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Returning 35 results for 'promise arms and his come'.
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promise armor and his core
Classes
Player’s Handbook
their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms.
These paladins share the
following tenets:
Let your word be your promise.
Protect the weak and never fear to act.
Let your honorable deeds be an example.
Monsters
Waterdeep: Dragon Heist
is Master of Arms and Mercenaries for the Waterdeep Zhentarim. In this role, she provides armor, weapons, and training to sellswords on the Black Network's payroll.
Tashlyn has established a useful
City Guard. In that position, she watches over traffic that passes through the gate — and ensures that her associates in the Black Network can come and go freely.
Born to a well-off family in Calimshan
Monsters
Spelljammer: Adventures in Space
is incapacitated for 1 minute.
13–14: “You’ve Disarmed Me!” One of the autognome’s arms falls off, reducing the number of Shock attacks it can make by 1 until a creature
distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
Monsters
Bigby Presents: Glory of the Giants
strength and ferocious bloodlust. The giants’ muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants
Monsters
Mordenkainen Presents: Monsters of the Multiverse
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
, the choker’s starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
Monsters
Curse of Strahd
Ravenloft, has served Strahd's family faithfully for nearly five hundred years. He is Strahd's eternal servant, a longtime comrade-in-arms, and a ruthless warrior who has killed thousands in his lifetime
never love her. Rahadin assumed that Patrina would suffer the same fate as those women who had come before her. He was proven wrong when Patrina's own people stoned her to death to keep Strahd from
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Backgrounds
Baldur’s Gate: Descent into Avernus
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
Monsters
The Tortle Package
each type, but not their identities.Also known as rocklings and rock hermits, geonids are small, intelligent cave dwellers that originated on the Elemental Plane of Earth. A geonid’s arms and
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
Oath of Devotion
Legacy
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Classes
Basic Rules (2014)
—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
TENETS OF DEVOTION
Though the exact words and strictures of the Oath of Devotion vary, paladins of
this oath share these tenets.
Honesty. Don’t lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and
monsters
represented some ridged barrel-shaped object with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each
of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish.
—H.P. Lovecraft, Dreams in the Witch House
The
monsters
grip said prey with powerful arms that split at the elbow into a pair of forearms, giving them four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with gore
.
Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some value.
d6
monsters
120 ft. of it.
Vast, Polyphemous-like, and loathsome, it darted like a stupendous monster of nightmares to the monolith, about which it flung its gigantic scaly arms.
—H.P. Lovecraft, Dagon
scheme, Dagon is a benevolent sea deity who offers excellent fishing and good weather. In return, the cult follows the dictates of their ocean-dwelling allies and sometimes offer aid to strangers who come
Knight
Legacy
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Backgrounds
Player’s Handbook (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Barbarian
Legacy
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
Noble
Legacy
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Backgrounds
Basic Rules (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Triton
Legacy
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Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
. They’ve received a strange message from her inviting them to Promise, but when they arrive, she’s nowhere to be found. Honored Guests. A trader the characters have had past dealings with—perhaps from the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks The characters might become involved in the dangers affecting Godsbreath in any of the following ways: Awakening Festival. The characters come to Promise, Godsbreath’s largest
. They’ve received a strange message from her inviting them to Promise, but when they arrive, she’s nowhere to be found. Honored Guests. A trader the characters have had past dealings with—perhaps from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Luskan Arms Inn (and the town speaker’s residence) The Luskan Arms is the oldest public house in Ten-Towns, established back when Bryn Shander was still just “the camp on the hill” and Luskan was
a thriving city. Many of the traders who came to Targos in those days hailed from Luskan, so the Luskan Arms was built to look like an inn that might be found in the City of Sails. As a result, much
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Luskan Arms Inn (and the town speaker’s residence) The Luskan Arms is the oldest public house in Ten-Towns, established back when Bryn Shander was still just “the camp on the hill” and Luskan was
a thriving city. Many of the traders who came to Targos in those days hailed from Luskan, so the Luskan Arms was built to look like an inn that might be found in the City of Sails. As a result, much
Orc
Legacy
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
wereboars and ettins, both creatures that can markedly improve a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily.
A group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
. 5 One of the adventurers made a promise to a comrade during the war, and achieving the goal of the adventure will fulfill that promise. 6 The adventure revolves around something one of the characters saw during the war: a powerful weapon, an unusual battlefield, or a unique warforged.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
. 5 One of the adventurers made a promise to a comrade during the war, and achieving the goal of the adventure will fulfill that promise. 6 The adventure revolves around something one of the characters saw during the war: a powerful weapon, an unusual battlefield, or a unique warforged.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ma’at. Founded by a god of learning, Thebestys draws sages and scholars with the promise of knowledge, for its library is said to hold the answer to any question one could ask. However, finding answers
within the endless repository can prove futile—some creatures die of old age in between its bookshelves only to continue their hunt as petitioners. More often, planar powers of knowledge come to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ma’at. Founded by a god of learning, Thebestys draws sages and scholars with the promise of knowledge, for its library is said to hold the answer to any question one could ask. However, finding answers
within the endless repository can prove futile—some creatures die of old age in between its bookshelves only to continue their hunt as petitioners. More often, planar powers of knowledge come to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Loathsome Limbs Rock Formations. Stalactites and stalagmites fill this area.
Warty Limbs. Six severed troll limbs (five arms and one leg) and a decapitated troll head lie in pools of dark
, the limbs twitch as they come to life and attack, as described in the “Variant: Loathsome Limbs” sidebar in the “Troll” entry in the Monster Manual. Any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
winning. The lizardfolk’s stockpile of new weapons is hidden beneath stacks of rusted, rotten, century-old arms. Just a few minutes of searching through the junk can turn up one or two bundles of sharp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Loathsome Limbs Rock Formations. Stalactites and stalagmites fill this area.
Warty Limbs. Six severed troll limbs (five arms and one leg) and a decapitated troll head lie in pools of dark
, the limbs twitch as they come to life and attack, as described in the “Variant: Loathsome Limbs” sidebar in the “Troll” entry in the Monster Manual. Any character who succeeds on a DC 10 Wisdom