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Returning 35 results for 'promised arcane and his crypt'.
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Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
skull and the dust from its other bones.
In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
skulls. A character who understands Dwarvish recognizes the rune on the door as a dwarven symbol of death (identical to the one in area 27). Behind the door is a dusty, 10-foot-high crypt that contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Sepulchers This corner of the dungeon holds a pair of dusty crypts. 14a. Southern Crypt The door to this room is engraved with a large rune, while the door frame is carved with leering dwarven
skulls. A character who understands Dwarvish recognizes the rune on the door as a dwarven symbol of death (identical to the one in area 27). Behind the door is a dusty, 10-foot-high crypt that contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has two levels, and the name Myrna is inscribed above its entrance (which is sealed with an arcane
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has two levels, and the name Myrna is inscribed above its entrance (which is sealed with an arcane
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the yuan-ti great wealth if he is freed. The priestess plans to bargain with the characters by offering them the hypothetical wealth the dwarf has promised her. Either way, if the characters want
worth 20 gp each, and 2 spell scrolls, one of levitate and the other of call lightning. The passage leads to the exit the yuan-ti use to leave the complex without passing through the crypt. The exit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Arcturia’s Chambers Arcturia has cleared out an old dwarven crypt and turned it into her private sanctum. 40a. Sentinel Statue Statue. Standing in the middle of this 30-foot-high room is a life
arcane runes and phrases. The book is titled Arcturia’s Arcane Esoterica: Vol. IX, and it contains the following spells: antimagic field, astral projection, dominate monster, feeblemind, gate, incendiary
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the yuan-ti great wealth if he is freed. The priestess plans to bargain with the characters by offering them the hypothetical wealth the dwarf has promised her. Either way, if the characters want
worth 20 gp each, and 2 spell scrolls, one of levitate and the other of call lightning. The passage leads to the exit the yuan-ti use to leave the complex without passing through the crypt. The exit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Arcturia’s Chambers Arcturia has cleared out an old dwarven crypt and turned it into her private sanctum. 40a. Sentinel Statue Statue. Standing in the middle of this 30-foot-high room is a life
arcane runes and phrases. The book is titled Arcturia’s Arcane Esoterica: Vol. IX, and it contains the following spells: antimagic field, astral projection, dominate monster, feeblemind, gate, incendiary
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
they slay the devil in area 47, then escorts them to the top of the stairs leading down to level 10 as promised. After watching them disappear down the stairs, the arcanaloth returns to area 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
they slay the devil in area 47, then escorts them to the top of the stairs leading down to level 10 as promised. After watching them disappear down the stairs, the arcanaloth returns to area 15
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shaft (see “Reaching the Tomb”). Stairs. The stairs in the garden ascend to a trapdoor that Edino (see area X10) has sealed with an arcane lock spell. As an action, a character can use thieves’ tools to
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
Words At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shaft (see “Reaching the Tomb”). Stairs. The stairs in the garden ascend to a trapdoor that Edino (see area X10) has sealed with an arcane lock spell. As an action, a character can use thieves’ tools to
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
Words At rank 1, you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The DM might also provide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ceiling is in Draconic and reads “First, shield thy heart with a wand from the Nether Oak.” This is a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). Y5. Prison A
prison: A maze of cell-lined corridors fills this area.
All the cell doors, which have arcane lock spells cast on them, are made of iron, with small, barred windows set into them at eye level. Many of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
M24 on a leather cord around her neck. M16. Renwick’s Tower The door from area M14 to M16 is protected by an arcane lock spell (cast by the lich Renwick), as is the door leading to the passage to the
sheets of parchment covered in arcane writing.
This portion of the monastery serves as the demesne of a long-term tenant of the Sacred Stone Monastery, a lich named Renwick Caradoon. The lich isn’t a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
M24 on a leather cord around her neck. M16. Renwick’s Tower The door from area M14 to M16 is protected by an arcane lock spell (cast by the lich Renwick), as is the door leading to the passage to the
sheets of parchment covered in arcane writing.
This portion of the monastery serves as the demesne of a long-term tenant of the Sacred Stone Monastery, a lich named Renwick Caradoon. The lich isn’t a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ceiling is in Draconic and reads “First, shield thy heart with a wand from the Nether Oak.” This is a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). Y5. Prison A
prison: A maze of cell-lined corridors fills this area.
All the cell doors, which have arcane lock spells cast on them, are made of iron, with small, barred windows set into them at eye level. Many of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that explains that the combination for the crypt doors (area T25) is the word “die” in Draconic T20a–T20b: Void Closets These two storage closets are identical. The door to each room is locked. As an
below. The creature takes 36 (8d8) force damage and is teleported to a safe, unoccupied space at the south end of the room or in the tunnel leading to area T19. T23: Arcane Laboratory Three tall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that explains that the combination for the crypt doors (area T25) is the word “die” in Draconic T20a–T20b: Void Closets These two storage closets are identical. The door to each room is locked. As an
below. The creature takes 36 (8d8) force damage and is teleported to a safe, unoccupied space at the south end of the room or in the tunnel leading to area T19. T23: Arcane Laboratory Three tall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
remarkably useful things from his arcane past. Barnabas’s Goal. The redcaps like to hurl things at Barnabas, and after getting hit in the jaw with a loose gear, Barnabas lost one of his teeth. He saw
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
examining the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane
characters accept the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
examining the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane
characters accept the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
top drawer of the desk contains Dragon Army reports on troops and supplies on the surface of the flying island, as well as a spell scroll of arcane eye. S17: Library Ancient shelves have collapsed into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
top drawer of the desk contains Dragon Army reports on troops and supplies on the surface of the flying island, as well as a spell scroll of arcane eye. S17: Library Ancient shelves have collapsed into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
remarkably useful things from his arcane past. Barnabas’s Goal. The redcaps like to hurl things at Barnabas, and after getting hit in the jaw with a loose gear, Barnabas lost one of his teeth. He saw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raves on and on about the spells the kraken has promised to teach him. Morale aboard the ship is understandably low. Half of the cultists are on duty at any given time, while the rest are asleep in their
level: counterspell, fly, lightning bolt, sending, water breathing
4th level: arcane eye, banishment, fire shield, ice storm, stoneskin
5th level: cone of cold, scrying, seeming, teleportation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raves on and on about the spells the kraken has promised to teach him. Morale aboard the ship is understandably low. Half of the cultists are on duty at any given time, while the rest are asleep in their
level: counterspell, fly, lightning bolt, sending, water breathing
4th level: arcane eye, banishment, fire shield, ice storm, stoneskin
5th level: cone of cold, scrying, seeming, teleportation
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
gang was then going to kill his family, but Mirna promised that wealthy relatives in Neverwinter would pay a substantial sum for her and her children’s safe return. The Redbrands have kept the Dendrars