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Returning 35 results for 'promised amid and his comes'.
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Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
believe that this feeling of fear comes from being possessed by Skiggaret, and they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done
spell). Sometimes the heads of people who have information the bugbears need speak their secrets amid blubbered pleas for mercy (as with the speak with dead spell).
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
that slavishly obey its orders.
Booyahg Slave. This goblin warlock serves a patron who can extract payment in flesh if the goblin doesn’t do as promised. Often this patron is a coven of hags
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
Avernus. Zariel led her army out of Elturel amid a throng of cheering well-wishers and proud citizens in 1354 DR. In an epic charge known as the Ride, Zariel’s army entered Avernus and took the fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friendship. If Jarlaxle is the main villain, he and Yalah are secret lovers. He has promised to facilitate her rise in power after he uses Lord Neverember’s lost hoard to buy Luskan’s way into the
Lords’ Alliance. If Manshoon is the main villain, he promised not to destroy Yalah’s family if she allowed her villa to be used as a staging area for his secret plots. Believing that Urstul Floxin is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
Avernus. Zariel led her army out of Elturel amid a throng of cheering well-wishers and proud citizens in 1354 DR. In an epic charge known as the Ride, Zariel’s army entered Avernus and took the fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friendship. If Jarlaxle is the main villain, he and Yalah are secret lovers. He has promised to facilitate her rise in power after he uses Lord Neverember’s lost hoard to buy Luskan’s way into the
Lords’ Alliance. If Manshoon is the main villain, he promised not to destroy Yalah’s family if she allowed her villa to be used as a staging area for his secret plots. Believing that Urstul Floxin is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
fallen and shattered pillars, pushing aside vines and briars.
When you are nearly at the temple, the sound of creatures crashing through the underbrush comes from behind you. You turn around to see
people moving through the woods toward the clearing around the pyramid.
Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
fallen and shattered pillars, pushing aside vines and briars.
When you are nearly at the temple, the sound of creatures crashing through the underbrush comes from behind you. You turn around to see
people moving through the woods toward the clearing around the pyramid.
Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Umizu Residents of the city-state of Umizu enjoy their fair share of luck, but good fortune comes at a cost: a season of bad luck that arrives with the yearly monsoon. During this time, locals pray
at shrines for protection against misfortune, and attendants keep a watchful eye for grim portents in the rains. Set amid glittering turquoise waters, Umizu has long enjoyed prosperity that masks ever
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Umizu Residents of the city-state of Umizu enjoy their fair share of luck, but good fortune comes at a cost: a season of bad luck that arrives with the yearly monsoon. During this time, locals pray
at shrines for protection against misfortune, and attendants keep a watchful eye for grim portents in the rains. Set amid glittering turquoise waters, Umizu has long enjoyed prosperity that masks ever
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the portico roof, depending on the time of day or night. Although the tiny lizards are harmless, a hostile giant lizard lurks amid the plants in the southeast corner of the portico. Characters who
enter the portico can spot the giant lizard with a successful DC 15 Wisdom (Perception) check. Anyone who comes within 20 feet of it or the portcullis (see area 4) is attacked. The giant lizard is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the portico roof, depending on the time of day or night. Although the tiny lizards are harmless, a hostile giant lizard lurks amid the plants in the southeast corner of the portico. Characters who
enter the portico can spot the giant lizard with a successful DC 15 Wisdom (Perception) check. Anyone who comes within 20 feet of it or the portcullis (see area 4) is attacked. The giant lizard is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
copper plate.
The three skeletons are animated and attack any creature that comes within 10 feet of the door leading to area 5 or the door leading to area 6, unless that creature is wearing the
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
copper plate.
The three skeletons are animated and attack any creature that comes within 10 feet of the door leading to area 5 or the door leading to area 6, unless that creature is wearing the
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
squatters, or razing the forts once and for all. No power in the valley has the soldiers to accomplish the task, so nothing comes of it unless the characters take action. Remaining cultists slink away and
Waterdeep and Neverwinter, and attempt to hide amid the bustle as they rebuild their ranks. Any monsters loyal to the cult are free to fend for themselves. The characters can become involved in a mop-up effort against the cult remnants.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
description: Beyond the city gates, the golden road continues amid silk-draped booths and squat buildings with conical roofs. The chatter of merchants and cheerful youths rings out along the road. Folk
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
squatters, or razing the forts once and for all. No power in the valley has the soldiers to accomplish the task, so nothing comes of it unless the characters take action. Remaining cultists slink away and
Waterdeep and Neverwinter, and attempt to hide amid the bustle as they rebuild their ranks. Any monsters loyal to the cult are free to fend for themselves. The characters can become involved in a mop-up effort against the cult remnants.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
can reveal his guilt. A character can try to force a confession from Miken, doing so with a successful DC 13 Charisma (Intimidation) check. If the truth comes out, Miken explains that he was recruited
know the mercane’s name, Miken reveals that he was promised enough money to set him and his equally young fiancé up for life. Miken surrenders to the characters at this point, throwing himself on their mercy.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
map 3 indicate the heights of the various terraces above sea level. In the gazebo lurks a hungry decapus (see “Decapus”) that attacks the first creature that comes within reach. The decapus has
tortle shells. Amid the refuse is a ring made of lapis lazuli (25 gp). The ring has a magical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
map 3 indicate the heights of the various terraces above sea level. In the gazebo lurks a hungry decapus (see “Decapus”) that attacks the first creature that comes within reach. The decapus has
tortle shells. Amid the refuse is a ring made of lapis lazuli (25 gp). The ring has a magical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
questions the nothic in a language it understands can glean the following useful information amid its mad ravings: This level of Undermountain is called Shadowdusk Hold, and it has three tiers. The
point out secret doors. When it comes within 10 feet of a secret door in Shadowdusk Hold, the nothic begins scratching at it while muttering the words “secret door” in Undercommon.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
can reveal his guilt. A character can try to force a confession from Miken, doing so with a successful DC 13 Charisma (Intimidation) check. If the truth comes out, Miken explains that he was recruited
know the mercane’s name, Miken reveals that he was promised enough money to set him and his equally young fiancé up for life. Miken surrenders to the characters at this point, throwing himself on their mercy.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
questions the nothic in a language it understands can glean the following useful information amid its mad ravings: This level of Undermountain is called Shadowdusk Hold, and it has three tiers. The
point out secret doors. When it comes within 10 feet of a secret door in Shadowdusk Hold, the nothic begins scratching at it while muttering the words “secret door” in Undercommon.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
. The Gnawing Plague stalks Richemulot, arriving without warning. It comes with the rats, but it doesn’t leave with them. For weeks or months at a time, life becomes an interminable wait as people peer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
. The Gnawing Plague stalks Richemulot, arriving without warning. It comes with the rats, but it doesn’t leave with them. For weeks or months at a time, life becomes an interminable wait as people peer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and giants, and the treacherous yuan-ti all lurk in the Serpent Hills, amid the tombs and ruined settlements of more than one fallen civilization. As the characters pursue Varram, roll a d20 every 6
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
they please, read or paraphrase the following text: Out of place amid the laughter and conversation comes an uncomfortable-sounding groan. Two students escort a third sick-looking student toward the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
they please, read or paraphrase the following text: Out of place amid the laughter and conversation comes an uncomfortable-sounding groan. Two students escort a third sick-looking student toward the