circles, and more. Promise is also home to the annual Awakening Festival, which brings together folk from across Godsbreath. Participants trade wares
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
worship houses, trader storehouses, schooling circles, and more. Promise is also home to the annual Awakening Festival, which brings together folk from across Godsbreath. Participants trade wares
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
(natural armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
(natural armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
wereboars and ettins, both creatures that can markedly improve a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily.
A group of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
another via a form of telepathy perceptible only to their kind. Hellwasp
Large fiend, lawful evil
Armor Class 19 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 10 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
another via a form of telepathy perceptible only to their kind. Hellwasp
Large fiend, lawful evil
Armor Class 19 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 10 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
the adventure’s outset, Theldin offers to craft a magic weapon or suit of armor for his saviors. This could be a +2 weapon, a suit of +1 armor, or some other rare magic item of your choice. If Theldin
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
the adventure’s outset, Theldin offers to craft a magic weapon or suit of armor for his saviors. This could be a +2 weapon, a suit of +1 armor, or some other rare magic item of your choice. If Theldin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty
mind. The yakfolk use this ability to spy on enemies, rob them, murder their leaders, and kidnap their young. Yakfolk Priest
Large Monstrosity, Typically Neutral Evil
Armor Class 12 (hide armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty
mind. The yakfolk use this ability to spy on enemies, rob them, murder their leaders, and kidnap their young. Yakfolk Priest
Large Monstrosity, Typically Neutral Evil
Armor Class 12 (hide armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myconids Myconids are intelligent, mobile fungi that live in caves, seek enlightenment, and dislike violence. Adult myconids live and work together in colonies and practice a form of communal
Sprout Myconid Sprout
Small Plant, Typically Lawful Neutral
Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (−1
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myconids Myconids are intelligent, mobile fungi that live in caves, seek enlightenment, and dislike violence. Adult myconids live and work together in colonies and practice a form of communal
Sprout Myconid Sprout
Small Plant, Typically Lawful Neutral
Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (−1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical energy 16 Statue 17 Stone obelisk 18 Suit of armor 19 Tapestry or rug 20 Target dummy Tricks d100 Trick Effect 01–03 Ages the first person to touch the object 04–06 The touched object
Contains an imprisoned creature 60–62 Locks or unlocks exits 63–65 Offers a game of chance, with the promise of a reward or valuable information 66–68 Helps or harms certain types of creatures 69–71 Casts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
they also promise to help her steal the statue’s eyes. She takes her tools and the silver skull if the characters convince her to come with them. Seodra uses the noble stat block with the following
changes: She has AC 19 (natural armor). She speaks Common and Primordial. She can move across difficult terrain made of stone without expending extra movement. She has the following trait: Treasure
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
set sail: two longships and a galleon. A group of thugs in black leather armor use their clubs on a crowd of screaming commoners, keeping the people away from the ships as they’re loaded with cargo
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
they also promise to help her steal the statue’s eyes. She takes her tools and the silver skull if the characters convince her to come with them. Seodra uses the noble stat block with the following
changes: She has AC 19 (natural armor). She speaks Common and Primordial. She can move across difficult terrain made of stone without expending extra movement. She has the following trait: Treasure
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
set sail: two longships and a galleon. A group of thugs in black leather armor use their clubs on a crowd of screaming commoners, keeping the people away from the ships as they’re loaded with cargo
, and one of those ships is mine. Pity I can’t reach it. Would you be good enough to help me? I promise to return the favor.”
Captain Elaina Sartell, a chaotic good bandit captain, commands the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
xorn enticed to service with the promise of gems to feed on. Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft