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Returning 35 results for 'promised arcane and his causes'.
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Monsters
Planescape: Adventures in the Multiverse
damage instead of bludgeoning damage.Multiattack. Shemeshka uses Arcane Flux or Spellcasting. She then makes one Claw attack or one attack with her Razorvine Tiara.
Arcane Flux. Shemeshka causes a surge
of arcane energy to burst around one creature she can see within 120 feet of herself. The target must make a DC 18 Dexterity saving throw. On a failed save, the target takes 45 (7d12);{"diceNotation
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Realm. In 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Far Realm Parasite (Days)"} days, the parasite causes the lich to reappear within 1d4;{"diceNotation":"1d4","rollType":"roll
DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)Far Realm Step
Monsters
Acquisitions Incorporated
a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes
mostly safe flavor. These constructs have a rudimentary intellect that allows them to operate independently and discern friend from foe — and which sometimes causes them to operate with a crass sense of
Monsters
The Book of Many Things
":"damage", "rollAction":"Radiant Blade", "rollDamageType":"radiant"} radiant damage.
Bursting Benediction. Asteria causes a burst of magical energy to envelop one creature she can see within 60 feet of
discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
Monsters
Curse of Strahd
black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Fraz-Urb’luu has
’t use the same effect two rounds in a row:
Fraz-Urb’luu causes up to 5 doors within the lair to become walls, and an equal number of doors to appear on walls where there previously were
Hobgoblin Devastator
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Arcane Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Arcane Advantage"} damage to a creature it hits with a damaging spell
attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to
Warlock
Legacy
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Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the amber glaze that covers the wall, hinting at the presence of the door. It is warded by an arcane lock spell that prevents it from being opened, but knocking on the door three times causes it to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the amber glaze that covers the wall, hinting at the presence of the door. It is warded by an arcane lock spell that prevents it from being opened, but knocking on the door three times causes it to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.)
Iron Cage. A 10-foot-square, 15-foot-tall iron cage stands empty, its large door hanging open. (The cage door has no lock built into it, since the wizards use arcane lock spells to hold it shut
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stands in a section of wall that bears the image of a dwarf wizard wielding a staff. The staff is made of real iron and is partially embedded in the stone. An arcane lock has been cast on the secret
door. A knock spell causes the door to swing inward, revealing a dusty tunnel that ends at a downward-spiraling staircase. Forcing open the magically locked door requires a successful DC 25 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stands in a section of wall that bears the image of a dwarf wizard wielding a staff. The staff is made of real iron and is partially embedded in the stone. An arcane lock has been cast on the secret
door. A knock spell causes the door to swing inward, revealing a dusty tunnel that ends at a downward-spiraling staircase. Forcing open the magically locked door requires a successful DC 25 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.)
Iron Cage. A 10-foot-square, 15-foot-tall iron cage stands empty, its large door hanging open. (The cage door has no lock built into it, since the wizards use arcane lock spells to hold it shut
removing it from the circle causes the true polymorph effect to end, whereupon it reverts to a wyvern and attacks. Thaumaturgic Circle A detect magic spell reveals an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
Lambent Zenith approached Havock, the rod’s magic mixed with the latent power in Havock’s dying body and went awry. This volatile combination now causes teleportation spells and effects to function
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arcane Portals The crew of the Lambent Zenith used the magic contained within the rod piece to create portals through which the ship could travel across the multiverse with ease. However, when the
Lambent Zenith approached Havock, the rod’s magic mixed with the latent power in Havock’s dying body and went awry. This volatile combination now causes teleportation spells and effects to function
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
text states otherwise. Lighting. The mansion is illuminated by continual flame spells cast on candles that are mounted to the walls. Windows. Each window is under the effect of an arcane lock spell. The
manifests in that location. The surge lasts for 1 hour. Rolling on the Eldritch Surges table while a surge is already in effect causes the current surge to end. THE ENTITY
Krokulmar, the entity at the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
text states otherwise. Lighting. The mansion is illuminated by continual flame spells cast on candles that are mounted to the walls. Windows. Each window is under the effect of an arcane lock spell. The
manifests in that location. The surge lasts for 1 hour. Rolling on the Eldritch Surges table while a surge is already in effect causes the current surge to end. THE ENTITY
Krokulmar, the entity at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Shemeshka uses Arcane Flux or Spellcasting. She then makes one Claw attack or one attack with her Razorvine Tiara.
Arcane Flux. Shemeshka causes a surge of arcane energy to burst around one creature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Shemeshka uses Arcane Flux or Spellcasting. She then makes one Claw attack or one attack with her Razorvine Tiara.
Arcane Flux. Shemeshka causes a surge of arcane energy to burst around one creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
button reads “LOCKDOWN.” Pushing the button causes every door in the castle (including the rooftop trapdoor) to lock, as if sealed by an arcane lock spell. This effect lasts for 1 hour. While locked in
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
button reads “LOCKDOWN.” Pushing the button causes every door in the castle (including the rooftop trapdoor) to lock, as if sealed by an arcane lock spell. This effect lasts for 1 hour. While locked in
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Night Serpent and destroy the world. The yuan-ti believe there’s a locked gate somewhere under the Peaks of Flame that prevents the Dendar from entering the world. Acererak has promised to help Ras
city’s inhabitants, which he used to build his tomb. Flying Shields As a bonus action, Ras Nsi can speak a command word (“Ssilum”) that causes five shields to fly off the walls and levitate around him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Arcane Display These areas have 20-foot-high, arched ceilings. 10a. Zigzagging Gallery Characters who make a loud racket in this hall attract the seven flameskulls in area 10b. The features of
additional weight before falling. Casting dispel magic on a chandelier causes it to go dark and fall to the floor with a loud crash. The paintings are stuck to the walls with sovereign glue and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Arcane Display These areas have 20-foot-high, arched ceilings. 10a. Zigzagging Gallery Characters who make a loud racket in this hall attract the seven flameskulls in area 10b. The features of
additional weight before falling. Casting dispel magic on a chandelier causes it to go dark and fall to the floor with a loud crash. The paintings are stuck to the walls with sovereign glue and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Night Serpent and destroy the world. The yuan-ti believe there’s a locked gate somewhere under the Peaks of Flame that prevents the Dendar from entering the world. Acererak has promised to help Ras
city’s inhabitants, which he used to build his tomb. Flying Shields As a bonus action, Ras Nsi can speak a command word (“Ssilum”) that causes five shields to fly off the walls and levitate around him
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure